@@ -1462,6 +1462,43 @@ static Silk.NET.Maths.Vector2D.Sqrt<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) ->
14621462static Silk.NET.Maths.Vector2D.Tan<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -> Silk.NET.Maths.Vector2D<TSelf>
14631463static Silk.NET.Maths.Vector2D.Tanh<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -> Silk.NET.Maths.Vector2D<TSelf>
14641464static Silk.NET.Maths.Vector2D.TanPi<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -> Silk.NET.Maths.Vector2D<TSelf>
1465+ static Silk.NET.Maths.Vector2D.ToVector128(Silk.NET.Maths.Vector2D<byte> vector) -> System.Runtime.Intrinsics.Vector128<byte>
1466+ static Silk.NET.Maths.Vector2D.ToVector128(Silk.NET.Maths.Vector2D<double> vector) -> System.Runtime.Intrinsics.Vector128<double>
1467+ static Silk.NET.Maths.Vector2D.ToVector128(Silk.NET.Maths.Vector2D<float> vector) -> System.Runtime.Intrinsics.Vector128<float>
1468+ static Silk.NET.Maths.Vector2D.ToVector128(Silk.NET.Maths.Vector2D<int> vector) -> System.Runtime.Intrinsics.Vector128<int>
1469+ static Silk.NET.Maths.Vector2D.ToVector128(Silk.NET.Maths.Vector2D<long> vector) -> System.Runtime.Intrinsics.Vector128<long>
1470+ static Silk.NET.Maths.Vector2D.ToVector128(Silk.NET.Maths.Vector2D<sbyte> vector) -> System.Runtime.Intrinsics.Vector128<sbyte>
1471+ static Silk.NET.Maths.Vector2D.ToVector128(Silk.NET.Maths.Vector2D<short> vector) -> System.Runtime.Intrinsics.Vector128<short>
1472+ static Silk.NET.Maths.Vector2D.ToVector128(Silk.NET.Maths.Vector2D<uint> vector) -> System.Runtime.Intrinsics.Vector128<uint>
1473+ static Silk.NET.Maths.Vector2D.ToVector128(Silk.NET.Maths.Vector2D<ulong> vector) -> System.Runtime.Intrinsics.Vector128<ulong>
1474+ static Silk.NET.Maths.Vector2D.ToVector128(Silk.NET.Maths.Vector2D<ushort> vector) -> System.Runtime.Intrinsics.Vector128<ushort>
1475+ static Silk.NET.Maths.Vector2D.ToVector256(Silk.NET.Maths.Vector2D<byte> vector) -> System.Runtime.Intrinsics.Vector256<byte>
1476+ static Silk.NET.Maths.Vector2D.ToVector256(Silk.NET.Maths.Vector2D<double> vector) -> System.Runtime.Intrinsics.Vector256<double>
1477+ static Silk.NET.Maths.Vector2D.ToVector256(Silk.NET.Maths.Vector2D<float> vector) -> System.Runtime.Intrinsics.Vector256<float>
1478+ static Silk.NET.Maths.Vector2D.ToVector256(Silk.NET.Maths.Vector2D<int> vector) -> System.Runtime.Intrinsics.Vector256<int>
1479+ static Silk.NET.Maths.Vector2D.ToVector256(Silk.NET.Maths.Vector2D<long> vector) -> System.Runtime.Intrinsics.Vector256<long>
1480+ static Silk.NET.Maths.Vector2D.ToVector256(Silk.NET.Maths.Vector2D<sbyte> vector) -> System.Runtime.Intrinsics.Vector256<sbyte>
1481+ static Silk.NET.Maths.Vector2D.ToVector256(Silk.NET.Maths.Vector2D<short> vector) -> System.Runtime.Intrinsics.Vector256<short>
1482+ static Silk.NET.Maths.Vector2D.ToVector256(Silk.NET.Maths.Vector2D<uint> vector) -> System.Runtime.Intrinsics.Vector256<uint>
1483+ static Silk.NET.Maths.Vector2D.ToVector256(Silk.NET.Maths.Vector2D<ulong> vector) -> System.Runtime.Intrinsics.Vector256<ulong>
1484+ static Silk.NET.Maths.Vector2D.ToVector256(Silk.NET.Maths.Vector2D<ushort> vector) -> System.Runtime.Intrinsics.Vector256<ushort>
1485+ static Silk.NET.Maths.Vector2D.ToVector512(Silk.NET.Maths.Vector2D<byte> vector) -> System.Runtime.Intrinsics.Vector512<byte>
1486+ static Silk.NET.Maths.Vector2D.ToVector512(Silk.NET.Maths.Vector2D<double> vector) -> System.Runtime.Intrinsics.Vector512<double>
1487+ static Silk.NET.Maths.Vector2D.ToVector512(Silk.NET.Maths.Vector2D<float> vector) -> System.Runtime.Intrinsics.Vector512<float>
1488+ static Silk.NET.Maths.Vector2D.ToVector512(Silk.NET.Maths.Vector2D<int> vector) -> System.Runtime.Intrinsics.Vector512<int>
1489+ static Silk.NET.Maths.Vector2D.ToVector512(Silk.NET.Maths.Vector2D<long> vector) -> System.Runtime.Intrinsics.Vector512<long>
1490+ static Silk.NET.Maths.Vector2D.ToVector512(Silk.NET.Maths.Vector2D<sbyte> vector) -> System.Runtime.Intrinsics.Vector512<sbyte>
1491+ static Silk.NET.Maths.Vector2D.ToVector512(Silk.NET.Maths.Vector2D<short> vector) -> System.Runtime.Intrinsics.Vector512<short>
1492+ static Silk.NET.Maths.Vector2D.ToVector512(Silk.NET.Maths.Vector2D<uint> vector) -> System.Runtime.Intrinsics.Vector512<uint>
1493+ static Silk.NET.Maths.Vector2D.ToVector512(Silk.NET.Maths.Vector2D<ulong> vector) -> System.Runtime.Intrinsics.Vector512<ulong>
1494+ static Silk.NET.Maths.Vector2D.ToVector512(Silk.NET.Maths.Vector2D<ushort> vector) -> System.Runtime.Intrinsics.Vector512<ushort>
1495+ static Silk.NET.Maths.Vector2D.ToVector64(Silk.NET.Maths.Vector2D<byte> vector) -> System.Runtime.Intrinsics.Vector64<byte>
1496+ static Silk.NET.Maths.Vector2D.ToVector64(Silk.NET.Maths.Vector2D<float> vector) -> System.Runtime.Intrinsics.Vector64<float>
1497+ static Silk.NET.Maths.Vector2D.ToVector64(Silk.NET.Maths.Vector2D<int> vector) -> System.Runtime.Intrinsics.Vector64<int>
1498+ static Silk.NET.Maths.Vector2D.ToVector64(Silk.NET.Maths.Vector2D<sbyte> vector) -> System.Runtime.Intrinsics.Vector64<sbyte>
1499+ static Silk.NET.Maths.Vector2D.ToVector64(Silk.NET.Maths.Vector2D<short> vector) -> System.Runtime.Intrinsics.Vector64<short>
1500+ static Silk.NET.Maths.Vector2D.ToVector64(Silk.NET.Maths.Vector2D<uint> vector) -> System.Runtime.Intrinsics.Vector64<uint>
1501+ static Silk.NET.Maths.Vector2D.ToVector64(Silk.NET.Maths.Vector2D<ushort> vector) -> System.Runtime.Intrinsics.Vector64<ushort>
14651502static Silk.NET.Maths.Vector2D.TrailingZeroCount<TSelf>(Silk.NET.Maths.Vector2D<TSelf> value) -> Silk.NET.Maths.Vector2D<TSelf>
14661503static Silk.NET.Maths.Vector2D.Transform<T>(Silk.NET.Maths.Vector2D<T> vector, Silk.NET.Maths.Matrix2X2<T> matrix) -> Silk.NET.Maths.Vector2D<T>
14671504static Silk.NET.Maths.Vector2D.Transform<T>(Silk.NET.Maths.Vector2D<T> vector, Silk.NET.Maths.Matrix2X3<T> matrix) -> Silk.NET.Maths.Vector2D<T>
@@ -1646,6 +1683,37 @@ static Silk.NET.Maths.Vector3D.Sqrt<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x) ->
16461683static Silk.NET.Maths.Vector3D.Tan<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x) -> Silk.NET.Maths.Vector3D<TSelf>
16471684static Silk.NET.Maths.Vector3D.Tanh<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x) -> Silk.NET.Maths.Vector3D<TSelf>
16481685static Silk.NET.Maths.Vector3D.TanPi<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x) -> Silk.NET.Maths.Vector3D<TSelf>
1686+ static Silk.NET.Maths.Vector3D.ToVector128(Silk.NET.Maths.Vector3D<byte> vector) -> System.Runtime.Intrinsics.Vector128<byte>
1687+ static Silk.NET.Maths.Vector3D.ToVector128(Silk.NET.Maths.Vector3D<float> vector) -> System.Runtime.Intrinsics.Vector128<float>
1688+ static Silk.NET.Maths.Vector3D.ToVector128(Silk.NET.Maths.Vector3D<int> vector) -> System.Runtime.Intrinsics.Vector128<int>
1689+ static Silk.NET.Maths.Vector3D.ToVector128(Silk.NET.Maths.Vector3D<sbyte> vector) -> System.Runtime.Intrinsics.Vector128<sbyte>
1690+ static Silk.NET.Maths.Vector3D.ToVector128(Silk.NET.Maths.Vector3D<short> vector) -> System.Runtime.Intrinsics.Vector128<short>
1691+ static Silk.NET.Maths.Vector3D.ToVector128(Silk.NET.Maths.Vector3D<uint> vector) -> System.Runtime.Intrinsics.Vector128<uint>
1692+ static Silk.NET.Maths.Vector3D.ToVector128(Silk.NET.Maths.Vector3D<ushort> vector) -> System.Runtime.Intrinsics.Vector128<ushort>
1693+ static Silk.NET.Maths.Vector3D.ToVector256(Silk.NET.Maths.Vector3D<byte> vector) -> System.Runtime.Intrinsics.Vector256<byte>
1694+ static Silk.NET.Maths.Vector3D.ToVector256(Silk.NET.Maths.Vector3D<double> vector) -> System.Runtime.Intrinsics.Vector256<double>
1695+ static Silk.NET.Maths.Vector3D.ToVector256(Silk.NET.Maths.Vector3D<float> vector) -> System.Runtime.Intrinsics.Vector256<float>
1696+ static Silk.NET.Maths.Vector3D.ToVector256(Silk.NET.Maths.Vector3D<int> vector) -> System.Runtime.Intrinsics.Vector256<int>
1697+ static Silk.NET.Maths.Vector3D.ToVector256(Silk.NET.Maths.Vector3D<long> vector) -> System.Runtime.Intrinsics.Vector256<long>
1698+ static Silk.NET.Maths.Vector3D.ToVector256(Silk.NET.Maths.Vector3D<sbyte> vector) -> System.Runtime.Intrinsics.Vector256<sbyte>
1699+ static Silk.NET.Maths.Vector3D.ToVector256(Silk.NET.Maths.Vector3D<short> vector) -> System.Runtime.Intrinsics.Vector256<short>
1700+ static Silk.NET.Maths.Vector3D.ToVector256(Silk.NET.Maths.Vector3D<uint> vector) -> System.Runtime.Intrinsics.Vector256<uint>
1701+ static Silk.NET.Maths.Vector3D.ToVector256(Silk.NET.Maths.Vector3D<ulong> vector) -> System.Runtime.Intrinsics.Vector256<ulong>
1702+ static Silk.NET.Maths.Vector3D.ToVector256(Silk.NET.Maths.Vector3D<ushort> vector) -> System.Runtime.Intrinsics.Vector256<ushort>
1703+ static Silk.NET.Maths.Vector3D.ToVector512(Silk.NET.Maths.Vector3D<byte> vector) -> System.Runtime.Intrinsics.Vector512<byte>
1704+ static Silk.NET.Maths.Vector3D.ToVector512(Silk.NET.Maths.Vector3D<double> vector) -> System.Runtime.Intrinsics.Vector512<double>
1705+ static Silk.NET.Maths.Vector3D.ToVector512(Silk.NET.Maths.Vector3D<float> vector) -> System.Runtime.Intrinsics.Vector512<float>
1706+ static Silk.NET.Maths.Vector3D.ToVector512(Silk.NET.Maths.Vector3D<int> vector) -> System.Runtime.Intrinsics.Vector512<int>
1707+ static Silk.NET.Maths.Vector3D.ToVector512(Silk.NET.Maths.Vector3D<long> vector) -> System.Runtime.Intrinsics.Vector512<long>
1708+ static Silk.NET.Maths.Vector3D.ToVector512(Silk.NET.Maths.Vector3D<sbyte> vector) -> System.Runtime.Intrinsics.Vector512<sbyte>
1709+ static Silk.NET.Maths.Vector3D.ToVector512(Silk.NET.Maths.Vector3D<short> vector) -> System.Runtime.Intrinsics.Vector512<short>
1710+ static Silk.NET.Maths.Vector3D.ToVector512(Silk.NET.Maths.Vector3D<uint> vector) -> System.Runtime.Intrinsics.Vector512<uint>
1711+ static Silk.NET.Maths.Vector3D.ToVector512(Silk.NET.Maths.Vector3D<ulong> vector) -> System.Runtime.Intrinsics.Vector512<ulong>
1712+ static Silk.NET.Maths.Vector3D.ToVector512(Silk.NET.Maths.Vector3D<ushort> vector) -> System.Runtime.Intrinsics.Vector512<ushort>
1713+ static Silk.NET.Maths.Vector3D.ToVector64(Silk.NET.Maths.Vector3D<byte> vector) -> System.Runtime.Intrinsics.Vector64<byte>
1714+ static Silk.NET.Maths.Vector3D.ToVector64(Silk.NET.Maths.Vector3D<sbyte> vector) -> System.Runtime.Intrinsics.Vector64<sbyte>
1715+ static Silk.NET.Maths.Vector3D.ToVector64(Silk.NET.Maths.Vector3D<short> vector) -> System.Runtime.Intrinsics.Vector64<short>
1716+ static Silk.NET.Maths.Vector3D.ToVector64(Silk.NET.Maths.Vector3D<ushort> vector) -> System.Runtime.Intrinsics.Vector64<ushort>
16491717static Silk.NET.Maths.Vector3D.TrailingZeroCount<TSelf>(Silk.NET.Maths.Vector3D<TSelf> value) -> Silk.NET.Maths.Vector3D<TSelf>
16501718static Silk.NET.Maths.Vector3D.Transform<T>(Silk.NET.Maths.Vector2D<T> vector, Silk.NET.Maths.Matrix3X2<T> matrix) -> Silk.NET.Maths.Vector3D<T>
16511719static Silk.NET.Maths.Vector3D.Transform<T>(Silk.NET.Maths.Vector2D<T> vector, Silk.NET.Maths.Matrix3X3<T> matrix) -> Silk.NET.Maths.Vector3D<T>
@@ -1838,6 +1906,37 @@ static Silk.NET.Maths.Vector4D.Sqrt<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x) ->
18381906static Silk.NET.Maths.Vector4D.Tan<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x) -> Silk.NET.Maths.Vector4D<TSelf>
18391907static Silk.NET.Maths.Vector4D.Tanh<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x) -> Silk.NET.Maths.Vector4D<TSelf>
18401908static Silk.NET.Maths.Vector4D.TanPi<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x) -> Silk.NET.Maths.Vector4D<TSelf>
1909+ static Silk.NET.Maths.Vector4D.ToVector128(Silk.NET.Maths.Vector4D<byte> vector) -> System.Runtime.Intrinsics.Vector128<byte>
1910+ static Silk.NET.Maths.Vector4D.ToVector128(Silk.NET.Maths.Vector4D<float> vector) -> System.Runtime.Intrinsics.Vector128<float>
1911+ static Silk.NET.Maths.Vector4D.ToVector128(Silk.NET.Maths.Vector4D<int> vector) -> System.Runtime.Intrinsics.Vector128<int>
1912+ static Silk.NET.Maths.Vector4D.ToVector128(Silk.NET.Maths.Vector4D<sbyte> vector) -> System.Runtime.Intrinsics.Vector128<sbyte>
1913+ static Silk.NET.Maths.Vector4D.ToVector128(Silk.NET.Maths.Vector4D<short> vector) -> System.Runtime.Intrinsics.Vector128<short>
1914+ static Silk.NET.Maths.Vector4D.ToVector128(Silk.NET.Maths.Vector4D<uint> vector) -> System.Runtime.Intrinsics.Vector128<uint>
1915+ static Silk.NET.Maths.Vector4D.ToVector128(Silk.NET.Maths.Vector4D<ushort> vector) -> System.Runtime.Intrinsics.Vector128<ushort>
1916+ static Silk.NET.Maths.Vector4D.ToVector256(Silk.NET.Maths.Vector4D<byte> vector) -> System.Runtime.Intrinsics.Vector256<byte>
1917+ static Silk.NET.Maths.Vector4D.ToVector256(Silk.NET.Maths.Vector4D<double> vector) -> System.Runtime.Intrinsics.Vector256<double>
1918+ static Silk.NET.Maths.Vector4D.ToVector256(Silk.NET.Maths.Vector4D<float> vector) -> System.Runtime.Intrinsics.Vector256<float>
1919+ static Silk.NET.Maths.Vector4D.ToVector256(Silk.NET.Maths.Vector4D<int> vector) -> System.Runtime.Intrinsics.Vector256<int>
1920+ static Silk.NET.Maths.Vector4D.ToVector256(Silk.NET.Maths.Vector4D<long> vector) -> System.Runtime.Intrinsics.Vector256<long>
1921+ static Silk.NET.Maths.Vector4D.ToVector256(Silk.NET.Maths.Vector4D<sbyte> vector) -> System.Runtime.Intrinsics.Vector256<sbyte>
1922+ static Silk.NET.Maths.Vector4D.ToVector256(Silk.NET.Maths.Vector4D<short> vector) -> System.Runtime.Intrinsics.Vector256<short>
1923+ static Silk.NET.Maths.Vector4D.ToVector256(Silk.NET.Maths.Vector4D<uint> vector) -> System.Runtime.Intrinsics.Vector256<uint>
1924+ static Silk.NET.Maths.Vector4D.ToVector256(Silk.NET.Maths.Vector4D<ulong> vector) -> System.Runtime.Intrinsics.Vector256<ulong>
1925+ static Silk.NET.Maths.Vector4D.ToVector256(Silk.NET.Maths.Vector4D<ushort> vector) -> System.Runtime.Intrinsics.Vector256<ushort>
1926+ static Silk.NET.Maths.Vector4D.ToVector512(Silk.NET.Maths.Vector4D<byte> vector) -> System.Runtime.Intrinsics.Vector512<byte>
1927+ static Silk.NET.Maths.Vector4D.ToVector512(Silk.NET.Maths.Vector4D<double> vector) -> System.Runtime.Intrinsics.Vector512<double>
1928+ static Silk.NET.Maths.Vector4D.ToVector512(Silk.NET.Maths.Vector4D<float> vector) -> System.Runtime.Intrinsics.Vector512<float>
1929+ static Silk.NET.Maths.Vector4D.ToVector512(Silk.NET.Maths.Vector4D<int> vector) -> System.Runtime.Intrinsics.Vector512<int>
1930+ static Silk.NET.Maths.Vector4D.ToVector512(Silk.NET.Maths.Vector4D<long> vector) -> System.Runtime.Intrinsics.Vector512<long>
1931+ static Silk.NET.Maths.Vector4D.ToVector512(Silk.NET.Maths.Vector4D<sbyte> vector) -> System.Runtime.Intrinsics.Vector512<sbyte>
1932+ static Silk.NET.Maths.Vector4D.ToVector512(Silk.NET.Maths.Vector4D<short> vector) -> System.Runtime.Intrinsics.Vector512<short>
1933+ static Silk.NET.Maths.Vector4D.ToVector512(Silk.NET.Maths.Vector4D<uint> vector) -> System.Runtime.Intrinsics.Vector512<uint>
1934+ static Silk.NET.Maths.Vector4D.ToVector512(Silk.NET.Maths.Vector4D<ulong> vector) -> System.Runtime.Intrinsics.Vector512<ulong>
1935+ static Silk.NET.Maths.Vector4D.ToVector512(Silk.NET.Maths.Vector4D<ushort> vector) -> System.Runtime.Intrinsics.Vector512<ushort>
1936+ static Silk.NET.Maths.Vector4D.ToVector64(Silk.NET.Maths.Vector4D<byte> vector) -> System.Runtime.Intrinsics.Vector64<byte>
1937+ static Silk.NET.Maths.Vector4D.ToVector64(Silk.NET.Maths.Vector4D<sbyte> vector) -> System.Runtime.Intrinsics.Vector64<sbyte>
1938+ static Silk.NET.Maths.Vector4D.ToVector64(Silk.NET.Maths.Vector4D<short> vector) -> System.Runtime.Intrinsics.Vector64<short>
1939+ static Silk.NET.Maths.Vector4D.ToVector64(Silk.NET.Maths.Vector4D<ushort> vector) -> System.Runtime.Intrinsics.Vector64<ushort>
18411940static Silk.NET.Maths.Vector4D.TrailingZeroCount<TSelf>(Silk.NET.Maths.Vector4D<TSelf> value) -> Silk.NET.Maths.Vector4D<TSelf>
18421941static Silk.NET.Maths.Vector4D.Transform<T>(Silk.NET.Maths.Vector2D<T> vector, Silk.NET.Maths.Matrix4X2<T> matrix) -> Silk.NET.Maths.Vector4D<T>
18431942static Silk.NET.Maths.Vector4D.Transform<T>(Silk.NET.Maths.Vector2D<T> vector, Silk.NET.Maths.Matrix4X3<T> matrix) -> Silk.NET.Maths.Vector4D<T>
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