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Add tests and documentation for touch drag support
Co-authored-by: huangyiirene <7665279+huangyiirene@users.noreply.github.com>
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# Touch Drag Support and Tablet Optimization
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## Overview
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This document describes the touch drag support and tablet optimization features added to the Object UI Designer.
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## Problem Statement
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1. **Touch Device Support**: The designer's component palette did not support dragging on touch devices (tablets/mobile) because the HTML5 Drag and Drop API doesn't natively support touch events.
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2. **Tablet Layout**: The designer's fixed sidebar widths and spacing were not optimized for tablet screens (768px-1024px).
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## Solution
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### 1. Touch Drag Polyfill
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Created a comprehensive touch event polyfill (`touchDragPolyfill.ts`) that:
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- Converts touch events to drag events
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- Creates visual drag preview during touch interactions
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- Simulates the HTML5 Drag and Drop API for touch devices
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- Maintains compatibility with mouse-based interactions
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#### How It Works
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```typescript
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// Touch events flow
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touchstart → (100ms delay to distinguish from scroll) → dragstart
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touchmovedragover on elements below touch point
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touchenddrop on target element
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touchcancelcleanup
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```
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#### Key Features
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- **Visual Feedback**: Creates a semi-transparent drag preview that follows the touch point
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- **Smart Detection**: 100ms delay to distinguish between scroll and drag intent
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- **Drop Target Detection**: Uses `document.elementFromPoint()` to find drop targets
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- **Event Simulation**: Dispatches proper drag events that existing Canvas handlers understand
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- **Cleanup**: Properly removes preview elements and event listeners
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### 2. Responsive Layout
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Updated the designer layout with Tailwind responsive classes:
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#### Sidebar Widths
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- **Mobile/Small Tablet**: `w-64` (256px)
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- **Desktop**: `md:w-72` (288px) for left, `md:w-80` (320px) for right
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#### Component Palette
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- **Grid**: Always 2 columns with responsive gaps (`gap-2 md:gap-2.5`)
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- **Item Heights**: `h-20` on mobile, `md:h-24` on desktop
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- **Spacing**: Reduced padding and margins on smaller screens
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- **Typography**: `text-[10px]` on mobile, `md:text-xs` on desktop
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#### Tab Labels
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- **Small Screens**: Icons only
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- **Desktop**: Icons + text using `hidden sm:inline`
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## Implementation Details
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### ComponentItem Component
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Each component in the palette is now a React component with:
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```tsx
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const ComponentItem: React.FC<ComponentItemProps> = ({ type, config, Icon, ... }) => {
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const itemRef = useRef<HTMLDivElement>(null);
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// Setup touch drag support
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useEffect(() => {
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if (!itemRef.current || !isTouchDevice()) return;
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const cleanup = enableTouchDrag(itemRef.current, {
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dragData: { componentType: type },
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onDragStart: () => setDraggingType(type),
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onDragEnd: () => setDraggingType(null)
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});
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return cleanup;
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}, [type]);
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return <div ref={itemRef} draggable ...>{/* component UI */}</div>;
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};
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```
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### Touch Detection
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```typescript
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export function isTouchDevice(): boolean {
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return (
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'ontouchstart' in window ||
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navigator.maxTouchPoints > 0 ||
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(navigator as any).msMaxTouchPoints > 0
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);
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}
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```
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The polyfill only activates on touch-enabled devices, maintaining optimal performance on desktop.
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### Canvas Compatibility
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The existing Canvas component's drag handlers (`handleDragOver`, `handleDrop`) work seamlessly with the simulated drag events from the touch polyfill. No changes were needed to the Canvas component.
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## Usage
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### For Users
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**On Touch Devices (Tablet/Mobile):**
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1. Long press on a component in the palette (100ms)
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2. Drag your finger to the canvas
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3. Drop the component by lifting your finger
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**On Desktop:**
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- Standard drag and drop with mouse continues to work as before
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### For Developers
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To add touch drag support to any element:
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```typescript
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import { enableTouchDrag, isTouchDevice } from '../utils/touchDragPolyfill';
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// In a component
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useEffect(() => {
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if (!elementRef.current || !isTouchDevice()) return;
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const cleanup = enableTouchDrag(elementRef.current, {
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dragData: { myData: 'value' },
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onDragStart: (e, el) => console.log('Started dragging'),
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onDrag: (e, el) => console.log('Dragging...'),
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onDragEnd: (e, el) => console.log('Finished dragging')
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});
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return cleanup;
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}, []);
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```
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## Testing
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### Manual Testing
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To test on a real device:
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1. Open the designer in Chrome DevTools device mode
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2. Enable touch simulation
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3. Try dragging components from the palette to the canvas
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4. Verify the visual drag preview appears
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5. Verify components are added to the canvas on drop
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### Automated Testing
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Run the test suite:
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```bash
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pnpm --filter @object-ui/designer test
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```
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The test file `touchDragPolyfill.test.ts` includes:
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- Touch device detection tests
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- Event listener setup/cleanup tests
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- Callback invocation tests
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- Edge case handling
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## Browser Compatibility
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The touch drag polyfill works on:
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- iOS Safari 12+
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- Chrome Android 80+
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- Firefox Mobile 68+
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- Edge Mobile
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- Chrome Desktop (with touch screen)
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- All browsers with mouse (unchanged behavior)
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## Performance Considerations
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1. **Conditional Activation**: Polyfill only activates on touch devices via `isTouchDevice()`
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2. **Event Delegation**: Uses passive: false only where needed to prevent scrolling during drag
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3. **Memory Management**: Properly cleans up preview elements and event listeners
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4. **Efficient Updates**: Uses `useEffect` cleanup to remove listeners on unmount
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## Responsive Breakpoints
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The designer uses Tailwind's default breakpoints:
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- `sm`: 640px - Show tab labels
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- `md`: 768px - Increase sidebar widths, larger component items
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- Default: < 640px - Compact layout
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## Future Enhancements
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Potential improvements for future releases:
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- [ ] Add sidebar collapse/expand toggle for very small tablets
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- [ ] Add pinch-to-zoom support for canvas
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- [ ] Improve touch selection with long-press
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- [ ] Add touch-optimized context menu
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- [ ] Support multi-touch gestures
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- [ ] Add haptic feedback on supported devices
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## Migration Guide
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No breaking changes. Existing code continues to work:
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- Mouse-based dragging unchanged
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- All existing props and APIs remain the same
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- Desktop experience is identical
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- Touch support is additive
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## Known Limitations
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1. **Drag Preview Customization**: The touch drag preview is auto-generated and cannot be customized per-component (matches the original element's appearance)
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2. **Multi-Touch**: Currently only supports single-touch drag (multiple fingers are ignored)
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3. **Scroll During Drag**: Scrolling while dragging is prevented to avoid accidental drops
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## Support
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For issues or questions:
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- GitHub Issues: [objectui/issues](https://github.com/objectstack-ai/objectui/issues)
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- Documentation: [objectui.org/docs](https://www.objectui.org)
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import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest';
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import { enableTouchDrag, isTouchDevice } from '../utils/touchDragPolyfill';
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describe('touchDragPolyfill', () => {
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describe('isTouchDevice', () => {
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it('should detect touch support', () => {
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const result = isTouchDevice();
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expect(typeof result).toBe('boolean');
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});
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it('should return true if ontouchstart exists', () => {
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// @ts-ignore - Testing browser API
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global.window = { ontouchstart: {} } as any;
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expect(isTouchDevice()).toBe(true);
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});
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});
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describe('enableTouchDrag', () => {
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let element: HTMLElement;
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let cleanup: (() => void) | undefined;
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beforeEach(() => {
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element = document.createElement('div');
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document.body.appendChild(element);
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});
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afterEach(() => {
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if (cleanup) {
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cleanup();
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cleanup = undefined;
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}
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if (element.parentNode) {
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document.body.removeChild(element);
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}
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});
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it('should add touch event listeners to element', () => {
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const addEventListenerSpy = vi.spyOn(element, 'addEventListener');
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cleanup = enableTouchDrag(element);
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expect(addEventListenerSpy).toHaveBeenCalledWith('touchstart', expect.any(Function), expect.any(Object));
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expect(addEventListenerSpy).toHaveBeenCalledWith('touchmove', expect.any(Function), expect.any(Object));
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expect(addEventListenerSpy).toHaveBeenCalledWith('touchend', expect.any(Function), expect.any(Object));
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expect(addEventListenerSpy).toHaveBeenCalledWith('touchcancel', expect.any(Function), expect.any(Object));
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});
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it('should return a cleanup function', () => {
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cleanup = enableTouchDrag(element);
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expect(typeof cleanup).toBe('function');
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});
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it('should remove event listeners when cleanup is called', () => {
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const removeEventListenerSpy = vi.spyOn(element, 'removeEventListener');
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cleanup = enableTouchDrag(element);
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cleanup();
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expect(removeEventListenerSpy).toHaveBeenCalledWith('touchstart', expect.any(Function));
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expect(removeEventListenerSpy).toHaveBeenCalledWith('touchmove', expect.any(Function));
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expect(removeEventListenerSpy).toHaveBeenCalledWith('touchend', expect.any(Function));
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expect(removeEventListenerSpy).toHaveBeenCalledWith('touchcancel', expect.any(Function));
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});
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it('should call onDragStart callback when provided', (done) => {
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const onDragStart = vi.fn();
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cleanup = enableTouchDrag(element, { onDragStart });
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// Simulate touchstart
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const touch = new Touch({
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identifier: 0,
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target: element,
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clientX: 100,
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clientY: 100,
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screenX: 100,
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screenY: 100,
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pageX: 100,
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pageY: 100,
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radiusX: 0,
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radiusY: 0,
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rotationAngle: 0,
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force: 1,
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});
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const touchEvent = new TouchEvent('touchstart', {
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touches: [touch],
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targetTouches: [touch],
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changedTouches: [touch],
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bubbles: true,
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cancelable: true,
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});
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element.dispatchEvent(touchEvent);
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// Wait for the setTimeout delay (100ms)
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setTimeout(() => {
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expect(onDragStart).toHaveBeenCalled();
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done();
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}, 150);
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});
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it('should handle dragData option', () => {
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const dragData = { componentType: 'button' };
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cleanup = enableTouchDrag(element, { dragData });
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// Basic smoke test - just ensure it doesn't throw
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expect(cleanup).toBeDefined();
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});
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});
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});

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