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591 lines (484 loc) · 17.7 KB
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/*
* Copyright (c) 2025-2026, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2025-2026, NVIDIA CORPORATION.
* SPDX-License-Identifier: Apache-2.0
*/
#include <bit>
#include <algorithm>
#include <meshoptimizer.h>
#include "scene.hpp"
#include "../shaders/attribute_encoding.h"
namespace compression {
class OutputBitStream
{
public:
OutputBitStream() {}
OutputBitStream(size_t byteSize, uint32_t* data) { init(byteSize, data); }
void init(size_t byteSize, uint32_t* data)
{
assert(byteSize % sizeof(uint32_t) == 0);
m_data = data;
m_bitsSize = byteSize * 8;
m_bitsPos = 0;
}
size_t getWrittenBitsCount() const { return m_bitsPos; }
void write(uint32_t val, uint32_t bitCount)
{
assert(bitCount <= 32);
assert(m_bitsPos + bitCount <= m_bitsSize);
val &= bitCount == 32 ? ~0u : ((1u << bitCount) - 1);
size_t idxLo = m_bitsPos / 32;
size_t idxHi = (m_bitsPos + bitCount - 1) / 32;
uint32_t shift = uint32_t(m_bitsPos % 32);
if(shift == 0)
{
m_data[idxLo] = val;
}
else
{
m_data[idxLo] |= val << shift;
}
if(shift + bitCount > 32)
{
m_data[idxHi] = val >> (32 - shift);
}
m_bitsPos += bitCount;
}
template <typename T>
void write(const T& tValue)
{
static_assert(sizeof(T) <= sizeof(uint32_t));
union
{
uint32_t u32;
T t;
};
u32 = 0;
t = tValue;
write(u32, sizeof(T) * 8);
}
private:
uint32_t* m_data = nullptr;
size_t m_bitsSize = 0;
size_t m_bitsPos = 0;
};
class InputBitStream
{
public:
InputBitStream() {}
InputBitStream(size_t byteSize, const uint32_t* data) { init(byteSize, data); }
void init(size_t byteSize, const uint32_t* data)
{
assert(byteSize % sizeof(uint32_t) == 0);
m_data = data;
m_bitsPos = 0;
m_bitsSize = byteSize * 8;
}
void read(uint32_t* value, uint32_t bitCount)
{
assert(bitCount <= 32);
assert(m_bitsPos + bitCount <= m_bitsSize);
size_t idxLo = m_bitsPos / 32;
size_t idxHi = (m_bitsPos + bitCount - 1) / 32;
uint32_t shift = uint32_t(m_bitsPos % 32);
union
{
uint64_t u64;
uint32_t u32[2];
};
u32[0] = m_data[idxLo];
u32[1] = m_data[idxHi];
value[0] = uint32_t(u64 >> shift);
value[0] &= bitCount == 32 ? ~0u : ((1u << bitCount) - 1);
m_bitsPos += bitCount;
}
template <typename T>
void read(T& value)
{
static_assert(sizeof(T) <= sizeof(uint32_t));
union
{
uint32_t u32;
T tValue;
};
read(&u32, sizeof(T) * 8);
value = tValue;
}
size_t getBytesRead() const { return sizeof(uint32_t) * ((m_bitsPos + 31) / 32); }
size_t getElementsRead() const { return ((m_bitsPos + 31) / 32); }
private:
const uint32_t* m_data = nullptr;
size_t m_bitsSize = 0;
size_t m_bitsPos = 0;
};
template <class T, uint32_t DIM>
class ArithmeticDeCompressor
{
public:
void init(size_t byteSize, const uint32_t* data)
{
m_input.init(byteSize, data);
uint16_t outShifts;
uint16_t outPrecs;
m_input.read(outShifts);
m_input.read(outPrecs);
for(uint32_t d = 0; d < DIM; d++)
{
m_shifts[d] = (outShifts >> (d * 5)) & 31;
m_precisions[d] = ((outPrecs >> (d * 5)) & 31) + 1;
m_input.read(m_lo[d]);
}
}
size_t readVertices(size_t count, T* output, size_t strideInElements)
{
for(size_t v = 0; v < count; v++)
{
T* vec = output + v * strideInElements;
for(uint32_t d = 0; d < DIM; d++)
{
uint32_t deltaBits = 0;
m_input.read(&deltaBits, m_precisions[d]);
vec[d] = m_lo[d] + (deltaBits << m_shifts[d]);
}
}
return m_input.getBytesRead();
}
public:
T m_lo[DIM];
int m_shifts[DIM] = {};
int m_precisions[DIM] = {};
InputBitStream m_input;
};
template <class T, uint32_t DIM>
class ArithmeticCompressor
{
public:
ArithmeticCompressor()
{
for(uint32_t d = 0; d < DIM; d++)
{
m_lo[d] = std::numeric_limits<T>::max();
m_hi[d] = std::numeric_limits<T>::min();
m_masks[d] = 0;
}
}
template <typename Tindices>
void registerVertices(size_t count, const Tindices* indices, size_t vecSize, const T* vecBuffer, size_t vecStrideInElements)
{
m_count = count;
for(size_t i = 0; i < count; i++)
{
size_t index = indices[i];
assert(index < vecSize);
const T* vec = &vecBuffer[index * vecStrideInElements];
for(uint32_t d = 0; d < DIM; d++)
{
m_lo[d] = std::min(m_lo[d], vec[d]);
m_hi[d] = std::max(m_hi[d], vec[d]);
}
}
for(size_t i = 0; i < count; i++)
{
size_t index = indices[i];
const T* vec = &vecBuffer[index * vecStrideInElements];
for(uint32_t d = 0; d < DIM; d++)
{
uint32_t dv = vec[d] - m_lo[d];
m_masks[d] |= dv;
}
}
computeVertexSize();
}
size_t getOutputByteSize() const
{
// vertex bits
size_t numDeltaBits = 0;
for(uint32_t d = 0; d < DIM; d++)
{
numDeltaBits += m_precisions[d];
}
numDeltaBits *= m_count;
// shift + precision + base + deltas
return sizeof(uint32_t) * ((16 + 16 + 32 * 3 + numDeltaBits + 31) / 32);
}
void beginOutput(size_t byteSize, uint32_t* out)
{
assert(byteSize <= getOutputByteSize());
outBits.init(byteSize, out);
uint16_t outShifts = m_shifts[0];
uint16_t outPrec = m_precisions[0] - 1;
for(uint32_t d = 1; d < DIM; d++)
{
outShifts |= m_shifts[d] << (d * 5);
outPrec |= (m_precisions[d] - 1) << (d * 5);
}
outBits.write(outShifts);
outBits.write(outPrec);
for(uint32_t d = 0; d < DIM; d++)
{
outBits.write(m_lo[d]);
}
}
template <typename Tindices>
void outputVertices(size_t count, const Tindices* indices, size_t vecSize, const T* vecBuffer, size_t vecStrideInElements)
{
for(size_t i = 0; i < count; i++)
{
size_t index = indices[i];
assert(index < vecSize);
const T* vec = &vecBuffer[index * vecStrideInElements];
for(uint32_t d = 0; d < DIM; d++)
{
outBits.write((vec[d] - m_lo[d]) >> m_shifts[d], m_precisions[d]);
}
}
}
public:
T m_lo[DIM];
T m_hi[DIM];
T m_masks[DIM];
size_t m_count = 0;
int m_shifts[DIM] = {};
int m_precisions[DIM] = {};
OutputBitStream outBits;
void computeVertexSize()
{
for(uint32_t d = 0; d < DIM; ++d)
{
if(m_masks[d] == 0)
{
m_shifts[d] = 31;
m_precisions[d] = 1;
}
else
{
m_shifts[d] = std::countr_zero(m_masks[d]);
const uint32_t value_range = m_hi[d] - m_lo[d];
int bits = std::bit_width(value_range >> m_shifts[d]);
m_precisions[d] = std::max(bits, int(1));
}
}
}
};
} // namespace compression
namespace lodclusters {
void Scene::compressGroup(TempContext* context, GroupStorage& groupTempStorage, GroupInfo& groupInfo, uint32_t* vertexCacheLocal)
{
GeometryStorage& geometry = context->geometry;
size_t attributeStride = geometry.vertexAttributes.size() / geometry.vertexPositions.size();
// per-cluster
uint32_t vertexOffset = 0;
uint32_t vertexDataOffset = 0;
for(uint32_t c = 0; c < groupInfo.clusterCount; c++)
{
const uint32_t* localVertices = vertexCacheLocal + vertexOffset;
shaderio::Cluster& cluster = groupTempStorage.clusters[c];
uint32_t vertexCount = cluster.vertexCountMinusOne + 1;
// will hijack indices offset for data offset storage
cluster.triangles = vertexDataOffset;
{
compression::ArithmeticCompressor<uint32_t, 3> compressor;
compressor.registerVertices(vertexCount, localVertices, geometry.vertexPositions.size(),
(const uint32_t*)geometry.vertexPositions.data(), 3);
size_t compressedSize = compressor.getOutputByteSize();
if(compressedSize >= sizeof(glm::vec3) * vertexCount)
{
// output uncompressed
for(uint32_t v = 0; v < vertexCount; v++)
{
memcpy(&groupTempStorage.vertices[vertexDataOffset + v * 3], &geometry.vertexPositions[localVertices[v]],
sizeof(glm::vec3));
}
vertexDataOffset += 3 * vertexCount;
}
else
{
cluster.attributeBits |= shaderio::CLUSTER_ATTRIBUTE_COMPRESSED_VERTEX_POS;
compressor.beginOutput(compressedSize, (uint32_t*)&groupTempStorage.vertices[vertexDataOffset]);
compressor.outputVertices(vertexCount, localVertices, geometry.vertexPositions.size(),
(const uint32_t*)geometry.vertexPositions.data(), 3);
#if 0
{
// validate decompressor
compression::ArithmeticDeCompressor<uint32_t, 3> decompressor;
decompressor.init(compressedSize, (uint32_t*)&groupTempStorage.vertices[vertexDataOffset]);
glm::vec3 temp[256];
size_t bytesRead = decompressor.readVertices(vertexCount, (uint32_t*)temp, 3);
for(uint32_t v = 0; v < vertexCount; v++)
{
glm::vec3 pos = geometry.vertexPositions[localVertices[ v]];
assert(pos.x == temp[v].x);
assert(pos.y == temp[v].y);
assert(pos.z == temp[v].z);
}
assert(bytesRead == compressedSize);
}
#endif
vertexDataOffset += uint32_t(compressedSize / sizeof(uint32_t));
}
}
if(geometry.attributeNormalOffset != ~0)
{
if(geometry.attributeBits & shaderio::CLUSTER_ATTRIBUTE_VERTEX_TANGENT)
{
for(uint32_t v = 0; v < vertexCount; v++)
{
glm::vec3 normal =
*(const glm::vec3*)(&geometry.vertexAttributes[localVertices[v] * attributeStride + geometry.attributeNormalOffset]);
glm::vec4 tangent =
*(const glm::vec4*)(&geometry.vertexAttributes[localVertices[v] * attributeStride + geometry.attributeTangentOffset]);
uint32_t encoded = shaderio::normal_pack(normal);
encoded |= shaderio::tangent_pack(normal, tangent) << ATTRENC_NORMAL_BITS;
*(uint32_t*)&groupTempStorage.vertices[vertexDataOffset + v] = encoded;
}
}
else
{
for(uint32_t v = 0; v < vertexCount; v++)
{
glm::vec3 tmp =
*(const glm::vec3*)(&geometry.vertexAttributes[localVertices[v] * attributeStride + geometry.attributeNormalOffset]);
uint32_t encoded = shaderio::normal_pack(tmp);
*(uint32_t*)&groupTempStorage.vertices[vertexDataOffset + v] = encoded;
}
}
vertexDataOffset += vertexCount;
}
for(uint32_t t = 0; t < 2; t++)
{
shaderio::ClusterAttributeBits usedBit =
t == 0 ? shaderio::CLUSTER_ATTRIBUTE_VERTEX_TEX_0 : shaderio::CLUSTER_ATTRIBUTE_VERTEX_TEX_1;
shaderio::ClusterAttributeBits compressedBit = t == 0 ? shaderio::CLUSTER_ATTRIBUTE_COMPRESSED_VERTEX_TEX_0 :
shaderio::CLUSTER_ATTRIBUTE_COMPRESSED_VERTEX_TEX_1;
uint32_t attributeTexOffset = t == 0 ? geometry.attributeTex0offset : geometry.attributeTex1offset;
if(geometry.attributeBits & usedBit)
{
compression::ArithmeticCompressor<uint32_t, 2> compressor;
compressor.registerVertices(vertexCount, localVertices, geometry.vertexPositions.size(),
(const uint32_t*)(geometry.vertexAttributes.data() + attributeTexOffset), attributeStride);
size_t compressedSize = compressor.getOutputByteSize();
if(compressedSize >= sizeof(glm::vec2) * vertexCount)
{
// output uncompressed
for(uint32_t v = 0; v < vertexCount; v++)
{
const glm::vec2* attribute =
(const glm::vec2*)&geometry.vertexAttributes[localVertices[v] * attributeStride + attributeTexOffset];
memcpy(&groupTempStorage.vertices[vertexDataOffset + v * 2], attribute, sizeof(glm::vec2));
}
vertexDataOffset += 2 * vertexCount;
}
else
{
cluster.attributeBits |= compressedBit;
compressor.beginOutput(compressedSize, (uint32_t*)&groupTempStorage.vertices[vertexDataOffset]);
compressor.outputVertices(vertexCount, localVertices, geometry.vertexPositions.size(),
(const uint32_t*)(geometry.vertexAttributes.data() + attributeTexOffset), attributeStride);
vertexDataOffset += uint32_t(compressedSize / sizeof(uint32_t));
}
}
}
vertexOffset += vertexCount;
}
context->processingInfo.stats.vertexCompressedBytes += sizeof(uint32_t) * vertexDataOffset;
groupInfo.uncompressedSizeBytes = groupInfo.sizeBytes;
groupInfo.uncompressedVertexDataCount = groupInfo.vertexDataCount;
groupInfo.vertexDataCount = vertexDataOffset;
groupInfo.sizeBytes = groupInfo.computeSize();
}
void Scene::decompressGroup(const GroupInfo& info, const GroupView& groupSrc, void* dstWriteOnly, size_t dstSize)
{
// assume write-only destination (uncached write-combined memory)
GroupInfo uncompressedInfo = info;
uncompressedInfo.sizeBytes = info.uncompressedSizeBytes;
uncompressedInfo.vertexDataCount = info.uncompressedVertexDataCount;
GroupStorage groupDstWriteOnly(dstWriteOnly, uncompressedInfo);
memcpy(dstWriteOnly, groupSrc.raw, info.computeUncompressedSectionSize());
uint32_t trianglesDataOffset = 0;
for(uint32_t c = 0; c < info.clusterCount; c++)
{
shaderio::Cluster& clusterDstWriteOnly = groupDstWriteOnly.clusters[c];
const shaderio::Cluster& clusterSrc = groupSrc.clusters[c];
uint32_t triangleCount = clusterSrc.triangleCountMinusOne + 1;
uint32_t vertexCount = clusterSrc.vertexCountMinusOne + 1;
uint32_t vertexDataOffset = clusterSrc.vertices;
// get pointers, start at cluster destination vertex data
uint32_t* dstData = groupDstWriteOnly.getClusterLocalData(c, clusterSrc.vertices);
// `cluster.indices` actually stores the location to the compressed vertex data
const uint32_t* srcData = (const uint32_t*)groupSrc.getClusterIndices(c);
// correct indices offset
clusterDstWriteOnly.triangles =
groupDstWriteOnly.getClusterLocalOffset(c, groupDstWriteOnly.triangles.data() + trianglesDataOffset);
trianglesDataOffset += triangleCount * (clusterSrc.localMaterialID == SHADERIO_PER_TRIANGLE_MATERIALS ? 4 : 3);
uint32_t dstOffset = 0;
// positions
if(clusterSrc.attributeBits & shaderio::CLUSTER_ATTRIBUTE_COMPRESSED_VERTEX_POS)
{
ptrdiff_t srcSize = ptrdiff_t(groupSrc.vertices.data() + groupSrc.vertices.size()) - ptrdiff_t(srcData);
assert(srcSize >= 0);
compression::ArithmeticDeCompressor<uint32_t, 3> decompressor;
decompressor.init(size_t(srcSize), srcData);
srcData += decompressor.readVertices(vertexCount, dstData + dstOffset, 3) / sizeof(uint32_t);
dstOffset += 3 * vertexCount;
}
else
{
memcpy(dstData, srcData, sizeof(glm::vec3) * vertexCount);
srcData += 3 * vertexCount;
dstOffset += 3 * vertexCount;
}
// normals
if(clusterSrc.attributeBits & shaderio::CLUSTER_ATTRIBUTE_VERTEX_NORMAL)
{
memcpy(dstData + dstOffset, srcData, sizeof(uint32_t) * vertexCount);
srcData += vertexCount;
dstOffset += vertexCount;
}
for(uint32_t t = 0; t < 2; t++)
{
shaderio::ClusterAttributeBits usedBit =
t == 0 ? shaderio::CLUSTER_ATTRIBUTE_VERTEX_TEX_0 : shaderio::CLUSTER_ATTRIBUTE_VERTEX_TEX_1;
shaderio::ClusterAttributeBits compressedBit = t == 0 ? shaderio::CLUSTER_ATTRIBUTE_COMPRESSED_VERTEX_TEX_0 :
shaderio::CLUSTER_ATTRIBUTE_COMPRESSED_VERTEX_TEX_1;
// texcoords
if((clusterSrc.attributeBits & (usedBit | compressedBit)) == (usedBit | compressedBit))
{
// align to vec2: must match the uncompressed branch below and the shader's
// Cluster_getVertexTexCoords 8-byte alignment, otherwise clusters whose preceding
// attributes don't already land on an 8-byte boundary (e.g. no-normal meshes with an
// odd vertex count, where positions end at 12*vertexCount bytes) read their texcoords
// one uint32 off and the UVs break up at cluster boundaries.
dstOffset = (dstOffset + 1) & ~1;
ptrdiff_t srcSize = ptrdiff_t(groupSrc.vertices.data() + groupSrc.vertices.size()) - ptrdiff_t(srcData);
assert(srcSize >= 0);
compression::ArithmeticDeCompressor<uint32_t, 2> decompressor;
decompressor.init(size_t(srcSize), srcData);
srcData += decompressor.readVertices(vertexCount, dstData + dstOffset, 2) / sizeof(uint32_t);
dstOffset += 2 * vertexCount;
}
else if(clusterSrc.attributeBits & usedBit)
{
// align
dstOffset = (dstOffset + 1) & ~1;
memcpy(dstData + dstOffset, srcData, sizeof(glm::vec2) * vertexCount);
srcData += 2 * vertexCount;
dstOffset += 2 * vertexCount;
}
}
assert(size_t(dstData + dstOffset) <= size_t(dstWriteOnly) + dstSize);
}
}
} // namespace lodclusters