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moonlander.pas
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78 lines (64 loc) · 2.1 KB
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{*****************************************************************************
Copyright (C) 2026 NormalUser
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*****************************************************************************}
program MoonLander;
{ without memory holes; tested with: fpc -Criot -gl -gh moonlander.pas }
{$Mode objfpc} {$H+}
{$COPERATORS OFF}
USES SDL2,
{$IFDEF WINDOWS}
crt,
{$ENDIF}
un.Structs,
un.Init,
un.Input,
un.Draw;
{$IF DEFINED(UNIX)}
procedure clrscr;
begin
write(#27'[2J'#27'[1;1H');
//writeln ('Screen erased');
end;
{$ENDIF}
// ************************* CAPFRAMERATE *************************
procedure CapFrameRate(VAR remainder : Double; VAR Ticks : UInt32);
VAR wait, FrameTime : LongInt;
begin
wait := 16 + Trunc(remainder);
remainder := remainder - Trunc(remainder);
frameTime := SDL_GetTicks - Ticks;
DEC(wait, frameTime);
if (wait < 1) then wait := 1;
SDL_Delay(wait);
remainder := remainder + 0.667;
gTicks := SDL_GetTicks;
end;
begin { main program }
clrscr;
randomize;
init_all;
gRemainder := 0;
gTicks := SDL_GetTicks;
while game.exitloop = False do { main loop }
begin
prepareScene;
doInput;
app.delegate.logic;
app.delegate.draw;
presentScene;
CapFrameRate(gRemainder, gTicks);
end; { End of main loop }
emptyArray;
atExit;
end.