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Add closed issue to the CHANGELOG.rst
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CHANGELOG.rst

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Version v0.0.12
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- #481 Anim system improvements
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- allows anim export for Morrowind, Megami Tensei: Imagine
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- refactors the anim system
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- force import of nifs as armatures if mode is 'import skeleton only', even if the nif has no skinned geometries
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- anim import class now keeps track of imported actions and provides them to the import keyframes function
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- import of animated transforms now works on objects too, not just bones
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- kf import no longer requires a skeleton
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- Closes #479 - Add animation support + Fix Merging of Materials to Megami Tensei: Imagine
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- Closes #478 - Rewrite anim import to use bind pose
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- #484 Pull out nifformat_to_mathutils_matrix, improve comment
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- #176 - Number of bones in a partition
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Version v0.0.11
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==============
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- #469 Shader flags and BSLightingShaderProperty updates, and minor fixes.
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- Normals are not exported when using a face tint.
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- Added hair tint import/export.
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- Fixed export warning for negative scales.
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- Performance improvement long texture path search.
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- Fixed BSLightingShaderProperty slot 6 export to agree with import.
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- Changed texture export to not strip file path when not in textures folder when the file is not found, and work with relative file paths.
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- Changed imported object name generation to agree with expected name from the skeleton root field.
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- Fixed issue where export would error if the root object was a mesh object.
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- Changed shader flag UI/transference to be dynamic, rather than using hardcoded keys.
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- Changed use of is in comparison with string literals.
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- Changed armature export: no longer sets pose to bind pose, and pose gets exported.
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- Tangent space converter is not added when model_space_normal shader flag is present in nif.
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- Remove default=0 from collision_layer EnumProperty definition.
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- Fixes #470 - Unable to import Skyrim SE NIFF on Blender 2.93.5 with version 0.0.10
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- Normals are not exported when using a face tint.
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- Added hair tint import/export.
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- Fixed export warning for negative scales.
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- Performance improvement long texture path search.
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- Fixed BSLightingShaderProperty slot 6 export to agree with import.
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- Changed texture export to not strip file path when not in textures folder when the file is not found, and work with relative file paths.
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- Changed imported object name generation to agree with expected name from the skeleton root field.
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- Fixed issue where export would error if the root object was a mesh object.
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- Changed shader flag UI/transference to be dynamic, rather than using hardcoded keys.
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- Changed use of is in comparison with string literals.
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- Changed armature export: no longer sets pose to bind pose, and pose gets exported.
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- Tangent space converter is not added when model_space_normal shader flag is present in nif.
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- Remove default=0 from collision_layer EnumProperty definition.
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- Fixes #470 - Unable to import Skyrim SE NIFF on Blender 2.93.5 with version 0.0.10
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Version v0.0.10
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==============

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