@@ -655,7 +655,7 @@ typedef void* (*PlayerObject_FromID_t)(void* player, int objectid);
655655typedef int (* PlayerObject_GetID_t )(void * player , void * object );
656656typedef bool (* PlayerObject_AttachToVehicle_t )(void * player , void * object , void * vehicle , float offsetX , float offsetY , float offsetZ , float rotationX , float rotationY , float rotationZ );
657657typedef bool (* PlayerObject_AttachToPlayer_t )(void * player , void * object , void * playerAttachedTo , float offsetX , float offsetY , float offsetZ , float rotationX , float rotationY , float rotationZ );
658- typedef bool (* PlayerObject_AttachToObject_t )(void * player , void * object , void * attachedTo , float offsetX , float offsetY , float offsetZ , float rotationX , float rotationY , float rotationZ );
658+ typedef bool (* PlayerObject_AttachToObject_t )(void * player , void * object , void * attachedTo , float offsetX , float offsetY , float offsetZ , float rotationX , float rotationY , float rotationZ , bool syncRotation );
659659typedef bool (* PlayerObject_SetPos_t )(void * player , void * object , float x , float y , float z );
660660typedef bool (* PlayerObject_GetPos_t )(void * player , void * object , float * x , float * y , float * z );
661661typedef bool (* PlayerObject_SetRot_t )(void * player , void * object , float rotationX , float rotationY , float rotationZ );
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