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scene browser help file
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8"/>
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<title>Scene Browser - QtFRED Help</title>
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<link rel="stylesheet" type="text/css" href="../css/help.css"/>
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</head>
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<body>
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<nav class="breadcrumb"><a href="../index.html">QtFRED Help</a> &rsaquo; Scene Browser</nav>
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<h1>Scene Browser</h1>
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<p>Opens via <strong>View &rsaquo; Scene Browser</strong>.</p>
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<p>Shows a complete list of every object in the mission, organized by layer and then by object
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type within each layer. Provides an alternative to clicking objects in the viewport for
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selection and contextual actions.</p>
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<h2>Selecting objects</h2>
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<p>Click any object in the list to select it. Hold <strong>Ctrl</strong> or <strong>Shift</strong>
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to add to the selection.</p>
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<p><strong>Right-click</strong> an object in the list to open the same context menu that
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appears when right-clicking that object in the viewport.</p>
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<h2>Filtering</h2>
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<p>Use the <strong>search box</strong> to show only objects whose names match the typed text.</p>
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<p>Use the <strong>IFF checkboxes</strong> to show or hide objects by IFF team. Unchecking
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an IFF removes all objects belonging to that team from the list.</p>
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<h2>Selection shortcuts</h2>
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<p>Three buttons act only on the objects currently visible in the filtered list. Objects
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hidden by the search or IFF filters are not affected:</p>
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<ul>
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<li><strong>All</strong> - selects every visible object in the list.</li>
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<li><strong>Clear</strong> - deselects everything.</li>
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<li><strong>Invert</strong> - selects all currently unselected visible objects and
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deselects all currently selected ones.</li>
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</ul>
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<h2>Layer visibility</h2>
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<p>Each layer row in the list has a checkbox. Uncheck it to hide all objects on that layer
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in the viewport; check it to show them again. This is the same visibility toggle available
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in the <a href="LayerManagerDialog.html">Layer Manager</a>.</p>
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<div class="note">Hiding objects via the layer checkbox does not delete or disable them.
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Hidden objects remain in the mission file and function normally in-game.</div>
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</body>
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</html>

qtfred/help-src/doc/index.html

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<ul>
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<li><a href="general/LayerManagerDialog.html">Layer Manager</a></li>
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<li><a href="general/PreferencesDialog.html">Preferences</a></li>
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<li><a href="general/SceneBrowserDialog.html">Scene Browser</a></li>
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<li><a href="general/Toolbar.html">Toolbar</a></li>
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<li><a href="general/Viewport.html">Viewport</a></li>
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</ul>

qtfred/help-src/doc/qtfred.qhp

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<section title="General">
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<section title="Layer Manager" ref="general/LayerManagerDialog.html"/>
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<section title="Preferences" ref="general/PreferencesDialog.html"/>
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<section title="Scene Browser" ref="general/SceneBrowserDialog.html"/>
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<section title="Toolbar" ref="general/Toolbar.html"/>
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<section title="Viewport" ref="general/Viewport.html"/>
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</section>
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<keyword name="Music Player" id="MusicPlayerDialog" ref="dialogs/MusicPlayerDialog.html"/>
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<keyword name="Object Orientation" id="ObjectOrientEditorDialog" ref="dialogs/ObjectOrientEditorDialog.html"/>
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<keyword name="Preferences" id="PreferencesDialog" ref="general/PreferencesDialog.html"/>
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<keyword name="Scene Browser" id="SceneBrowserDialog" ref="general/SceneBrowserDialog.html"/>
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<keyword name="Prop Editor" id="PropEditorDialog" ref="dialogs/PropEditorDialog.html"/>
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<keyword name="Calculate Relative Coordinates" id="RelativeCoordinatesDialog" ref="dialogs/RelativeCoordinatesDialog.html"/>
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<keyword name="Reinforcements" id="ReinforcementsEditorDialog" ref="dialogs/ReinforcementsEditorDialog.html"/>
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<file>general/Viewport.html</file>
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<file>general/Toolbar.html</file>
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<file>general/LayerManagerDialog.html</file>
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<file>general/SceneBrowserDialog.html</file>
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<file>dialogs/MissionCutscenesDialog.html</file>
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<file>dialogs/MissionEventsDialog.html</file>
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<file>dialogs/MissionGoalsDialog.html</file>

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