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un.Input.pas
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75 lines (56 loc) · 2.47 KB
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{*****************************************************************************
Copyright (C) 2026 NormalUser
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*****************************************************************************}
unit un.Input;
{$Mode objfpc} {$H+}
{$COPERATORS OFF}
// ******************** interface *************************
interface
procedure doInput;
// ******************** implementation ********************
implementation
USES SDL2,
un.Defs,
un.Structs;
procedure toggle(VAR wert : Boolean);
begin
if wert = True then wert := False
else wert := True;
end;
procedure doInput;
begin
while SDL_PollEvent(@SDL_Event) = 1 do
begin
CASE SDL_Event.Type_ of
SDL_QUITEV: game.exitloop := True; { close Window }
//SDL_MOUSEBUTTONDOWN: game.exitloop := True; { if Mousebutton pressed }
SDL_KEYDOWN:
begin
if ((SDL_Event.key.repeat_ = 0) AND (SDL_Event.key.keysym.scancode < MAX_KEYBOARD_KEYS)) then
app.keyboard[SDL_Event.key.keysym.scancode] := 1;
if (app.keyboard[SDL_ScanCode_Q] = 1) then game.exitloop := True;
if (app.keyboard[SDL_ScanCode_P] = 1) OR (app.keyboard[SDL_ScanCode_p] = 1) then toggle(game.pause);
if (app.keyboard[SDL_ScanCode_F] = 1) OR (app.keyboard[SDL_ScanCode_f] = 1) then toggle(game.director);
if (app.keyboard[SDL_ScanCode_A] = 1) OR (app.keyboard[SDL_ScanCode_a] = 1) then toggle(game.autopilot);
end; { SDL_Keydown }
SDL_KEYUP:
begin
engine_on := 0; _left := 0; _right := 0; _down := 0;
if ((SDL_Event.key.repeat_ = 0) AND (SDL_Event.key.keysym.scancode < MAX_KEYBOARD_KEYS)) then
app.keyboard[SDL_Event.key.keysym.scancode] := 0;
end; { SDL_Keyup }
end; { CASE Event }
end; { SDL_PollEvent }
end;
end.