1+ .. _user-features-iosettings-export :
12Export Settings
23===============
3- .. _user-features-iosettings-export :
44
55This section explains the import and export settings.
66
@@ -9,26 +9,55 @@ This section explains the import and export settings.
99 This is due to the fact that they are ported directly from the old addon and as such, will functionally remain the
1010 same.
1111
12+ .. _user-features-iosettings-export-scale :
1213Scale correction
1314----------------
14- .. _user-features-iosettings-export-scale :
1515
1616This value is used to globally re-scale the Blender system of measurement units to the Nif Format units.
1717
1818* The ratio of a Nif Units (NU) to Blender Units (BU) is 1Bu:0.1Nu. or each NU is about 10x larger than a BU.
1919* The Blender Niftools Addon applies a default correction of 10
2020* The default setting ensures the imported model fits into the view Blender viewport.
2121
22+ .. _user-features-iosettings-export-armature :
23+ Armature
24+ --------
25+
26+ .. _user-features-iosettings-export-flattenskin :
27+ Flatten Skin
28+ ^^^^^^^^^^^^
29+
30+ This option should remove the hierarchy of the bones in the exported nif. However, it is currently not used in export.
31+ In order to flatten the hierarchy before export with Blender: Select the bones in object mode, then go into edit mode
32+ and use ``Alt+P `` to unparent the bones with the``Clear Parent`` option.
33+
34+ .. _iosettings-padnsort :
35+ Pad & Sort Bones
36+ ^^^^^^^^^^^^^^^^
37+
38+ Adjusts the number of bones in a given partition to match the total number of bones used for the dismember instance.
2239
40+ .. _iosettings-maxpartitionbones :
41+ Max Partition Bones
42+ ^^^^^^^^^^^^^^^^^^^
43+
44+ The maximum number of bones that a single dismember partition can use before starting a new partition.
45+
46+ .. _iosettings-maxvertexbones :
47+ Max Vertex Bones
48+ ^^^^^^^^^^^^^^^^
49+
50+ The maximum number of bone weight values that can be applied to a single vertex.
51+
52+ .. _user-features-iosettings-export-game :
2353Game
2454----
25- .. _user-features-iosettings-export-game :
2655
2756A list of supported games which the addon will export working nif files.
2857
29- Process
58+ .. _user-features-iosettings-export-animation :
59+ Animation
3060-------
31- .. _user-features-iosettings-export-process :
3261
3362Determines how to export the data in the blend file.
3463
@@ -38,46 +67,37 @@ Export options include
3867* Geometry only (nif) - Only geometry to a single nif.
3968* Animation only (kf) - Only animation to a single kf.
4069
41- Smooth Inter-Object Seams
42- -------------------------
43- .. _user-features-iosettings-export-smoothseams :
44-
45- This option combines the normals data for all vertices containing the same XYZ location data along an edge and uses
46- the same normal tangent and bi-tangent values for all affected vertices.
47-
48- Use NiBSAnimationNode
49- ---------------------
5070.. _iosettings-bsanimationnode :
71+ Use NiBSAnimationNode
72+ ^^^^^^^^^^^^^^^^^^^^^
5173
5274NiBSAnimationNode is specific to "The Elder Scrolls - Morrowind" and should only be used when exporting animated
5375items for that game.
5476
55- Flatten Skin
56- ------------
57- .. _user-features-iosettings-export-flattenskin :
58-
59- This option does something to the thing, no really it does, but I can't tell you because it's a sekret.
60-
61- Pad & Sort Bones
62- ----------------
63- .. _iosettings-padnsort :
64-
65- Adjusts the number of bones in a given partition to match the total number of bones used for the dismember instance.
77+ .. _user-features-io_settings-export-optimise :
78+ Optimise
79+ --------
6680
67- Max Partition Bones
68- -------------------
69- .. _ iosettings-maxpartitionbones :
81+ .. _ user-features-io_settings-export-stripifygeometries :
82+ Stripify Geometries
83+ ^^^^^^^^^^^^^^^^^^^
7084
71- The maximum number of bones that a single dismember partition can use before starting a new partition .
85+ Export with NiTriStrips instead of NiTriShapes .
7286
73- Max Vertex Bones
74- ----------------
75- .. _ iosettings-maxvertexbones :
87+ .. _ user-features-iosettings-export-stitchstrips :
88+ Stitch Strips
89+ ^^^^^^^^^^^^^
7690
77- The maximum number of bone weight values that can be applied to a single vertex .
91+ Whether to stitch NiTriStrips (if they are used). Important for Civilization IV .
7892
79- Force DDS
80- ---------
8193.. _user-features-iosettings-export-forcedds :
94+ Force DDS
95+ ^^^^^^^^^
8296
8397Changes the suffix for the texture file path in the nif to use .dds
98+
99+ .. _user-features-io_settings-export-optimisematerials :
100+ Optimise Materials
101+ ^^^^^^^^^^^^^^^^^^
102+
103+ Remove duplicate materials. Currently not used.
0 commit comments