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| 1 | +using SharpConsoleUI; |
| 2 | +using SharpConsoleUI.Controls; |
| 3 | +using SharpConsoleUI.Tests.Infrastructure; |
| 4 | +using Xunit; |
| 5 | +using Xunit.Abstractions; |
| 6 | + |
| 7 | +namespace SharpConsoleUI.Tests.Rendering.Performance; |
| 8 | + |
| 9 | +/// <summary> |
| 10 | +/// Tests that incremental updates produce minimal output. |
| 11 | +/// Small changes should only output the changed regions, not entire windows. |
| 12 | +/// </summary> |
| 13 | +public class IncrementalUpdateTests |
| 14 | +{ |
| 15 | + private readonly ITestOutputHelper _output; |
| 16 | + |
| 17 | + public IncrementalUpdateTests(ITestOutputHelper output) |
| 18 | + { |
| 19 | + _output = output; |
| 20 | + } |
| 21 | + |
| 22 | + [Fact] |
| 23 | + public void SingleCharacterChange_MinimalOutput() |
| 24 | + { |
| 25 | + // Changing 1 character should output < 50 bytes |
| 26 | + |
| 27 | + // Arrange |
| 28 | + var system = TestWindowSystemBuilder.CreateTestSystem(); |
| 29 | + var control = new MarkupControl(new List<string> { "AAAA" }); |
| 30 | + var window = new Window(system) { Left = 10, Top = 5, Width = 40, Height = 10 }; |
| 31 | + window.AddControl(control); |
| 32 | + system.WindowStateService.AddWindow(window); |
| 33 | + |
| 34 | + // Frame 1: Initial render |
| 35 | + system.Render.UpdateDisplay(); |
| 36 | + |
| 37 | + // Act - Frame 2: Change 1 character |
| 38 | + control.SetContent(new List<string> { "ABAA" }); |
| 39 | + window.Invalidate(true); |
| 40 | + system.Render.UpdateDisplay(); |
| 41 | + |
| 42 | + var metrics = system.RenderingDiagnostics?.LastMetrics; |
| 43 | + Assert.NotNull(metrics); |
| 44 | + |
| 45 | + _output.WriteLine($"1 char change: {metrics.BytesWritten} bytes, {metrics.CharactersChanged} chars"); |
| 46 | + |
| 47 | + // Assert - Minimal output (Smart mode should use CELL mode) |
| 48 | + Assert.Equal(1, metrics.CharactersChanged); |
| 49 | + Assert.True(metrics.BytesWritten < 50, |
| 50 | + $"Expected <50 bytes for 1 char change, got {metrics.BytesWritten}"); |
| 51 | + } |
| 52 | + |
| 53 | + [Fact] |
| 54 | + public void SmallTextChange_MinimalOutput() |
| 55 | + { |
| 56 | + // Changing a small word should output < 100 bytes |
| 57 | + |
| 58 | + // Arrange |
| 59 | + var system = TestWindowSystemBuilder.CreateTestSystem(); |
| 60 | + var control = new MarkupControl(new List<string> { "Hello World" }); |
| 61 | + var window = new Window(system) { Left = 10, Top = 5, Width = 50, Height = 15 }; |
| 62 | + window.AddControl(control); |
| 63 | + system.WindowStateService.AddWindow(window); |
| 64 | + |
| 65 | + // Frame 1: Initial render |
| 66 | + system.Render.UpdateDisplay(); |
| 67 | + |
| 68 | + // Act - Frame 2: Change "World" to "There" |
| 69 | + control.SetContent(new List<string> { "Hello There" }); |
| 70 | + window.Invalidate(true); |
| 71 | + system.Render.UpdateDisplay(); |
| 72 | + |
| 73 | + var metrics = system.RenderingDiagnostics?.LastMetrics; |
| 74 | + Assert.NotNull(metrics); |
| 75 | + |
| 76 | + _output.WriteLine($"Small text change: {metrics.BytesWritten} bytes, {metrics.CharactersChanged} chars"); |
| 77 | + |
| 78 | + // Assert - Minimal output |
| 79 | + Assert.True(metrics.CharactersChanged >= 5); // "There" = 5 chars |
| 80 | + Assert.True(metrics.BytesWritten < 100, |
| 81 | + $"Expected <100 bytes for small word change, got {metrics.BytesWritten}"); |
| 82 | + } |
| 83 | + |
| 84 | + [Fact] |
| 85 | + public void StatusBarUpdate_MinimalOutput() |
| 86 | + { |
| 87 | + // Simulates typical status bar update (time, status text) |
| 88 | + // Should be very efficient (<50 bytes for ~8 char change) |
| 89 | + |
| 90 | + // Arrange |
| 91 | + var system = TestWindowSystemBuilder.CreateTestSystem(); |
| 92 | + var control = new MarkupControl(new List<string> { "Status: 12:34:56" }); |
| 93 | + var window = new Window(system) { Left = 0, Top = 0, Width = 80, Height = 3 }; |
| 94 | + window.AddControl(control); |
| 95 | + system.WindowStateService.AddWindow(window); |
| 96 | + |
| 97 | + // Frame 1: Initial render |
| 98 | + system.Render.UpdateDisplay(); |
| 99 | + |
| 100 | + // Act - Frame 2: Update time (8 chars changed) |
| 101 | + control.SetContent(new List<string> { "Status: 12:34:57" }); |
| 102 | + window.Invalidate(true); |
| 103 | + system.Render.UpdateDisplay(); |
| 104 | + |
| 105 | + var metrics = system.RenderingDiagnostics?.LastMetrics; |
| 106 | + Assert.NotNull(metrics); |
| 107 | + |
| 108 | + _output.WriteLine($"Status update: {metrics.BytesWritten} bytes, {metrics.CharactersChanged} chars"); |
| 109 | + |
| 110 | + // Assert - Very efficient for status bar updates |
| 111 | + Assert.True(metrics.CharactersChanged <= 8); |
| 112 | + Assert.True(metrics.BytesWritten < 50, |
| 113 | + $"Expected <50 bytes for status update, got {metrics.BytesWritten}"); |
| 114 | + } |
| 115 | + |
| 116 | + [Fact] |
| 117 | + public void CursorBlink_MinimalOutput() |
| 118 | + { |
| 119 | + // Cursor blink (2 cells: old position + new position) should be very efficient |
| 120 | + |
| 121 | + // Arrange |
| 122 | + var system = TestWindowSystemBuilder.CreateTestSystem(); |
| 123 | + var control = new MarkupControl(new List<string> { "Text_here" }); |
| 124 | + var window = new Window(system) { Left = 10, Top = 5, Width = 40, Height = 10 }; |
| 125 | + window.AddControl(control); |
| 126 | + system.WindowStateService.AddWindow(window); |
| 127 | + |
| 128 | + // Frame 1: Initial render with cursor at position 4 |
| 129 | + system.Render.UpdateDisplay(); |
| 130 | + |
| 131 | + // Act - Frame 2: Move cursor (change 2 cells) |
| 132 | + control.SetContent(new List<string> { "Text here" }); // Remove underscore, simulates cursor move |
| 133 | + window.Invalidate(true); |
| 134 | + system.Render.UpdateDisplay(); |
| 135 | + |
| 136 | + var metrics = system.RenderingDiagnostics?.LastMetrics; |
| 137 | + Assert.NotNull(metrics); |
| 138 | + |
| 139 | + _output.WriteLine($"Cursor blink: {metrics.BytesWritten} bytes, {metrics.CharactersChanged} chars"); |
| 140 | + |
| 141 | + // Assert - Very minimal for cursor updates |
| 142 | + Assert.True(metrics.CharactersChanged <= 2); |
| 143 | + Assert.True(metrics.BytesWritten < 50, |
| 144 | + $"Expected <50 bytes for cursor update, got {metrics.BytesWritten}"); |
| 145 | + } |
| 146 | + |
| 147 | + [Fact] |
| 148 | + public void ListSelectionChange_ReasonableOutput() |
| 149 | + { |
| 150 | + // Changing list selection (2 lines: old + new) should be efficient |
| 151 | + |
| 152 | + // Arrange |
| 153 | + var system = TestWindowSystemBuilder.CreateTestSystem(); |
| 154 | + var control = new MarkupControl(new List<string> |
| 155 | + { |
| 156 | + "[reverse]Item 1[/]", // Selected |
| 157 | + "Item 2", |
| 158 | + "Item 3" |
| 159 | + }); |
| 160 | + var window = new Window(system) { Left = 10, Top = 5, Width = 40, Height = 15 }; |
| 161 | + window.AddControl(control); |
| 162 | + system.WindowStateService.AddWindow(window); |
| 163 | + |
| 164 | + // Frame 1: Initial render |
| 165 | + system.Render.UpdateDisplay(); |
| 166 | + |
| 167 | + // Act - Frame 2: Change selection to Item 2 |
| 168 | + control.SetContent(new List<string> |
| 169 | + { |
| 170 | + "Item 1", // Deselected |
| 171 | + "[reverse]Item 2[/]", // Selected |
| 172 | + "Item 3" |
| 173 | + }); |
| 174 | + window.Invalidate(true); |
| 175 | + system.Render.UpdateDisplay(); |
| 176 | + |
| 177 | + var metrics = system.RenderingDiagnostics?.LastMetrics; |
| 178 | + Assert.NotNull(metrics); |
| 179 | + |
| 180 | + _output.WriteLine($"List selection change: {metrics.BytesWritten} bytes, {metrics.CharactersChanged} chars"); |
| 181 | + |
| 182 | + // Assert - Reasonable output for 2 line changes |
| 183 | + Assert.True(metrics.CharactersChanged >= 12); // "Item 1" + "Item 2" = 12 chars minimum |
| 184 | + Assert.True(metrics.BytesWritten < 200, |
| 185 | + $"Expected <200 bytes for selection change, got {metrics.BytesWritten}"); |
| 186 | + } |
| 187 | + |
| 188 | + [Fact] |
| 189 | + public void MultipleSmallChanges_CumulativeMinimal() |
| 190 | + { |
| 191 | + // Multiple small changes across different windows should be efficient |
| 192 | + |
| 193 | + // Arrange |
| 194 | + var system = TestWindowSystemBuilder.CreateTestSystem(); |
| 195 | + |
| 196 | + var window1 = new Window(system) { Left = 10, Top = 5, Width = 30, Height = 8 }; |
| 197 | + var control1 = new MarkupControl(new List<string> { "Window 1: A" }); |
| 198 | + window1.AddControl(control1); |
| 199 | + |
| 200 | + var window2 = new Window(system) { Left = 50, Top = 10, Width = 30, Height = 8 }; |
| 201 | + var control2 = new MarkupControl(new List<string> { "Window 2: B" }); |
| 202 | + window2.AddControl(control2); |
| 203 | + |
| 204 | + var window3 = new Window(system) { Left = 90, Top = 15, Width = 30, Height = 8 }; |
| 205 | + var control3 = new MarkupControl(new List<string> { "Window 3: C" }); |
| 206 | + window3.AddControl(control3); |
| 207 | + |
| 208 | + system.WindowStateService.AddWindow(window1); |
| 209 | + system.WindowStateService.AddWindow(window2); |
| 210 | + system.WindowStateService.AddWindow(window3); |
| 211 | + |
| 212 | + // Frame 1: Initial render |
| 213 | + system.Render.UpdateDisplay(); |
| 214 | + |
| 215 | + // Act - Frame 2: Change 1 character in each window (3 total) |
| 216 | + control1.SetContent(new List<string> { "Window 1: X" }); |
| 217 | + window1.Invalidate(true); |
| 218 | + |
| 219 | + control2.SetContent(new List<string> { "Window 2: Y" }); |
| 220 | + window2.Invalidate(true); |
| 221 | + |
| 222 | + control3.SetContent(new List<string> { "Window 3: Z" }); |
| 223 | + window3.Invalidate(true); |
| 224 | + |
| 225 | + system.Render.UpdateDisplay(); |
| 226 | + |
| 227 | + var metrics = system.RenderingDiagnostics?.LastMetrics; |
| 228 | + Assert.NotNull(metrics); |
| 229 | + |
| 230 | + _output.WriteLine($"3 small changes: {metrics.BytesWritten} bytes, {metrics.CharactersChanged} chars"); |
| 231 | + |
| 232 | + // Assert - Efficient cumulative output |
| 233 | + Assert.Equal(3, metrics.CharactersChanged); |
| 234 | + Assert.True(metrics.BytesWritten < 150, |
| 235 | + $"Expected <150 bytes for 3 small changes, got {metrics.BytesWritten}"); |
| 236 | + } |
| 237 | + |
| 238 | + [Fact] |
| 239 | + public void ProgressBarUpdate_ReasonableOutput() |
| 240 | + { |
| 241 | + // Progress bar update (one line changing ~10 chars) should be efficient |
| 242 | + |
| 243 | + // Arrange |
| 244 | + var system = TestWindowSystemBuilder.CreateTestSystem(); |
| 245 | + var control = new MarkupControl(new List<string> { "[green]████████[/] [50%]" }); |
| 246 | + var window = new Window(system) { Left = 10, Top = 5, Width = 50, Height = 10 }; |
| 247 | + window.AddControl(control); |
| 248 | + system.WindowStateService.AddWindow(window); |
| 249 | + |
| 250 | + // Frame 1: Initial render |
| 251 | + system.Render.UpdateDisplay(); |
| 252 | + |
| 253 | + // Act - Frame 2: Update progress |
| 254 | + control.SetContent(new List<string> { "[green]██████████[/] [60%]" }); |
| 255 | + window.Invalidate(true); |
| 256 | + system.Render.UpdateDisplay(); |
| 257 | + |
| 258 | + var metrics = system.RenderingDiagnostics?.LastMetrics; |
| 259 | + Assert.NotNull(metrics); |
| 260 | + |
| 261 | + _output.WriteLine($"Progress update: {metrics.BytesWritten} bytes, {metrics.CharactersChanged} chars"); |
| 262 | + |
| 263 | + // Assert - Reasonable output for progress bar |
| 264 | + Assert.True(metrics.CharactersChanged >= 10); // Changed ~10 characters |
| 265 | + Assert.True(metrics.BytesWritten < 200, |
| 266 | + $"Expected <200 bytes for progress update, got {metrics.BytesWritten}"); |
| 267 | + } |
| 268 | + |
| 269 | + [Fact] |
| 270 | + public void PartialLineUpdate_OnlyChangedRegion() |
| 271 | + { |
| 272 | + // Update in middle of line should only output that region |
| 273 | + |
| 274 | + // Arrange |
| 275 | + var system = TestWindowSystemBuilder.CreateTestSystem(); |
| 276 | + var longLine = "The quick brown fox jumps over the lazy dog"; |
| 277 | + var control = new MarkupControl(new List<string> { longLine }); |
| 278 | + var window = new Window(system) { Left = 10, Top = 5, Width = 60, Height = 10 }; |
| 279 | + window.AddControl(control); |
| 280 | + system.WindowStateService.AddWindow(window); |
| 281 | + |
| 282 | + // Frame 1: Initial render |
| 283 | + system.Render.UpdateDisplay(); |
| 284 | + |
| 285 | + // Act - Frame 2: Change "brown" to "BLACK" (middle of line) |
| 286 | + var updatedLine = "The quick BLACK fox jumps over the lazy dog"; |
| 287 | + control.SetContent(new List<string> { updatedLine }); |
| 288 | + window.Invalidate(true); |
| 289 | + system.Render.UpdateDisplay(); |
| 290 | + |
| 291 | + var metrics = system.RenderingDiagnostics?.LastMetrics; |
| 292 | + Assert.NotNull(metrics); |
| 293 | + |
| 294 | + _output.WriteLine($"Partial line update: {metrics.BytesWritten} bytes, {metrics.CharactersChanged} chars"); |
| 295 | + |
| 296 | + // Assert - Only changed region output (Smart mode should use CELL mode) |
| 297 | + Assert.Equal(5, metrics.CharactersChanged); // "BLACK" = 5 chars |
| 298 | + Assert.True(metrics.BytesWritten < 100, |
| 299 | + $"Expected <100 bytes for partial line, got {metrics.BytesWritten}"); |
| 300 | + } |
| 301 | +} |
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