line: https://github.com/openglsuperbible/sb6code/blob/master/src/tunnel/tunnel.cpp#L97 When getting shader info, I _believe_ that `fs` should be passed in instead of `vs`, since we get `vs` directly above.
line: https://github.com/openglsuperbible/sb6code/blob/master/src/tunnel/tunnel.cpp#L97
When getting shader info, I believe that
fsshould be passed in instead ofvs, since we getvsdirectly above.