Add cache support for Flash/AIR SWF library processing#47
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barisyild wants to merge 1 commit intoopenfl:masterfrom
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Add cache support for Flash/AIR SWF library processing#47barisyild wants to merge 1 commit intoopenfl:masterfrom
barisyild wants to merge 1 commit intoopenfl:masterfrom
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The Flash/AIR branch in processLibraries was missing the cache mechanism
that the Animate branch already had. This caused generateSWFClasses to
re-parse the SWF from scratch on every build even when the source file
and tool had not changed.
The cache stores generated class names and template asset data in a JSON
file at {targetDirectory}/obj/libraries/{name}.cache, using the same
mtime-based invalidation strategy as the Animate branch.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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The Flash/AIR branch in processLibraries was missing the cache mechanism that the Animate branch already had. This caused generateSWFClasses to re-parse the SWF from scratch on every build even when the source file and tool had not changed.
The cache stores generated class names and template asset data in a JSON file at {targetDirectory}/obj/libraries/{name}.cache, using the same mtime-based invalidation strategy as the Animate branch.