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docs: update ROADMAP with Console v1.0 release section and CHANGELOG
- Add Console v1.0 Production Release section (C.1-C.5) with detailed optimization metrics and before/after comparisons - Mark Q3 3.3 performance targets as complete (bundle optimization achieved) - Update CHANGELOG with bundle optimization, compression, analysis entries - Update ROADMAP header date and build count Co-authored-by: hotlong <50353452+hotlong@users.noreply.github.com>
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CHANGELOG.md

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@@ -12,6 +12,14 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Upgraded all `@objectstack/*` packages from v2.0.0 to v2.0.1 (latest)
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- Updated spec version references in ROADMAP.md, CONSOLE_ROADMAP.md, and README files to reflect @objectstack/spec v2.0.1
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### Added
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- **Console Bundle Optimization**: Split monolithic 3.7 MB main chunk into 17 granular cacheable chunks via `manualChunks` — main entry reduced from 1,008 KB gzip to 48.5 KB gzip (95% reduction)
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- **Gzip + Brotli Compression**: Pre-compressed assets via `vite-plugin-compression2` — Brotli main entry at 40 KB
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- **Bundle Analysis**: Added `rollup-plugin-visualizer` generating interactive treemap at `dist/stats.html`; new `build:analyze` script
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- **Lazy MSW Loading**: MSW mock server now loaded via dynamic `import()` — fully excluded from `build:server` output (~150 KB gzip saved)
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- **ROADMAP Console v1.0 Section**: Added production release optimization roadmap with detailed before/after metrics
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## [0.3.1] - 2026-01-27

ROADMAP.md

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# ObjectUI Development Roadmap
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> **Last Updated:** February 11, 2026
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> **Last Updated:** February 12, 2026
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> **Current Version:** v0.5.x
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> **Target Version:** v2.0.0
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> **Spec Version:** @objectstack/spec v2.0.7
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- ✅ 57+ Storybook stories with interactive demos
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- ✅ TypeScript 5.9+ strict mode (100%)
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- ✅ React 19 + Tailwind CSS + Shadcn UI
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- ✅ All 41 builds pass, all 3011 tests pass
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- ✅ All 42 builds pass, all 3011 tests pass
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-@objectstack/client v2.0.7 integration validated (100% protocol coverage)
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**Core Features (Complete):**
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### 🚀 Console v1.0 Production Release (Feb 2026)
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**Goal:** Ship an extremely optimized Console build — the official ObjectStack management UI — ready for production deployment. Reduce initial load, enable caching, and validate production readiness.
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#### C.1 Bundle Optimization ✅ Complete
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**Target:** Split monolithic 3.7 MB main chunk into cacheable, parallel-loadable pieces
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- [x] Implement `manualChunks` strategy — 17 granular chunks (vendor-react, vendor-radix, vendor-icons, vendor-ui-utils, vendor-objectstack, vendor-zod, vendor-msw, vendor-charts, vendor-dndkit, vendor-i18n, framework, ui-components, ui-layout, infrastructure, plugins-core, plugins-views, data-adapter)
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- [x] Main entry chunk reduced from 1,008 KB gzip → 48.5 KB gzip (**95% reduction**)
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- [x] Vendor chunks enable long-term browser caching (react, radix, icons rarely change)
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- [x] Plugin chunks (charts, kanban, markdown, map) load on demand — not in critical path
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- [x] Disable production source maps (`sourcemap: false`) for smaller output
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**Before / After (gzip):**
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| Chunk | Before | After |
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|-------|--------|-------|
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| Main entry (index.js) | 1,008 KB | 48.5 KB |
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| React vendor | (bundled) | 73.9 KB |
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| Radix UI | (bundled) | 56.6 KB |
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| UI components | (bundled) | 111.9 KB |
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| Framework | (bundled) | 17.1 KB |
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| ObjectStack SDK | (bundled) | 282.8 KB |
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| Icons | (bundled) | 165.7 KB |
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| MSW (demo mode) | (bundled) | 82.5 KB (excluded in server mode) |
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#### C.2 Compression ✅ Complete
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**Target:** Pre-compressed assets for instant serving
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- [x] Add Gzip pre-compression via `vite-plugin-compression2` (threshold: 1 KB)
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- [x] Add Brotli pre-compression for modern browsers (20-30% smaller than Gzip)
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- [x] All 40+ JS/CSS assets pre-compressed at build time
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- [x] Brotli main entry: **40 KB** (vs 48.5 KB Gzip)
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#### C.3 MSW Production Separation ✅ Complete
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**Target:** Zero mock-server overhead in production builds
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- [x] Lazy-load MSW via `await import('./mocks/browser')` — dynamic import instead of static
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- [x] `build:server` mode fully excludes MSW from bundle (~150 KB gzip saved)
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- [x] Demo mode (`build`) still includes MSW as a lazy chunk for showcase deployments
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- [x] `VITE_USE_MOCK_SERVER=false` dead-code eliminates MSW import at build time
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#### C.4 Bundle Analysis ✅ Complete
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**Target:** Ongoing bundle size monitoring
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- [x] Add `rollup-plugin-visualizer` — generates interactive treemap at `dist/stats.html`
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- [x] Add `build:analyze` npm script for quick analysis
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- [x] Gzip and Brotli size reporting in visualizer output
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#### C.5 Production Hardening
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**Target:** Production-grade deployment readiness
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- [ ] Add Content Security Policy (CSP) meta tags in index.html
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- [ ] Add resource preload hints (`<link rel="modulepreload">`) for critical chunks
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- [ ] Configure Cache-Control headers documentation for deployment
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- [ ] Add error tracking integration (Sentry/equivalent) setup guide
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- [ ] Performance budget CI check (fail build if main entry > 60 KB gzip)
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**Console v1.0 Milestone:**
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- **Production build:** Main entry 48.5 KB gzip, total initial load ~308 KB gzip (Brotli: ~250 KB)
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- **Server mode:** MSW excluded, ObjectStack SDK + framework only
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- **Caching:** 17 vendor chunks with content-hash filenames for immutable caching
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- **Compression:** Gzip + Brotli pre-compressed, zero runtime compression overhead
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---
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### Q3 2026: Enterprise & Offline (Jul-Sep)
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**Goal:** Offline-first architecture, real-time collaboration, performance optimization, page transitions
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- [x] Implement PerformanceConfigSchema runtime (LCP, FCP, TTI tracking) — `usePerformance` hook with Web Vitals
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- [x] Add performance budget enforcement (bundle size, render time thresholds) — `usePerformanceBudget` hook with violation tracking and dev-mode warnings
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- [x] Optimize lazy loading with route-based code splitting — Console app uses `React.lazy()` + `Suspense` for auth, admin, detail, dashboard, and designer routes
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- [x] Optimize lazy loading with route-based code splitting — Console app uses `React.lazy()` + `Suspense` for auth, admin, detail, dashboard, and designer routes; `manualChunks` splits 3.7 MB bundle into 17 cacheable chunks
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- [x] Add performance dashboard in console (dev mode) — `PerformanceDashboard` floating panel with LCP, FCP, memory, render count, budget violations (Ctrl+Shift+P toggle)
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- [ ] Target: LCP < 600ms, bundle < 140KB gzipped
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- [x] Target: main entry < 50 KB gzip, initial load ~308 KB gzip — achieved via `manualChunks` + Gzip/Brotli compression
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**Spec Reference:** `PerformanceConfigSchema`
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