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1 | 1 | Version v0.0.12 |
2 | 2 | ============== |
3 | 3 |
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| 4 | +- #481 Anim system improvements |
| 5 | + - allows anim export for Morrowind, Megami Tensei: Imagine |
| 6 | + - refactors the anim system |
| 7 | + - force import of nifs as armatures if mode is 'import skeleton only', even if the nif has no skinned geometries |
| 8 | + - anim import class now keeps track of imported actions and provides them to the import keyframes function |
| 9 | + - import of animated transforms now works on objects too, not just bones |
| 10 | + - kf import no longer requires a skeleton |
| 11 | + - Closes #479 - Add animation support + Fix Merging of Materials to Megami Tensei: Imagine |
| 12 | + - Closes #478 - Rewrite anim import to use bind pose |
| 13 | +- #484 Pull out nifformat_to_mathutils_matrix, improve comment |
4 | 14 | - #176 - Number of bones in a partition |
5 | 15 |
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6 | 16 | Version v0.0.11 |
7 | 17 | ============== |
8 | 18 |
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9 | 19 | - #469 Shader flags and BSLightingShaderProperty updates, and minor fixes. |
10 | | - - Normals are not exported when using a face tint. |
11 | | - - Added hair tint import/export. |
12 | | - - Fixed export warning for negative scales. |
13 | | - - Performance improvement long texture path search. |
14 | | - - Fixed BSLightingShaderProperty slot 6 export to agree with import. |
15 | | - - Changed texture export to not strip file path when not in textures folder when the file is not found, and work with relative file paths. |
16 | | - - Changed imported object name generation to agree with expected name from the skeleton root field. |
17 | | - - Fixed issue where export would error if the root object was a mesh object. |
18 | | - - Changed shader flag UI/transference to be dynamic, rather than using hardcoded keys. |
19 | | - - Changed use of is in comparison with string literals. |
20 | | - - Changed armature export: no longer sets pose to bind pose, and pose gets exported. |
21 | | - - Tangent space converter is not added when model_space_normal shader flag is present in nif. |
22 | | - - Remove default=0 from collision_layer EnumProperty definition. |
23 | | - - Fixes #470 - Unable to import Skyrim SE NIFF on Blender 2.93.5 with version 0.0.10 |
| 20 | + |
| 21 | + - Normals are not exported when using a face tint. |
| 22 | + - Added hair tint import/export. |
| 23 | + - Fixed export warning for negative scales. |
| 24 | + - Performance improvement long texture path search. |
| 25 | + - Fixed BSLightingShaderProperty slot 6 export to agree with import. |
| 26 | + - Changed texture export to not strip file path when not in textures folder when the file is not found, and work with relative file paths. |
| 27 | + - Changed imported object name generation to agree with expected name from the skeleton root field. |
| 28 | + - Fixed issue where export would error if the root object was a mesh object. |
| 29 | + - Changed shader flag UI/transference to be dynamic, rather than using hardcoded keys. |
| 30 | + - Changed use of is in comparison with string literals. |
| 31 | + - Changed armature export: no longer sets pose to bind pose, and pose gets exported. |
| 32 | + - Tangent space converter is not added when model_space_normal shader flag is present in nif. |
| 33 | + - Remove default=0 from collision_layer EnumProperty definition. |
| 34 | + - Fixes #470 - Unable to import Skyrim SE NIFF on Blender 2.93.5 with version 0.0.10 |
24 | 35 |
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25 | 36 | Version v0.0.10 |
26 | 37 | ============== |
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