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wheather to use a bitmap or fill area with a given color
Color
0x4
4
RGBA
color to use when filling area
Bitmap Index
0x8
4
int
Index of the bitmap to use
Matrix
0xc
0x18
Matrix
matrix for area ?
FUI Header
The FUI file Header is the most crucial part of an fui file it holds infomation for
allocating memory at runtime, counts of fui Objects and is part of the in-game fuifile class
Name
Offset
Byte Size
Type
Description
Signature
0x0
8
char[]
FUI File Signature (b'\x01IUF\x00\x00\x00\x00') where (\x01) indecates the version of the fui file
Content Size
0x8
4
int
Size of the up coming data in the FUI file
Swf File Name
0xc
0x40
char[]
Name used to import file
Timeline Count
0x4c
4
int
Count of Timeline Elements in a file
TimelineEventName Count
0x50
4
int
Count of TimelineEventName Elements in a file
TimelineAction Count
0x54
4
int
Count of TimelineAction Elements in a file
Shape Count
0x58
4
int
Count of Shape Elements in a file
ShapeComponent Count
0x5c
4
int
Count of ShapeComponent Elements in a file
Vert Count
0x60
4
int
Count of Vert Elements in a file
TimelineFrame Count
0x64
4
int
Count of TimelineFrame Elements in a file
TimelineEvent Count
0x68
4
int
Count of TimelineEvent Elements in a file
Reference Count
0x6c
4
int
Count of Reference Elements in a file
Edittext Count
0x70
4
int
Count of Edittext Elements in a file
Symbol Count
0x74
4
int
Count of Symbol Elements in a file
Bitmap Count
0x78
4
int
Count of Bitmap Elements in a file
images size
0x7c
4
int
Size of all Images in the file
FontName Count
0x80
4
int
Count of FontName Elements in a file
ImportAsset Count
0x84
4
int
Count of ImportAsset Elements in a file
Frame Size
0x88
0x10
Rect
Size of the frame ?
Timeline
Name
Offset
Byte Size
Type
Description
Symbol Index
0x0
4
int
Index of the symbol to use. -1 if it has no symbol linked.
Frame Index
0x4
2
short
Index in TimelineFrame array
Frame Count
0x6
2
short
Count of how many TimelineFrame's are used
Action Index
0x8
2
short
Index in TimelineAction array
Action Count
0xa
2
short
Count of how many TimelineAction's are used
Rectangle
0xc
0x10
Rect
Unknown Rect
TimelineAction
Name
Offset
Byte Size
Type
Description
Action Type
0x0
2
uint16_t
similar to SWF 3 actions
Frame Index
0x2
2
short
String Arg 0
0x4
0x40
char[]
String Arg 1
0x44
0x40
char[]
Shape
Name
Offset
Byte Size
Type
Description
Unknown
0x0
4
int
Shape Component Index
0x4
4
int
Shape Component Count
0x8
4
int
Rectangle
0xc
0x10
Rect
Size of th given Shape(Component)
ShapeComponent
Name
Offset
Byte Size
Type
Description
Fill Info
0x0
0x24
FillStyle
Component Fill Info
Vert Index
0x24
4
int
Vert Count
0x28
4
int
Vert
Name
Offset
Byte Size
Type
Description
X
0x0
4
float
X Position of the Vertex
Y
0x4
4
float
Y Position of the Vertex
TimelineFrame
Name
Offset
Byte Size
Type
Description
Frame Name
0x0
0x40
char[]
Name of the Frame
Event Index
0x40
4
int
Index to start from TimelineEvent
Event Count
0x44
4
int
Count of TimelineEvents that get used
TimelineEvent
Name
Offset
Byte Size
Type
Description
Event Type
0x0
0x2
uint16_t
Object Type
0x2
0x2
uint8_t
Unknown
0x3
0x1
uint8_t
Unknown
0x4
0x2
short
Index
0x6
0x2
short
Unknown
0x8
0x2
short
Name Index
0xa
0x2
short
index to look up in TimelineEventName buffer
Matrix
0xc
0x18
Matrix
ColorTransform
0x24
0x20
ColorTransform
Color
0x44
4
RGBA
TimelineEventName
Name
Offset
Byte Size
Type
Description
Event Name
0x0
0x40
char[]
Name of the Timeline Event
Reference
Name
Offset
Byte Size
Type
Description
Symbol Index
0x0
4
int
Index of Symbol (resolved at runtime)
Name
0x4
0x40
char[]
Reference to a Symbol that is contained in an Import asset
Index
0x44
4
int
File Index (resolved at runtime)
Edittext
Name
Offset
Byte Size
Type
Description
Unknown
0x0
4
int
Rectangle
0x4
0x10
Rect
Font Id
0x14
4
int
Unknown
0x18
4
float
Color
0x1c
4
RGBA
Unknown
0x20
0x18
int
6 unknwon int
Html text
0x38
0x100
char[]
FontName
Name
Offset
Byte Size
Type
Description
Id
0x0
4
int
Font Name
0x4
0x100
char[]
Name of the Font
Symbol
Name
Offset
Byte Size
Type
Description
Symbol Name
0x0
0x40
char[]
Name of the Symbol
Object Type
0x40
4
int
Symbols can only have two types (2 = Timeline, 3 = Bitmap)