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MapObjectFlags

Properties

Name Type Description Notes
mf_special bool When this item is picked up, call P_SpecialThing [optional]
mf_solid bool Cannot be walked through [optional]
mf_shootable bool Takes damage when shot [optional]
mf_nogravity bool Don't apply regular world gravity [optional]
mf_noclip bool [optional]
mf_shadow bool Render this item with the flickering half-invisible shadow rendering [optional]
mf_corpse bool Don't respond to any action [optional]

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