Clarification on PSX multi-disc support (M3U / CUE / CHD) in EmulatorJS 4.2.x #1166
Replies: 1 comment
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Yes
If the retroarch tells emulatorjs there is multi-disk available, it will appear as an option on the toolbar
No
Yes, https://docs.libretro.com/library/pcsx_rearmed/#multiple-disk-games
I don't know
It is supported. If it does not work, it is a RetroArch limitation. |
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Hello EmulatorJS team,
I’m integrating EmulatorJS (currently 4.2.3) into an Android WebView-based project and need an official clarification regarding PlayStation (PCSX-ReARMed) multi-disc support.
I want to avoid assumptions and work strictly within supported configurations, so I’d appreciate clear answers to the questions below:
As of EmulatorJS 4.2.x, is multi-disc PSX emulation officially supported when using
.m3uplaylists (CUE/BIN-based)?If
.m3ufiles are detected and passed to the core, does EmulatorJS currently implement any CD-ROM tray / disc swap handling, or is this left entirely to the libretro core?Is the error
“[libretro INFO] Error opening CD-ROM plugin!”
a known limitation when launching PSX games via
.m3uin web environments?Is there a documented, supported workflow for PSX multi-disc games (CUE/BIN or CHD) that is expected to work end-to-end in EmulatorJS today?
The release notes mention “Fix CHD support” in v4.2.2 — does this include multi-disc CHD scenarios, or only single-disc CHD loading?
If multi-disc PSX is currently not supported by design, is this considered:
Any confirmation (even a simple “not supported / not planned”) would be extremely helpful to guide architectural decisions on our side.
Thank you for your work on EmulatorJS and for your time.
Best regards,
DAN
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