@@ -510,18 +510,22 @@ Silk.NET.Maths.Plane<T>.Plane(T x, T y, T z, T distance) -> void
510510Silk.NET.Maths.Quaternion<T>
511511Silk.NET.Maths.Quaternion<T>.Angle.get -> T
512512Silk.NET.Maths.Quaternion<T>.As<TOther>() -> Silk.NET.Maths.Quaternion<TOther>
513+ Silk.NET.Maths.Quaternion<T>.Axis -> Silk.NET.Maths.Vector3D<T>
513514Silk.NET.Maths.Quaternion<T>.Equals(Silk.NET.Maths.Quaternion<T> other) -> bool
515+ Silk.NET.Maths.Quaternion<T>.Invert() -> void
514516Silk.NET.Maths.Quaternion<T>.IsIdentity.get -> bool
515- Silk.NET.Maths.Quaternion<T>.Length() -> T
516- Silk.NET.Maths.Quaternion<T>.LengthSquared() -> T
517+ Silk.NET.Maths.Quaternion<T>.Length.get -> T
518+ Silk.NET.Maths.Quaternion<T>.LengthSquared.get -> T
519+ Silk.NET.Maths.Quaternion<T>.Normalize() -> void
517520Silk.NET.Maths.Quaternion<T>.Quaternion() -> void
518- Silk.NET.Maths.Quaternion<T>.Quaternion(Silk.NET.Maths.Vector3D<T> vectorPart, T scalarPart) -> void
521+ Silk.NET.Maths.Quaternion<T>.Quaternion(Silk.NET.Maths.Vector3D<T> axis, T w) -> void
522+ Silk.NET.Maths.Quaternion<T>.Quaternion(Silk.NET.Maths.Vector4D<T> components) -> void
519523Silk.NET.Maths.Quaternion<T>.Quaternion(T x, T y, T z, T w) -> void
520524Silk.NET.Maths.Quaternion<T>.this[int index].get -> T
521525Silk.NET.Maths.Quaternion<T>.W -> T
522- Silk.NET.Maths.Quaternion<T>.X -> T
523- Silk.NET.Maths.Quaternion<T>.Y -> T
524- Silk.NET.Maths.Quaternion<T>.Z -> T
526+ Silk.NET.Maths.Quaternion<T>.X.get -> T
527+ Silk.NET.Maths.Quaternion<T>.Y.get -> T
528+ Silk.NET.Maths.Quaternion<T>.Z.get -> T
525529Silk.NET.Maths.Ray2D<T>
526530Silk.NET.Maths.Ray2D<T>.As<TOther>() -> Silk.NET.Maths.Ray2D<TOther>
527531Silk.NET.Maths.Ray2D<T>.Direction -> Silk.NET.Maths.Vector2D<T>
@@ -1300,25 +1304,20 @@ static Silk.NET.Maths.Plane<T>.explicit operator Silk.NET.Maths.Plane<ushort>(Si
13001304static Silk.NET.Maths.Plane<T>.explicit operator System.Numerics.Plane(Silk.NET.Maths.Plane<T> from) -> System.Numerics.Plane
13011305static Silk.NET.Maths.Plane<T>.operator !=(Silk.NET.Maths.Plane<T> value1, Silk.NET.Maths.Plane<T> value2) -> bool
13021306static Silk.NET.Maths.Plane<T>.operator ==(Silk.NET.Maths.Plane<T> value1, Silk.NET.Maths.Plane<T> value2) -> bool
1303- static Silk.NET.Maths.Quaternion<T>.Add(Silk.NET.Maths.Quaternion<T> value1, Silk.NET.Maths.Quaternion<T> value2) -> Silk.NET.Maths.Quaternion<T>
13041307static Silk.NET.Maths.Quaternion<T>.Concatenate(Silk.NET.Maths.Quaternion<T> value1, Silk.NET.Maths.Quaternion<T> value2) -> Silk.NET.Maths.Quaternion<T>
13051308static Silk.NET.Maths.Quaternion<T>.Conjugate(Silk.NET.Maths.Quaternion<T> value) -> Silk.NET.Maths.Quaternion<T>
13061309static Silk.NET.Maths.Quaternion<T>.CreateFromAxisAngle(Silk.NET.Maths.Vector3D<T> axis, T angle) -> Silk.NET.Maths.Quaternion<T>
13071310static Silk.NET.Maths.Quaternion<T>.CreateFromRotationMatrix(Silk.NET.Maths.Matrix3X3<T> matrix) -> Silk.NET.Maths.Quaternion<T>
13081311static Silk.NET.Maths.Quaternion<T>.CreateFromRotationMatrix(Silk.NET.Maths.Matrix4X4<T> matrix) -> Silk.NET.Maths.Quaternion<T>
13091312static Silk.NET.Maths.Quaternion<T>.CreateFromYawPitchRoll(T yaw, T pitch, T roll) -> Silk.NET.Maths.Quaternion<T>
1310- static Silk.NET.Maths.Quaternion<T>.Divide(Silk.NET.Maths.Quaternion<T> value1, Silk.NET.Maths.Quaternion<T> value2) -> Silk.NET.Maths.Quaternion<T>
13111313static Silk.NET.Maths.Quaternion<T>.Dot(Silk.NET.Maths.Quaternion<T> quaternion1, Silk.NET.Maths.Quaternion<T> quaternion2) -> T
13121314static Silk.NET.Maths.Quaternion<T>.explicit operator Silk.NET.Maths.Quaternion<double>(Silk.NET.Maths.Quaternion<T> from) -> Silk.NET.Maths.Quaternion<double>
13131315static Silk.NET.Maths.Quaternion<T>.explicit operator Silk.NET.Maths.Quaternion<float>(Silk.NET.Maths.Quaternion<T> from) -> Silk.NET.Maths.Quaternion<float>
13141316static Silk.NET.Maths.Quaternion<T>.explicit operator Silk.NET.Maths.Quaternion<System.Half>(Silk.NET.Maths.Quaternion<T> from) -> Silk.NET.Maths.Quaternion<System.Half>
13151317static Silk.NET.Maths.Quaternion<T>.explicit operator System.Numerics.Quaternion(Silk.NET.Maths.Quaternion<T> from) -> System.Numerics.Quaternion
13161318static Silk.NET.Maths.Quaternion<T>.Identity.get -> Silk.NET.Maths.Quaternion<T>
1317- static Silk.NET.Maths.Quaternion<T>.Inverse (Silk.NET.Maths.Quaternion<T> value) -> Silk.NET.Maths.Quaternion<T>
1319+ static Silk.NET.Maths.Quaternion<T>.Invert (Silk.NET.Maths.Quaternion<T> value) -> Silk.NET.Maths.Quaternion<T>
13181320static Silk.NET.Maths.Quaternion<T>.Lerp(Silk.NET.Maths.Quaternion<T> quaternion1, Silk.NET.Maths.Quaternion<T> quaternion2, T amount) -> Silk.NET.Maths.Quaternion<T>
1319- static Silk.NET.Maths.Quaternion<T>.Multiply(Silk.NET.Maths.Quaternion<T> value1, Silk.NET.Maths.Quaternion<T> value2) -> Silk.NET.Maths.Quaternion<T>
1320- static Silk.NET.Maths.Quaternion<T>.Multiply(Silk.NET.Maths.Quaternion<T> value1, T value2) -> Silk.NET.Maths.Quaternion<T>
1321- static Silk.NET.Maths.Quaternion<T>.Negate(Silk.NET.Maths.Quaternion<T> value) -> Silk.NET.Maths.Quaternion<T>
13221321static Silk.NET.Maths.Quaternion<T>.Normalize(Silk.NET.Maths.Quaternion<T> value) -> Silk.NET.Maths.Quaternion<T>
13231322static Silk.NET.Maths.Quaternion<T>.operator !=(Silk.NET.Maths.Quaternion<T> left, Silk.NET.Maths.Quaternion<T> right) -> bool
13241323static Silk.NET.Maths.Quaternion<T>.operator *(Silk.NET.Maths.Quaternion<T> value1, Silk.NET.Maths.Quaternion<T> value2) -> Silk.NET.Maths.Quaternion<T>
@@ -1329,7 +1328,7 @@ static Silk.NET.Maths.Quaternion<T>.operator -(Silk.NET.Maths.Quaternion<T> valu
13291328static Silk.NET.Maths.Quaternion<T>.operator /(Silk.NET.Maths.Quaternion<T> value1, Silk.NET.Maths.Quaternion<T> value2) -> Silk.NET.Maths.Quaternion<T>
13301329static Silk.NET.Maths.Quaternion<T>.operator ==(Silk.NET.Maths.Quaternion<T> left, Silk.NET.Maths.Quaternion<T> right) -> bool
13311330static Silk.NET.Maths.Quaternion<T>.Slerp(Silk.NET.Maths.Quaternion<T> quaternion1, Silk.NET.Maths.Quaternion<T> quaternion2, T amount) -> Silk.NET.Maths.Quaternion<T>
1332- static Silk.NET.Maths.Quaternion<T>.Subtract(Silk.NET.Maths.Quaternion<T> value1, Silk.NET.Maths.Quaternion<T> value2) -> Silk.NET.Maths.Quaternion<T>
1331+ static Silk.NET.Maths.Quaternion<T>.Zero.get -> Silk.NET.Maths.Quaternion<T>
13331332static Silk.NET.Maths.Ray2D<T>.operator !=(Silk.NET.Maths.Ray2D<T> value1, Silk.NET.Maths.Ray2D<T> value2) -> bool
13341333static Silk.NET.Maths.Ray2D<T>.operator ==(Silk.NET.Maths.Ray2D<T> value1, Silk.NET.Maths.Ray2D<T> value2) -> bool
13351334static Silk.NET.Maths.Ray3D<T>.operator !=(Silk.NET.Maths.Ray3D<T> value1, Silk.NET.Maths.Ray3D<T> value2) -> bool
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