@@ -1372,14 +1372,15 @@ static Silk.NET.Maths.Vector2D.BitDecrement<TSelf>(Silk.NET.Maths.Vector2D<TSelf
13721372static Silk.NET.Maths.Vector2D.BitIncrement<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -> Silk.NET.Maths.Vector2D<TSelf>
13731373static Silk.NET.Maths.Vector2D.Cbrt<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -> Silk.NET.Maths.Vector2D<TSelf>
13741374static Silk.NET.Maths.Vector2D.Ceiling<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -> Silk.NET.Maths.Vector2D<TSelf>
1375+ static Silk.NET.Maths.Vector2D.CeilingToInt<T>(Silk.NET.Maths.Vector2D<T> vector) -> Silk.NET.Maths.Vector2D<int>
13751376static Silk.NET.Maths.Vector2D.Clamp<TSelf>(Silk.NET.Maths.Vector2D<TSelf> value, Silk.NET.Maths.Vector2D<TSelf> min, Silk.NET.Maths.Vector2D<TSelf> max) -> Silk.NET.Maths.Vector2D<TSelf>
13761377static Silk.NET.Maths.Vector2D.Clamp<TSelf>(Silk.NET.Maths.Vector2D<TSelf> value, TSelf min, TSelf max) -> Silk.NET.Maths.Vector2D<TSelf>
13771378static Silk.NET.Maths.Vector2D.CopySign<TSelf>(Silk.NET.Maths.Vector2D<TSelf> value, Silk.NET.Maths.Vector2D<TSelf> sign) -> Silk.NET.Maths.Vector2D<TSelf>
13781379static Silk.NET.Maths.Vector2D.CopySign<TSelf>(Silk.NET.Maths.Vector2D<TSelf> value, TSelf sign) -> Silk.NET.Maths.Vector2D<TSelf>
13791380static Silk.NET.Maths.Vector2D.Cos<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -> Silk.NET.Maths.Vector2D<TSelf>
13801381static Silk.NET.Maths.Vector2D.Cosh<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -> Silk.NET.Maths.Vector2D<TSelf>
13811382static Silk.NET.Maths.Vector2D.CosPi<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -> Silk.NET.Maths.Vector2D<TSelf>
1382- static Silk.NET.Maths.Vector2D.Cross<T>(this Silk.NET.Maths.Vector2D<T> left, Silk.NET.Maths.Vector2D<T> right) -> T
1383+ static Silk.NET.Maths.Vector2D.Cross<T>(Silk.NET.Maths.Vector2D<T> left, Silk.NET.Maths.Vector2D<T> right) -> T
13831384static Silk.NET.Maths.Vector2D.Deconstruct<T>(this Silk.NET.Maths.Vector2D<T> vector, out T x, out T y) -> void
13841385static Silk.NET.Maths.Vector2D.DegreesToRadians<TSelf>(Silk.NET.Maths.Vector2D<TSelf> degrees) -> Silk.NET.Maths.Vector2D<TSelf>
13851386static Silk.NET.Maths.Vector2D.Distance<T>(Silk.NET.Maths.Vector2D<T> value1, Silk.NET.Maths.Vector2D<T> value2) -> T
@@ -1393,6 +1394,7 @@ static Silk.NET.Maths.Vector2D.Exp2M1<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -
13931394static Silk.NET.Maths.Vector2D.Exp<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -> Silk.NET.Maths.Vector2D<TSelf>
13941395static Silk.NET.Maths.Vector2D.ExpM1<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -> Silk.NET.Maths.Vector2D<TSelf>
13951396static Silk.NET.Maths.Vector2D.Floor<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -> Silk.NET.Maths.Vector2D<TSelf>
1397+ static Silk.NET.Maths.Vector2D.FloorToInt<T>(Silk.NET.Maths.Vector2D<T> vector) -> Silk.NET.Maths.Vector2D<int>
13961398static Silk.NET.Maths.Vector2D.FusedMultiplyAdd<TSelf>(Silk.NET.Maths.Vector2D<TSelf> left, Silk.NET.Maths.Vector2D<TSelf> right, Silk.NET.Maths.Vector2D<TSelf> addend) -> Silk.NET.Maths.Vector2D<TSelf>
13971399static Silk.NET.Maths.Vector2D.FusedMultiplyAdd<TSelf>(Silk.NET.Maths.Vector2D<TSelf> left, Silk.NET.Maths.Vector2D<TSelf> right, TSelf addend) -> Silk.NET.Maths.Vector2D<TSelf>
13981400static Silk.NET.Maths.Vector2D.FusedMultiplyAdd<TSelf>(Silk.NET.Maths.Vector2D<TSelf> left, TSelf right, Silk.NET.Maths.Vector2D<TSelf> addend) -> Silk.NET.Maths.Vector2D<TSelf>
@@ -1447,6 +1449,7 @@ static Silk.NET.Maths.Vector2D.Round<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) ->
14471449static Silk.NET.Maths.Vector2D.Round<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x, int digits) -> Silk.NET.Maths.Vector2D<TSelf>
14481450static Silk.NET.Maths.Vector2D.Round<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x, int digits, System.MidpointRounding mode) -> Silk.NET.Maths.Vector2D<TSelf>
14491451static Silk.NET.Maths.Vector2D.Round<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x, System.MidpointRounding mode) -> Silk.NET.Maths.Vector2D<TSelf>
1452+ static Silk.NET.Maths.Vector2D.RoundToInt<T>(Silk.NET.Maths.Vector2D<T> vector) -> Silk.NET.Maths.Vector2D<int>
14501453static Silk.NET.Maths.Vector2D.ScaleB<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x, int n) -> Silk.NET.Maths.Vector2D<TSelf>
14511454static Silk.NET.Maths.Vector2D.ScaleB<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x, Silk.NET.Maths.Vector2D<int> n) -> Silk.NET.Maths.Vector2D<TSelf>
14521455static Silk.NET.Maths.Vector2D.Sign<TSelf>(Silk.NET.Maths.Vector2D<TSelf> value) -> Silk.NET.Maths.Vector2D<int>
@@ -1553,6 +1556,7 @@ static Silk.NET.Maths.Vector3D.BitDecrement<TSelf>(Silk.NET.Maths.Vector3D<TSelf
15531556static Silk.NET.Maths.Vector3D.BitIncrement<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x) -> Silk.NET.Maths.Vector3D<TSelf>
15541557static Silk.NET.Maths.Vector3D.Cbrt<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x) -> Silk.NET.Maths.Vector3D<TSelf>
15551558static Silk.NET.Maths.Vector3D.Ceiling<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x) -> Silk.NET.Maths.Vector3D<TSelf>
1559+ static Silk.NET.Maths.Vector3D.CeilingToInt<T>(Silk.NET.Maths.Vector3D<T> vector) -> Silk.NET.Maths.Vector3D<int>
15561560static Silk.NET.Maths.Vector3D.Clamp<TSelf>(Silk.NET.Maths.Vector3D<TSelf> value, Silk.NET.Maths.Vector3D<TSelf> min, Silk.NET.Maths.Vector3D<TSelf> max) -> Silk.NET.Maths.Vector3D<TSelf>
15571561static Silk.NET.Maths.Vector3D.Clamp<TSelf>(Silk.NET.Maths.Vector3D<TSelf> value, TSelf min, TSelf max) -> Silk.NET.Maths.Vector3D<TSelf>
15581562static Silk.NET.Maths.Vector3D.CopySign<TSelf>(Silk.NET.Maths.Vector3D<TSelf> value, Silk.NET.Maths.Vector3D<TSelf> sign) -> Silk.NET.Maths.Vector3D<TSelf>
@@ -1574,6 +1578,7 @@ static Silk.NET.Maths.Vector3D.Exp2M1<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x) -
15741578static Silk.NET.Maths.Vector3D.Exp<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x) -> Silk.NET.Maths.Vector3D<TSelf>
15751579static Silk.NET.Maths.Vector3D.ExpM1<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x) -> Silk.NET.Maths.Vector3D<TSelf>
15761580static Silk.NET.Maths.Vector3D.Floor<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x) -> Silk.NET.Maths.Vector3D<TSelf>
1581+ static Silk.NET.Maths.Vector3D.FloorToInt<T>(Silk.NET.Maths.Vector3D<T> vector) -> Silk.NET.Maths.Vector3D<int>
15771582static Silk.NET.Maths.Vector3D.FusedMultiplyAdd<TSelf>(Silk.NET.Maths.Vector3D<TSelf> left, Silk.NET.Maths.Vector3D<TSelf> right, Silk.NET.Maths.Vector3D<TSelf> addend) -> Silk.NET.Maths.Vector3D<TSelf>
15781583static Silk.NET.Maths.Vector3D.FusedMultiplyAdd<TSelf>(Silk.NET.Maths.Vector3D<TSelf> left, Silk.NET.Maths.Vector3D<TSelf> right, TSelf addend) -> Silk.NET.Maths.Vector3D<TSelf>
15791584static Silk.NET.Maths.Vector3D.FusedMultiplyAdd<TSelf>(Silk.NET.Maths.Vector3D<TSelf> left, TSelf right, Silk.NET.Maths.Vector3D<TSelf> addend) -> Silk.NET.Maths.Vector3D<TSelf>
@@ -1628,6 +1633,7 @@ static Silk.NET.Maths.Vector3D.Round<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x) ->
16281633static Silk.NET.Maths.Vector3D.Round<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x, int digits) -> Silk.NET.Maths.Vector3D<TSelf>
16291634static Silk.NET.Maths.Vector3D.Round<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x, int digits, System.MidpointRounding mode) -> Silk.NET.Maths.Vector3D<TSelf>
16301635static Silk.NET.Maths.Vector3D.Round<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x, System.MidpointRounding mode) -> Silk.NET.Maths.Vector3D<TSelf>
1636+ static Silk.NET.Maths.Vector3D.RoundToInt<T>(Silk.NET.Maths.Vector3D<T> vector) -> Silk.NET.Maths.Vector3D<int>
16311637static Silk.NET.Maths.Vector3D.ScaleB<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x, int n) -> Silk.NET.Maths.Vector3D<TSelf>
16321638static Silk.NET.Maths.Vector3D.ScaleB<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x, Silk.NET.Maths.Vector3D<int> n) -> Silk.NET.Maths.Vector3D<TSelf>
16331639static Silk.NET.Maths.Vector3D.Sign<TSelf>(Silk.NET.Maths.Vector3D<TSelf> value) -> Silk.NET.Maths.Vector3D<int>
@@ -1743,6 +1749,7 @@ static Silk.NET.Maths.Vector4D.BitDecrement<TSelf>(Silk.NET.Maths.Vector4D<TSelf
17431749static Silk.NET.Maths.Vector4D.BitIncrement<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x) -> Silk.NET.Maths.Vector4D<TSelf>
17441750static Silk.NET.Maths.Vector4D.Cbrt<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x) -> Silk.NET.Maths.Vector4D<TSelf>
17451751static Silk.NET.Maths.Vector4D.Ceiling<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x) -> Silk.NET.Maths.Vector4D<TSelf>
1752+ static Silk.NET.Maths.Vector4D.CeilingToInt<T>(Silk.NET.Maths.Vector4D<T> vector) -> Silk.NET.Maths.Vector4D<int>
17461753static Silk.NET.Maths.Vector4D.Clamp<TSelf>(Silk.NET.Maths.Vector4D<TSelf> value, Silk.NET.Maths.Vector4D<TSelf> min, Silk.NET.Maths.Vector4D<TSelf> max) -> Silk.NET.Maths.Vector4D<TSelf>
17471754static Silk.NET.Maths.Vector4D.Clamp<TSelf>(Silk.NET.Maths.Vector4D<TSelf> value, TSelf min, TSelf max) -> Silk.NET.Maths.Vector4D<TSelf>
17481755static Silk.NET.Maths.Vector4D.CopySign<TSelf>(Silk.NET.Maths.Vector4D<TSelf> value, Silk.NET.Maths.Vector4D<TSelf> sign) -> Silk.NET.Maths.Vector4D<TSelf>
@@ -1763,6 +1770,7 @@ static Silk.NET.Maths.Vector4D.Exp2M1<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x) -
17631770static Silk.NET.Maths.Vector4D.Exp<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x) -> Silk.NET.Maths.Vector4D<TSelf>
17641771static Silk.NET.Maths.Vector4D.ExpM1<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x) -> Silk.NET.Maths.Vector4D<TSelf>
17651772static Silk.NET.Maths.Vector4D.Floor<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x) -> Silk.NET.Maths.Vector4D<TSelf>
1773+ static Silk.NET.Maths.Vector4D.FloorToInt<T>(Silk.NET.Maths.Vector4D<T> vector) -> Silk.NET.Maths.Vector4D<int>
17661774static Silk.NET.Maths.Vector4D.FusedMultiplyAdd<TSelf>(Silk.NET.Maths.Vector4D<TSelf> left, Silk.NET.Maths.Vector4D<TSelf> right, Silk.NET.Maths.Vector4D<TSelf> addend) -> Silk.NET.Maths.Vector4D<TSelf>
17671775static Silk.NET.Maths.Vector4D.FusedMultiplyAdd<TSelf>(Silk.NET.Maths.Vector4D<TSelf> left, Silk.NET.Maths.Vector4D<TSelf> right, TSelf addend) -> Silk.NET.Maths.Vector4D<TSelf>
17681776static Silk.NET.Maths.Vector4D.FusedMultiplyAdd<TSelf>(Silk.NET.Maths.Vector4D<TSelf> left, TSelf right, Silk.NET.Maths.Vector4D<TSelf> addend) -> Silk.NET.Maths.Vector4D<TSelf>
@@ -1817,6 +1825,7 @@ static Silk.NET.Maths.Vector4D.Round<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x) ->
18171825static Silk.NET.Maths.Vector4D.Round<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x, int digits) -> Silk.NET.Maths.Vector4D<TSelf>
18181826static Silk.NET.Maths.Vector4D.Round<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x, int digits, System.MidpointRounding mode) -> Silk.NET.Maths.Vector4D<TSelf>
18191827static Silk.NET.Maths.Vector4D.Round<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x, System.MidpointRounding mode) -> Silk.NET.Maths.Vector4D<TSelf>
1828+ static Silk.NET.Maths.Vector4D.RoundToInt<T>(Silk.NET.Maths.Vector4D<T> vector) -> Silk.NET.Maths.Vector4D<int>
18201829static Silk.NET.Maths.Vector4D.ScaleB<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x, int n) -> Silk.NET.Maths.Vector4D<TSelf>
18211830static Silk.NET.Maths.Vector4D.ScaleB<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x, Silk.NET.Maths.Vector4D<int> n) -> Silk.NET.Maths.Vector4D<TSelf>
18221831static Silk.NET.Maths.Vector4D.Sign<TSelf>(Silk.NET.Maths.Vector4D<TSelf> value) -> Silk.NET.Maths.Vector4D<int>
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