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MultiplayerMod.csproj
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70 lines (70 loc) · 3.88 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DefineConstants>TRACE;</DefineConstants>
<Optimize>false</Optimize>
<DebugType>full</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DefineConstants/>
<Optimize>false</Optimize>
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Publish' ">
<DefineConstants/>
<Optimize>true</Optimize>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup>
<Nullable>enable</Nullable>
<WarningsAsErrors>Nullable</WarningsAsErrors>
<Configurations>Debug;Release;Publish</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<PropertyGroup>
<AssemblyName>MultiplayerMod</AssemblyName>
<AssemblyTitle>Multiplayer Mod for Oxygen Not Included</AssemblyTitle>
<Copyright>MIT License (C) ONIMP Team</Copyright>
<Company>ONIMP Team</Company>
<RepositoryUrl>https://github.com/onimp/oni_multiplayer</RepositoryUrl>
<RepositoryType>git</RepositoryType>
</PropertyGroup>
<PropertyGroup>
<OniSupportedContent>VANILLA_ID</OniSupportedContent>
<OniMinimumSupportedBuild>577063</OniMinimumSupportedBuild>
<OniApiVersion>2</OniApiVersion>
</PropertyGroup>
<ItemGroup>
<Content Include="$(UserProfile)\AppData\LocalLow\Klei\Oxygen Not Included\Player.log">
<Link>_logs/Player.log</Link>
</Content>
<Content Include="$(UserProfile)\AppData\LocalLow\Klei\Oxygen Not Included\VM\Player.log">
<Link>_logs/VM Player.log</Link>
</Content>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="$(ExposedLibrariesPath)\Assembly-CSharp.dll" Private="false" />
<Reference Include="Assembly-CSharp-firstpass" HintPath="$(ExposedLibrariesPath)\Assembly-CSharp-firstpass.dll" Private="false" />
<Reference Include="UnityEngine.CoreModule" HintPath="$(ExposedLibrariesPath)\UnityEngine.CoreModule.dll" Private="false" />
<Reference Include="UnityEngine.UI" HintPath="$(ExposedLibrariesPath)\UnityEngine.UI.dll" Private="false" />
<Reference Include="0Harmony" HintPath="$(ExposedLibrariesPath)\0Harmony.dll" Private="false" />
</ItemGroup>
<ItemGroup>
<Reference Include="com.rlabrecque.steamworks.net" HintPath="$(ManagedPath)\com.rlabrecque.steamworks.net.dll" Private="false" />
<Reference Include="UnityEngine" HintPath="$(ManagedPath)\UnityEngine.dll" Private="false" />
<Reference Include="Unity.TextMeshPro" HintPath="$(ManagedPath)\Unity.TextMeshPro.dll" Private="false" />
<Reference Include="UnityEngine.ImageConversionModule" HintPath="$(ManagedPath)\UnityEngine.ImageConversionModule.dll" Private="false" />
<Reference Include="UnityEngine.IMGUIModule" HintPath="$(ManagedPath)\UnityEngine.IMGUIModule.dll" Private="false" />
<Reference Include="UnityEngine.UIModule" HintPath="$(ManagedPath)\UnityEngine.UIModule.dll" Private="false" />
<Reference Include="ImGui.NET" HintPath="$(ManagedPath)\ImGui.NET.dll" Private="false" />
</ItemGroup>
<ItemGroup Condition=" $(DefineConstants.Contains('TCP_LOGGING')) ">
<Reference Include="Newtonsoft.Json.dll" HintPath="$(ManagedPath)\Newtonsoft.Json.dll" Private="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="AssemblyExposer.MSBuild.Task" Version="0.1.5" Private="true" />
<PackageReference Include="AttributeProcessor.Annotations" Version="0.1.0" ExcludeAssets="runtime"/>
<PackageReference Include="AttributeProcessor.MSBuild.Task" Version="0.1.3" />
<PackageReference Include="WebSocketSharp" Version="1.0.3-rc11" />
</ItemGroup>
</Project>