@@ -1404,11 +1404,9 @@ static Silk.NET.Maths.Vector2D.extension<TSelf>(Silk.NET.Maths.Vector2D<TSelf>).
14041404static Silk.NET.Maths.Vector2D.extension<TSelf>(Silk.NET.Maths.Vector2D<TSelf>).NegativeInfinity.get -> Silk.NET.Maths.Vector2D<TSelf>
14051405static Silk.NET.Maths.Vector2D.extension<TSelf>(Silk.NET.Maths.Vector2D<TSelf>).NegativeOne.get -> Silk.NET.Maths.Vector2D<TSelf>
14061406static Silk.NET.Maths.Vector2D.extension<TSelf>(Silk.NET.Maths.Vector2D<TSelf>).NegativeZero.get -> Silk.NET.Maths.Vector2D<TSelf>
1407- static Silk.NET.Maths.Vector2D.extension<TSelf>(Silk.NET.Maths.Vector2D<TSelf>).One.get -> Silk.NET.Maths.Vector2D<TSelf>
14081407static Silk.NET.Maths.Vector2D.extension<TSelf>(Silk.NET.Maths.Vector2D<TSelf>).Pi.get -> Silk.NET.Maths.Vector2D<TSelf>
14091408static Silk.NET.Maths.Vector2D.extension<TSelf>(Silk.NET.Maths.Vector2D<TSelf>).PositiveInfinity.get -> Silk.NET.Maths.Vector2D<TSelf>
14101409static Silk.NET.Maths.Vector2D.extension<TSelf>(Silk.NET.Maths.Vector2D<TSelf>).Tau.get -> Silk.NET.Maths.Vector2D<TSelf>
1411- static Silk.NET.Maths.Vector2D.extension<TSelf>(Silk.NET.Maths.Vector2D<TSelf>).Zero.get -> Silk.NET.Maths.Vector2D<TSelf>
14121410static Silk.NET.Maths.Vector2D.Floor<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x) -> Silk.NET.Maths.Vector2D<TSelf>
14131411static Silk.NET.Maths.Vector2D.FloorToInt<T>(Silk.NET.Maths.Vector2D<T> vector) -> Silk.NET.Maths.Vector2D<int>
14141412static Silk.NET.Maths.Vector2D.FusedMultiplyAdd<TSelf>(Silk.NET.Maths.Vector2D<TSelf> left, Silk.NET.Maths.Vector2D<TSelf> right, Silk.NET.Maths.Vector2D<TSelf> addend) -> Silk.NET.Maths.Vector2D<TSelf>
@@ -1426,11 +1424,9 @@ static Silk.NET.Maths.Vector2D.get_NaN<TSelf>() -> Silk.NET.Maths.Vector2D<TSelf
14261424static Silk.NET.Maths.Vector2D.get_NegativeInfinity<TSelf>() -> Silk.NET.Maths.Vector2D<TSelf>
14271425static Silk.NET.Maths.Vector2D.get_NegativeOne<TSelf>() -> Silk.NET.Maths.Vector2D<TSelf>
14281426static Silk.NET.Maths.Vector2D.get_NegativeZero<TSelf>() -> Silk.NET.Maths.Vector2D<TSelf>
1429- static Silk.NET.Maths.Vector2D.get_One<TSelf>() -> Silk.NET.Maths.Vector2D<TSelf>
14301427static Silk.NET.Maths.Vector2D.get_Pi<TSelf>() -> Silk.NET.Maths.Vector2D<TSelf>
14311428static Silk.NET.Maths.Vector2D.get_PositiveInfinity<TSelf>() -> Silk.NET.Maths.Vector2D<TSelf>
14321429static Silk.NET.Maths.Vector2D.get_Tau<TSelf>() -> Silk.NET.Maths.Vector2D<TSelf>
1433- static Silk.NET.Maths.Vector2D.get_Zero<TSelf>() -> Silk.NET.Maths.Vector2D<TSelf>
14341430static Silk.NET.Maths.Vector2D.Hypot<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x, Silk.NET.Maths.Vector2D<TSelf> y) -> Silk.NET.Maths.Vector2D<TSelf>
14351431static Silk.NET.Maths.Vector2D.Hypot<TSelf>(Silk.NET.Maths.Vector2D<TSelf> x, TSelf y) -> Silk.NET.Maths.Vector2D<TSelf>
14361432static Silk.NET.Maths.Vector2D.Ieee754Remainder<TSelf>(Silk.NET.Maths.Vector2D<TSelf> left, Silk.NET.Maths.Vector2D<TSelf> right) -> Silk.NET.Maths.Vector2D<TSelf>
@@ -1655,11 +1651,9 @@ static Silk.NET.Maths.Vector3D.extension<TSelf>(Silk.NET.Maths.Vector3D<TSelf>).
16551651static Silk.NET.Maths.Vector3D.extension<TSelf>(Silk.NET.Maths.Vector3D<TSelf>).NegativeInfinity.get -> Silk.NET.Maths.Vector3D<TSelf>
16561652static Silk.NET.Maths.Vector3D.extension<TSelf>(Silk.NET.Maths.Vector3D<TSelf>).NegativeOne.get -> Silk.NET.Maths.Vector3D<TSelf>
16571653static Silk.NET.Maths.Vector3D.extension<TSelf>(Silk.NET.Maths.Vector3D<TSelf>).NegativeZero.get -> Silk.NET.Maths.Vector3D<TSelf>
1658- static Silk.NET.Maths.Vector3D.extension<TSelf>(Silk.NET.Maths.Vector3D<TSelf>).One.get -> Silk.NET.Maths.Vector3D<TSelf>
16591654static Silk.NET.Maths.Vector3D.extension<TSelf>(Silk.NET.Maths.Vector3D<TSelf>).Pi.get -> Silk.NET.Maths.Vector3D<TSelf>
16601655static Silk.NET.Maths.Vector3D.extension<TSelf>(Silk.NET.Maths.Vector3D<TSelf>).PositiveInfinity.get -> Silk.NET.Maths.Vector3D<TSelf>
16611656static Silk.NET.Maths.Vector3D.extension<TSelf>(Silk.NET.Maths.Vector3D<TSelf>).Tau.get -> Silk.NET.Maths.Vector3D<TSelf>
1662- static Silk.NET.Maths.Vector3D.extension<TSelf>(Silk.NET.Maths.Vector3D<TSelf>).Zero.get -> Silk.NET.Maths.Vector3D<TSelf>
16631657static Silk.NET.Maths.Vector3D.Floor<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x) -> Silk.NET.Maths.Vector3D<TSelf>
16641658static Silk.NET.Maths.Vector3D.FloorToInt<T>(Silk.NET.Maths.Vector3D<T> vector) -> Silk.NET.Maths.Vector3D<int>
16651659static Silk.NET.Maths.Vector3D.FusedMultiplyAdd<TSelf>(Silk.NET.Maths.Vector3D<TSelf> left, Silk.NET.Maths.Vector3D<TSelf> right, Silk.NET.Maths.Vector3D<TSelf> addend) -> Silk.NET.Maths.Vector3D<TSelf>
@@ -1677,11 +1671,9 @@ static Silk.NET.Maths.Vector3D.get_NaN<TSelf>() -> Silk.NET.Maths.Vector3D<TSelf
16771671static Silk.NET.Maths.Vector3D.get_NegativeInfinity<TSelf>() -> Silk.NET.Maths.Vector3D<TSelf>
16781672static Silk.NET.Maths.Vector3D.get_NegativeOne<TSelf>() -> Silk.NET.Maths.Vector3D<TSelf>
16791673static Silk.NET.Maths.Vector3D.get_NegativeZero<TSelf>() -> Silk.NET.Maths.Vector3D<TSelf>
1680- static Silk.NET.Maths.Vector3D.get_One<TSelf>() -> Silk.NET.Maths.Vector3D<TSelf>
16811674static Silk.NET.Maths.Vector3D.get_Pi<TSelf>() -> Silk.NET.Maths.Vector3D<TSelf>
16821675static Silk.NET.Maths.Vector3D.get_PositiveInfinity<TSelf>() -> Silk.NET.Maths.Vector3D<TSelf>
16831676static Silk.NET.Maths.Vector3D.get_Tau<TSelf>() -> Silk.NET.Maths.Vector3D<TSelf>
1684- static Silk.NET.Maths.Vector3D.get_Zero<TSelf>() -> Silk.NET.Maths.Vector3D<TSelf>
16851677static Silk.NET.Maths.Vector3D.Hypot<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x, Silk.NET.Maths.Vector3D<TSelf> y) -> Silk.NET.Maths.Vector3D<TSelf>
16861678static Silk.NET.Maths.Vector3D.Hypot<TSelf>(Silk.NET.Maths.Vector3D<TSelf> x, TSelf y) -> Silk.NET.Maths.Vector3D<TSelf>
16871679static Silk.NET.Maths.Vector3D.Ieee754Remainder<TSelf>(Silk.NET.Maths.Vector3D<TSelf> left, Silk.NET.Maths.Vector3D<TSelf> right) -> Silk.NET.Maths.Vector3D<TSelf>
@@ -1910,11 +1902,9 @@ static Silk.NET.Maths.Vector4D.extension<TSelf>(Silk.NET.Maths.Vector4D<TSelf>).
19101902static Silk.NET.Maths.Vector4D.extension<TSelf>(Silk.NET.Maths.Vector4D<TSelf>).NegativeInfinity.get -> Silk.NET.Maths.Vector4D<TSelf>
19111903static Silk.NET.Maths.Vector4D.extension<TSelf>(Silk.NET.Maths.Vector4D<TSelf>).NegativeOne.get -> Silk.NET.Maths.Vector4D<TSelf>
19121904static Silk.NET.Maths.Vector4D.extension<TSelf>(Silk.NET.Maths.Vector4D<TSelf>).NegativeZero.get -> Silk.NET.Maths.Vector4D<TSelf>
1913- static Silk.NET.Maths.Vector4D.extension<TSelf>(Silk.NET.Maths.Vector4D<TSelf>).One.get -> Silk.NET.Maths.Vector4D<TSelf>
19141905static Silk.NET.Maths.Vector4D.extension<TSelf>(Silk.NET.Maths.Vector4D<TSelf>).Pi.get -> Silk.NET.Maths.Vector4D<TSelf>
19151906static Silk.NET.Maths.Vector4D.extension<TSelf>(Silk.NET.Maths.Vector4D<TSelf>).PositiveInfinity.get -> Silk.NET.Maths.Vector4D<TSelf>
19161907static Silk.NET.Maths.Vector4D.extension<TSelf>(Silk.NET.Maths.Vector4D<TSelf>).Tau.get -> Silk.NET.Maths.Vector4D<TSelf>
1917- static Silk.NET.Maths.Vector4D.extension<TSelf>(Silk.NET.Maths.Vector4D<TSelf>).Zero.get -> Silk.NET.Maths.Vector4D<TSelf>
19181908static Silk.NET.Maths.Vector4D.Floor<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x) -> Silk.NET.Maths.Vector4D<TSelf>
19191909static Silk.NET.Maths.Vector4D.FloorToInt<T>(Silk.NET.Maths.Vector4D<T> vector) -> Silk.NET.Maths.Vector4D<int>
19201910static Silk.NET.Maths.Vector4D.FusedMultiplyAdd<TSelf>(Silk.NET.Maths.Vector4D<TSelf> left, Silk.NET.Maths.Vector4D<TSelf> right, Silk.NET.Maths.Vector4D<TSelf> addend) -> Silk.NET.Maths.Vector4D<TSelf>
@@ -1932,11 +1922,9 @@ static Silk.NET.Maths.Vector4D.get_NaN<TSelf>() -> Silk.NET.Maths.Vector4D<TSelf
19321922static Silk.NET.Maths.Vector4D.get_NegativeInfinity<TSelf>() -> Silk.NET.Maths.Vector4D<TSelf>
19331923static Silk.NET.Maths.Vector4D.get_NegativeOne<TSelf>() -> Silk.NET.Maths.Vector4D<TSelf>
19341924static Silk.NET.Maths.Vector4D.get_NegativeZero<TSelf>() -> Silk.NET.Maths.Vector4D<TSelf>
1935- static Silk.NET.Maths.Vector4D.get_One<TSelf>() -> Silk.NET.Maths.Vector4D<TSelf>
19361925static Silk.NET.Maths.Vector4D.get_Pi<TSelf>() -> Silk.NET.Maths.Vector4D<TSelf>
19371926static Silk.NET.Maths.Vector4D.get_PositiveInfinity<TSelf>() -> Silk.NET.Maths.Vector4D<TSelf>
19381927static Silk.NET.Maths.Vector4D.get_Tau<TSelf>() -> Silk.NET.Maths.Vector4D<TSelf>
1939- static Silk.NET.Maths.Vector4D.get_Zero<TSelf>() -> Silk.NET.Maths.Vector4D<TSelf>
19401928static Silk.NET.Maths.Vector4D.Hypot<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x, Silk.NET.Maths.Vector4D<TSelf> y) -> Silk.NET.Maths.Vector4D<TSelf>
19411929static Silk.NET.Maths.Vector4D.Hypot<TSelf>(Silk.NET.Maths.Vector4D<TSelf> x, TSelf y) -> Silk.NET.Maths.Vector4D<TSelf>
19421930static Silk.NET.Maths.Vector4D.Ieee754Remainder<TSelf>(Silk.NET.Maths.Vector4D<TSelf> left, Silk.NET.Maths.Vector4D<TSelf> right) -> Silk.NET.Maths.Vector4D<TSelf>
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