A copy-paste cookbook for the Forge. Every recipe here follows the same skeleton — learn the skeleton once and you can write your own recipes forever:
[style] [object with specifics], [material], [finish]
For example:
a low-poly red fox, sitting
a vintage film camera, black leather and chrome
a sci-fi combat helmet, brushed metal
If you haven't generated your first model yet, do the five-minute text-to-3D tutorial first, then come back here for ideas.
1. One object. The generator builds a thing, not a scene. "A wizard tower" works; "a wizard tower on a cliff at sunset" puts the cliff in your model.
2. Materials are magic words. The single highest-leverage improvement to any prompt is naming what the object is made of: glazed ceramic, brushed metal, worn leather, matte plastic, polished wood, cast iron, frosted glass.
3. Style words set the whole look. Lead with one: low-poly (game-ready, faceted), realistic, cartoon (chunky, exaggerated), stylized (hand-crafted look), voxel (Minecraft-like).
4. Shape beats adjectives. "Beautiful" and "amazing" do nothing. "Tall", "rounded", "four-legged", "wide-brimmed" change geometry.
Copy any of these straight into the Forge. Swap the nouns to make them yours.
a low-poly treasure chest, iron-banded wood, closed
a health potion bottle, red liquid, cork stopper, glass
a medieval shield, round, painted wood with steel rim
a sci-fi supply crate, olive green, hard plastic with handles
Low-poly + Draft tier is the fastest loop for props — generate five, keep two.
a worn leather armchair, studio lighting, plain background
a minimalist desk lamp, matte black metal, hinged arm
a mid-century walnut sideboard, brass legs
a stoneware coffee mug, speckled glaze, large handle
Use High tier for product shots — the PBR materials (metal, roughness) make renders look real.
a cartoon robot, round body, friendly, white and orange plastic
a low-poly knight, full plate armor, idle pose
a chibi dragon, green scales, small wings, standing
a friendly ghost, simple smooth shape, slight smile
Add a pose word — standing, sitting, idle pose, T-pose — so the model comes out predictable. Generated characters are static meshes; if you want one that talks and moves, use it as a body in your first agent.
a cartoon delivery van, rounded edges, cream and red
a low-poly biplane, canvas wings, single propeller
a steampunk submarine, riveted brass, round portholes
a lunar rover, six wheels, gold foil and white panels
a glazed donut, pink frosting, rainbow sprinkles
a slice of layer cake, three layers, cherry on top
a cartoon taco, overflowing, cheese and lettuce
a soft pretzel, golden brown, salt crystals
a tiny fantasy cottage, thatched roof, stone chimney
a low-poly lighthouse, red and white stripes, on a rock base
a japanese torii gate, weathered red wood
a market stall, striped awning, wooden crates
"Tiny" and "diorama-style" keep buildings object-like instead of sprawling into scenes.
Real fixes, the kind you'll actually make:
| Weak prompt | Why it struggles | Strong prompt |
|---|---|---|
a chair |
Underspecified — thousands of chairs qualify | a four-legged wooden dining chair, tall ladder back |
an epic awesome sword |
Adjectives without geometry | a broadsword, straight crossguard, leather-wrapped grip |
a cozy room with a fireplace and bookshelves |
A scene, not an object | a stone fireplace, arched opening, wooden mantel |
a shiny thing for my game |
No object at all | a low-poly gold coin, embossed star, game prop |
a photorealistic cat in a garden chasing butterflies |
Scene + action — geometry can't "chase" | a realistic sitting cat, short gray fur |
- Exploring shapes? Draft tier, short prompts, generate freely.
- Found the right prompt? Re-run it on Standard or High — same words, more geometry budget.
- Need real materials (metalness, roughness, normal maps)? Only High tier produces PBR textures.
The tiers are explained in detail in the text-to-3D tutorial.
- Turn a Text Prompt into a 3D Model — the full Forge walkthrough.
- Turn Photos into a 3D Model — these recipes also work as the guidance text for photo reconstruction.
- Generate 3D Models from Code — run a whole prompt list through the API and batch-generate an asset pack.