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[[nodiscard]] BufferID CreateAndFillBuffer(BufferID bufferID, BufferDesc desc, void* data, size_t dataSize); // Deletes the current BufferID if it's not invalid
"UploadBufferHandlerVK : Staging upload requested after this frame's uploads were submitted (FlipFrame). Move it to the Update phase, before Render.");
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void* mappedMemory = nullptr;
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StagingBufferID stagingBufferID;
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@@ -356,6 +370,10 @@ namespace Renderer
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UploadBufferHandlerVKData* data = static_cast<UploadBufferHandlerVKData*>(_data);
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// Thread check first so worker-thread (async streaming) uploads short-circuit out.
"UploadBufferHandlerVK : Staging upload requested after this frame's uploads were submitted (FlipFrame). Move it to the Update phase, before Render.");
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