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new rating
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source/PlayState.hx

Lines changed: 20 additions & 20 deletions
Original file line numberDiff line numberDiff line change
@@ -85,16 +85,16 @@ class PlayState extends MusicBeatState
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public static var cameramovingoffsetbf = 20; // idk why i made literally same variable
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public static var ratingStuff:Array<Dynamic> = [
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['You Suck!', 0.2], //From 0% to 19%
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['Shit', 0.4], //From 20% to 39%
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['Bad', 0.5], //From 40% to 49%
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['Bruh', 0.6], //From 50% to 59%
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['Meh', 0.69], //From 60% to 68%
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['Nice', 0.7], //69%
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['Good', 0.8], //From 70% to 79%
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['Great', 0.9], //From 80% to 89%
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['Sick!', 1], //From 90% to 99%
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['Perfect!!', 1] //The value on this one isn't used actually, since Perfect is always "1"
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['F', 0.2], //From 0% to 19%
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['E', 0.4], //From 20% to 39%
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['D', 0.5], //From 40% to 49%
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['C', 0.6], //From 50% to 59%
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['B', 0.69], //From 60% to 68%
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['A', 0.7], //69%
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['AA', 0.8], //From 70% to 79%
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['AAA', 0.9], //From 80% to 89%
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['AAAA', 1], //From 90% to 99%
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['AAAAA', 1] //The value on this one isn't used actually, since Perfect is always "1"
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];
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public static var animatedShaders:Map<String, DynamicShaderHandler> = new Map<String, DynamicShaderHandler>();
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public var modchartTweens:Map<String, FlxTween> = new Map<String, FlxTween>();
@@ -339,16 +339,16 @@ class PlayState extends MusicBeatState
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callOnHScripts('create', []);
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ratingStuff = [
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['You Suck!', 0.2], //From 0% to 19%
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['Shit', 0.4], //From 20% to 39%
344-
['Bad', 0.5], //From 40% to 49%
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['Bruh', 0.6], //From 50% to 59%
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['Meh', 0.69], //From 60% to 68%
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['Nice', 0.7], //69%
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['Good', 0.8], //From 70% to 79%
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['Great', 0.9], //From 80% to 89%
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['Sick!', 1], //From 90% to 99%
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['Perfect!!!', 1] //The value on this one isn't used actually, since Perfect is always "1"
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['F', 0.2], //From 0% to 19%
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['E', 0.4], //From 20% to 39%
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['D', 0.5], //From 40% to 49%
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['C', 0.6], //From 50% to 59%
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['B', 0.69], //From 60% to 68%
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['A', 0.7], //69%
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['AA', 0.8], //From 70% to 79%
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['AAA', 0.9], //From 80% to 89%
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['AAAA', 1], //From 90% to 99%
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['AAAAA', 1] //The value on this one isn't used actually, since Perfect is always "1"
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];
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// for lua

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