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Added v0.1-rc2 release notes
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release-notes/v0.1-rc2.md

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# ngscopeclient v0.1-rc2 release notes
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This should be very close to the final v0.1 release.
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Known bugs:
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* MacOS binary packaging is not finished (https://github.com/ngscopeclient/scopehal-apps/issues/743)
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* Application icon is not finished (https://github.com/ngscopeclient/scopehal-apps/issues/204)
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* Docking anchors act funny on MacOS (https://github.com/ngscopeclient/scopehal-apps/issues/871)
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* Title bars of free floating dock spaces have too-large fonts (https://github.com/ngscopeclient/scopehal-apps/issues/869)
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* Node title bars in filter graph look weird on high-DPI (https://github.com/ngscopeclient/scopehal-apps/issues/868)
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* Burst width filter disappears when added to graph (https://github.com/ngscopeclient/scopehal-apps/issues/807, fixed in git HEAD)
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* ChannelPropertiesDialog does not block creation of cycles in filter graph (https://github.com/ngscopeclient/scopehal-apps/issues/737)
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* Some submenus under the Window menu are not disabled if they have no child items (https://github.com/ngscopeclient/scopehal-apps/issues/732)
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* Newly added channels can spawn in plots which are not currently visible making them hard to find (https://github.com/ngscopeclient/scopehal-apps/issues/657)
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* Newly added filters may not have same gain/offset as the plot they spawn in (https://github.com/ngscopeclient/scopehal-apps/issues/652)
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* Eye patterns forget color ramp setting when dragged to a new plot (https://github.com/ngscopeclient/scopehal-apps/issues/556)
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* GUI light mode is mostly nonfunctional because many color defaults are set assuming dark mode and have poor contrast when light mode is selected (https://github.com/ngscopeclient/scopehal-apps/issues/526)
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Other notes:
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* Filter graph nodes are reference counted and should (occasionally this does not happen due to dangling reference bugs) self-delete when all consumers of their output (waveform views, filter inputs, etc.) are removed. This is non-ideal from a user experience perspective, but can't be fixed without substantial refactorings (planned for v0.2) and we didn't want to delay shipping v0.1 any further.

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