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Copy pathcontroller.py
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244 lines (220 loc) · 7.82 KB
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import time
import swagger_client
from swagger_client.rest import ApiException
from pprint import pprint
from msvcrt import getch
import signal
import math
import requests
# Read arrow keys
def get_key():
first_char = getch()
if first_char == b'\xe0' or first_char == b'\x00':
second_char = getch()
return {
b"H": "up",
b"P": "down",
b"M": "right",
b"K": "left",
b"Q": "sright",
b"O": "sleft"
}.get(second_char,"")
else:
return first_char.decode('latin1')
# create an instance of the API class
api_instance = swagger_client.DefaultApi()
prev_position = None
passed_doors = []
def play(action, check_door=False, fighting=False):
global prev_position
global passed_doors
time.sleep(0.03)
print(action)
body = swagger_client.PlayerAction(action)
try:
api_instance.p_ost_api_player_actions(body)
api_response = api_instance.g_et_api_player()
time.sleep(0.3)
except ApiException as e:
print("Exception when calling DefaultApi->p_ost_api_player_actions: %s\n" % e)
try:
api_response = api_instance.g_et_api_player()
#print(api_response.position)
dist = distance(prev_position, api_response.position)
print(dist)
prev_position = api_response.position
except ApiException as e:
print("Exception when calling DefaultApi->g_et_api_player: %s\n" % e)
#Checking doors
if check_door:
api_response = api_instance.g_et_api_world_doors()
num_doors = len(api_response)
num_doors_passed = len(passed_doors)
if num_doors-1 == num_doors_passed:
#Trying to finish level
print('Trying to finish...')
play('use')
door_check = api_instance.g_et_api_world_doors_id(passed_doors[-1])
if door_check['state'] == "open":
play('use') # Close door back
for door in api_response:
door_id = door['id']
if door_id in passed_doors: continue
if door['distance'] < 100:
print("Opening door {}...".format(door_id))
play('use')
door_check = api_instance.g_et_api_world_doors_id(door_id)
if door_check['state'] == "open":
save_door(door_id)
play('forward')
passed_doors.append(door_id)
print("Door {} opened".format(door_id))
#Checking attackers
if not fighting:
resp = requests.get('http://localhost:7777/api/world/objects?distance={}'.format(200)).json()
for obj in resp:
if 'MF_COUNTKILL' in obj['flags'] and 'MF_SHOOTABLE' in obj['flags']:
print("Detected {0} id {1}".format(obj['type'], obj['id']))
fight(obj['id'])
return dist
import json
def save_step():
print("Saving step...")
filename = 'steps.log'
player = api_instance.g_et_api_player()
with open(filename,'a') as f:
state = {
'type': 'player',
'x': player.position.x,
'y': player.position.y,
'z': player.position.z,
'angle': player.angle
}
print(json.dumps(state), file = f)
def save_door(door_id=None):
print("Saving door...")
filename = 'steps.log'
player = api_instance.g_et_api_player()
with open(filename,'a') as f:
state = {
'type': 'door',
'x': player.position.x,
'y': player.position.y,
'z': player.position.z,
'angle': player.angle,
'door': door_id
}
print(json.dumps(state), file = f)
def fight(id):
print('Fighting {0}...'.format(id))
target = requests.get('http://localhost:7777/api/world/objects/{}'.format(id)).json()
target_position = swagger_client.Position(target['position']['x'],target['position']['y'],target['position']['z'])
player = api_instance.g_et_api_player()
dist = distance(player.position,target_position)
saved_angle = player.angle
delta_prev = 0
dir_prev = 'turn-right'
while 'MF_SHOOTABLE' in target['flags'] and dist<200 and dist>(target_position.z-player.position.z)*2:
#print(target_position)
#
#print(player.position)
angle_needed = math.degrees(math.atan2(
target_position.y-player.position.y,
target_position.x-player.position.x
))
if angle_needed < 0: angle_needed += 360
delta = math.fabs(player.angle - angle_needed)
print("Angles: needed: {0}, player: {1}, delta: {2}".format(angle_needed, player.angle, delta))
if delta < 15 or (360 - delta) < 15:
play('shoot', fighting=True)
play('shoot', fighting=True)
elif delta - delta_prev < 0:
play(dir_prev, fighting=True)
else:
dir = 'turn-left' if dir_prev == 'turn-right' else 'turn-right'
play(dir, fighting=True)
dir_prev = dir
delta_prev = delta
target = requests.get('http://localhost:7777/api/world/objects/{}'.format(id)).json()
target_position = swagger_client.Position(target['position']['x'],target['position']['y'],target['position']['z'])
player = api_instance.g_et_api_player()
dist = distance(player.position,target_position)
print('Fighting is over')
#Restore angle
while True:
delta = math.fabs(player.angle - saved_angle)
print("Angles: needed: {0}, player: {1}, delta: {2}".format(saved_angle, player.angle, delta))
if delta < 15 or (360 - delta) < 15:
break
elif delta - delta_prev < 0:
play(dir_prev)
else:
dir = 'turn-left' if dir_prev == 'turn-right' else 'turn-right'
play(dir)
dir_prev = dir
delta_prev = delta
player = api_instance.g_et_api_player()
def distance(p1, p2):
try:
return math.sqrt((p2.x-p1.x)**2 + (p2.y-p1.y)**2 + (p2.z-p1.z)**2)
except:
return 0
def autopilot():
while True:
try:
dist = play('forward', check_door = True)
if dist > 50:
#play('backward')
play('turn-right', check_door = True)
play('strafe-right', check_door = True)
#play('strafe-right')
#play('strafe-right')
#time.sleep(0.5)
elif dist < 20:
play('turn-left', check_door = True)
#play('turn-left')
#play('strafe-right')
#time.sleep(0.5)
except KeyboardInterrupt:
break
def main():
# To handle keyboard interrupt
_ = signal.signal(signal.SIGINT, signal.default_int_handler)
# try:
#api_response = api_instance.g_et_api_player()
#pprint(api_response)
#except ApiException as e:
#print("Exception when calling DefaultApi->g_et_api_player: %s\n" % e)
while True:
action = ''
key = get_key()
if key == " ":
action = 'use'
elif key == "up":
action = 'forward'
elif key == "down":
action = 'backward'
elif key == "left":
action = 'turn-left'
elif key == "right":
action = 'turn-right'
elif key == "sleft":
action = 'strafe-left'
elif key == "sright":
action = 'strafe-right'
elif key == "z":
action = 'shoot'
elif key == "a":
print("Autopilot mode...")
autopilot()
elif key == "s":
save_step()
elif key == "d":
save_door()
elif key == "q":
print("Exiting...")
break
if action:
play(action)
if __name__=='__main__':
main()