Hide clipping characters without active mask targets#49
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asimetra wants to merge 1 commit intoopenfl:masterfrom
Open
Hide clipping characters without active mask targets#49asimetra wants to merge 1 commit intoopenfl:masterfrom
asimetra wants to merge 1 commit intoopenfl:masterfrom
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Member
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@asimetra Can you add a small sample project that demonstrates the issue? Thanks! |
Author
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Added under I can move it elsewhere if preferred. |
Member
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@asimetra I meant that you should attach the project to this issue (as a .zip file or whatever), rather than committing it to the repository. Sorry if I wasn't clear. |
Author
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Sorry, i misunderstood. I removed the sample and attached here |
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SWF semantics define
ClipDepth > 0as a clipping character: the character itself is not displayed, andClipDepthspecifies the highest depth it masks. Previously, the runtime only treated the character as a mask after finding a target object in(depth, clipDepth]. If no such target existed on that frame, nomask/clippingLayerassignment happened, so OpenFL rendered the clipping character normally.The fix leaves the existing depth-range mask assignment unchanged, but also marks active
clipDepth > 0placements as timeline masks after frame processing. This keeps clipping characters hidden even before any target child appears.