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delete old namespace
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Assets/AndroidIl2cppPatchDemo/ZipLibrary/ZipHelper.cs

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#if UNITY_IPHONE
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using UnityEngine;
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public class ZipHelper
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{
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public static void ZipFile(string fileToZip, string filePathInZip, string zipedFile, int compressionLevel){SGameEngine.SGameLog.log_error("[ZipHelper](ZipFile)you are in the hell");}
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public static void ZipFile(string fileToZip, string zipedFile){SGameEngine.SGameLog.log_error("[ZipHelper](ZipFile)you are in the hell");}
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public static void ZipFileDirectory(string strDirectory, string zipedFile){SGameEngine.SGameLog.log_error("[ZipHelper](ZipFileDirectory)you are in the hell");}
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public static void UnZip(string zipedFile, string strDirectory, string password, bool overWrite){SGameEngine.SGameLog.log_error("[ZipHelper](UnZip)you are in the hell");}
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public static void ZipFile(string fileToZip, string filePathInZip, string zipedFile, int compressionLevel){Debug.LogError("[ZipHelper](ZipFile)you are in the hell");}
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public static void ZipFile(string fileToZip, string zipedFile){ Debug.LogError("[ZipHelper](ZipFile)you are in the hell");}
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public static void ZipFileDirectory(string strDirectory, string zipedFile){ Debug.LogError("[ZipHelper](ZipFileDirectory)you are in the hell");}
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public static void UnZip(string zipedFile, string strDirectory, string password, bool overWrite){ Debug.LogError("[ZipHelper](UnZip)you are in the hell");}
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}
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#else

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