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well this is a big version jump because it has major rewrites to support
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a second backend. what do I mean by that? CommandBridge was(or still is)
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being powered by Websockets. but some users asked for the feature to implement
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redis. So here it is:
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this version brings some nice additions mostly around target-required
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and player tracking across proxies. the wiki has been fully rewritten for this version so make sure to check that out.
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- full redis support as transport layer
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- you can either use websockets or redis depends on what you select in the config
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so whats new:
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so big version because the config has major changes and the plugin architecture
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- target-required per command option. this makes sure the player is actually on the target server before dispatching the command. also works when a proxy is in client mode so it checks across all connected proxies not just the local one
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- per-command cooldowns, the old pipeline cooldown stage is gone
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- player presence tracking. backends and client mode proxies now sync their player lists to the proxy. the full list only gets sent once on auth and after that only join/leave deltas get sent so you dont have to worry about huge packets even with like 30k players
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- added PLAYERS argument type for velocity
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- scripts now require version 3
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breaking changes:
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- removed Server.timeout from the config
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- removed some unused config values
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- script version 3 is now required, older versions wont work anymore
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