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Prompt Recipes for 3D Generation

A copy-paste cookbook for the Forge. Every recipe here follows the same skeleton — learn the skeleton once and you can write your own recipes forever:

[style] [object with specifics], [material], [finish]

For example:

a low-poly red fox, sitting
a vintage film camera, black leather and chrome
a sci-fi combat helmet, brushed metal

If you haven't generated your first model yet, do the five-minute text-to-3D tutorial first, then come back here for ideas.


The four rules

1. One object. The generator builds a thing, not a scene. "A wizard tower" works; "a wizard tower on a cliff at sunset" puts the cliff in your model.

2. Materials are magic words. The single highest-leverage improvement to any prompt is naming what the object is made of: glazed ceramic, brushed metal, worn leather, matte plastic, polished wood, cast iron, frosted glass.

3. Style words set the whole look. Lead with one: low-poly (game-ready, faceted), realistic, cartoon (chunky, exaggerated), stylized (hand-crafted look), voxel (Minecraft-like).

4. Shape beats adjectives. "Beautiful" and "amazing" do nothing. "Tall", "rounded", "four-legged", "wide-brimmed" change geometry.


Recipes by category

Copy any of these straight into the Forge. Swap the nouns to make them yours.

Game props

a low-poly treasure chest, iron-banded wood, closed
a health potion bottle, red liquid, cork stopper, glass
a medieval shield, round, painted wood with steel rim
a sci-fi supply crate, olive green, hard plastic with handles

Low-poly + Draft tier is the fastest loop for props — generate five, keep two.

Furniture and product mockups

a worn leather armchair, studio lighting, plain background
a minimalist desk lamp, matte black metal, hinged arm
a mid-century walnut sideboard, brass legs
a stoneware coffee mug, speckled glaze, large handle

Use High tier for product shots — the PBR materials (metal, roughness) make renders look real.

Characters and creatures

a cartoon robot, round body, friendly, white and orange plastic
a low-poly knight, full plate armor, idle pose
a chibi dragon, green scales, small wings, standing
a friendly ghost, simple smooth shape, slight smile

Add a pose word — standing, sitting, idle pose, T-pose — so the model comes out predictable. Generated characters are static meshes; if you want one that talks and moves, use it as a body in your first agent.

Vehicles and machines

a cartoon delivery van, rounded edges, cream and red
a low-poly biplane, canvas wings, single propeller
a steampunk submarine, riveted brass, round portholes
a lunar rover, six wheels, gold foil and white panels

Food (great for icons)

a glazed donut, pink frosting, rainbow sprinkles
a slice of layer cake, three layers, cherry on top
a cartoon taco, overflowing, cheese and lettuce
a soft pretzel, golden brown, salt crystals

Architecture and dioramas

a tiny fantasy cottage, thatched roof, stone chimney
a low-poly lighthouse, red and white stripes, on a rock base
a japanese torii gate, weathered red wood
a market stall, striped awning, wooden crates

"Tiny" and "diorama-style" keep buildings object-like instead of sprawling into scenes.


Before and after

Real fixes, the kind you'll actually make:

Weak prompt Why it struggles Strong prompt
a chair Underspecified — thousands of chairs qualify a four-legged wooden dining chair, tall ladder back
an epic awesome sword Adjectives without geometry a broadsword, straight crossguard, leather-wrapped grip
a cozy room with a fireplace and bookshelves A scene, not an object a stone fireplace, arched opening, wooden mantel
a shiny thing for my game No object at all a low-poly gold coin, embossed star, game prop
a photorealistic cat in a garden chasing butterflies Scene + action — geometry can't "chase" a realistic sitting cat, short gray fur

Matching tier to intent

  • Exploring shapes? Draft tier, short prompts, generate freely.
  • Found the right prompt? Re-run it on Standard or High — same words, more geometry budget.
  • Need real materials (metalness, roughness, normal maps)? Only High tier produces PBR textures.

The tiers are explained in detail in the text-to-3D tutorial.


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