@@ -85,16 +85,16 @@ class PlayState extends MusicBeatState
8585 public static var cameramovingoffsetbf = 20 ; // idk why i made literally same variable
8686
8787 public static var ratingStuff : Array <Dynamic > = [
88- [' You Suck! ' , 0.2 ], // From 0% to 19%
89- [' Shit ' , 0.4 ], // From 20% to 39%
90- [' Bad ' , 0.5 ], // From 40% to 49%
91- [' Bruh ' , 0.6 ], // From 50% to 59%
92- [' Meh ' , 0.69 ], // From 60% to 68%
93- [' Nice ' , 0.7 ], // 69%
94- [' Good ' , 0.8 ], // From 70% to 79%
95- [' Great ' , 0.9 ], // From 80% to 89%
96- [' Sick! ' , 1 ], // From 90% to 99%
97- [' Perfect!! ' , 1 ] // The value on this one isn't used actually, since Perfect is always "1"
88+ [' F ' , 0.2 ], // From 0% to 19%
89+ [' E ' , 0.4 ], // From 20% to 39%
90+ [' D ' , 0.5 ], // From 40% to 49%
91+ [' C ' , 0.6 ], // From 50% to 59%
92+ [' B ' , 0.69 ], // From 60% to 68%
93+ [' A ' , 0.7 ], // 69%
94+ [' AA ' , 0.8 ], // From 70% to 79%
95+ [' AAA ' , 0.9 ], // From 80% to 89%
96+ [' AAAA ' , 1 ], // From 90% to 99%
97+ [' AAAAA ' , 1 ] // The value on this one isn't used actually, since Perfect is always "1"
9898 ];
9999 public static var animatedShaders : Map <String , DynamicShaderHandler > = new Map <String , DynamicShaderHandler >();
100100 public var modchartTweens : Map <String , FlxTween > = new Map <String , FlxTween >();
@@ -339,16 +339,16 @@ class PlayState extends MusicBeatState
339339 callOnHScripts (' create' , []);
340340
341341 ratingStuff = [
342- [' You Suck! ' , 0.2 ], // From 0% to 19%
343- [' Shit ' , 0.4 ], // From 20% to 39%
344- [' Bad ' , 0.5 ], // From 40% to 49%
345- [' Bruh ' , 0.6 ], // From 50% to 59%
346- [' Meh ' , 0.69 ], // From 60% to 68%
347- [' Nice ' , 0.7 ], // 69%
348- [' Good ' , 0.8 ], // From 70% to 79%
349- [' Great ' , 0.9 ], // From 80% to 89%
350- [' Sick! ' , 1 ], // From 90% to 99%
351- [' Perfect!!! ' , 1 ] // The value on this one isn't used actually, since Perfect is always "1"
342+ [' F ' , 0.2 ], // From 0% to 19%
343+ [' E ' , 0.4 ], // From 20% to 39%
344+ [' D ' , 0.5 ], // From 40% to 49%
345+ [' C ' , 0.6 ], // From 50% to 59%
346+ [' B ' , 0.69 ], // From 60% to 68%
347+ [' A ' , 0.7 ], // 69%
348+ [' AA ' , 0.8 ], // From 70% to 79%
349+ [' AAA ' , 0.9 ], // From 80% to 89%
350+ [' AAAA ' , 1 ], // From 90% to 99%
351+ [' AAAAA ' , 1 ] // The value on this one isn't used actually, since Perfect is always "1"
352352 ];
353353
354354 // for lua
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