You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CHANGELOG.rst
+33Lines changed: 33 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -1,3 +1,36 @@
1
+
Version v0.1.00
2
+
===============
3
+
4
+
- #576 Updates to documentation, changelog and makezip.bat (copies over generated folder from cobra-tools).
5
+
- #572 Extra development of NiMesh import and some fixes
6
+
- Fix to BSInvMarker rotation export.
7
+
- Fix for bs_data_flags setting in export - now also applied to other games where applicable, not just Skyrim.
8
+
- Fix to transform on packed collision vertices export.
9
+
- Adjust StringProperty arguments to prevent crash in Blender 3.2 or lower.
10
+
- Fix to mistake in BhkMalleableConstraint info import.
11
+
- Added processing of regions to NiMesh bone import.
12
+
- Basic DisplayList import (NiMesh with a specific type of datastream, which encodes the geometry). Bone weights for this type of nif are still unimplemented.
13
+
- #543 Use "Color" type for "InvertY" group
14
+
- #541 NiMesh import and updates for newer xml
15
+
- Nif file glob now partially dependent on xml.
16
+
- Support for NiMesh import (except those using DisplayList).
17
+
- Support for BSDynamicTriShape import.
18
+
- Update to Object properties ui (now only show relevant properties)
19
+
- Closes #533 "Unknown block type BSDynamicTriShape".
Copy file name to clipboardExpand all lines: docs/user/features/object/index.rst
+2-2Lines changed: 2 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -122,8 +122,8 @@ First, we complete the object panel:
122
122
#. Set your **BSX Flags**.
123
123
#. Select a **Consistency Flag** from the drop-down box. See `this comment
124
124
<https://github.com/niftools/nifskope/issues/69#issuecomment-61427385>`_ for discussion of what they might do.
125
-
#. The **Object Flag** is ???????. Set it to an appropriate number.
126
-
#. The **Nif Long Name** is ???????. Set it to an appropriate string.
125
+
#. The **Object Flag** corresponds to the flags field on NiAVObjects. The exact meaning will differ based on the block type. Set it to an appropriate number. If left to 0, will use a default value.
126
+
#. The **Nif Long Name** is the actual name used for the corresponding block in the nif. You can either set it to an appropriate string, or leave it empty. In the latter case, the nif name will be determined based on the blender name of the object.
127
127
#. The **Skeleton Root** determines the root bone used in this mesh's SkinInstance. Can usually be ignored / left empty, falls back to the armature object = root node.
128
128
129
129
.. Extra Data and InvMarkers I have no idea how to fill them in. Help?
0 commit comments