mod: AnonymousStrangerOW.TheStrangerTheyAre #255
Replies: 41 comments 28 replies
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wow this mod sucks! |
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they stranger they are |
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Im at a certain point in the mod where I don't know how to avoid _____ and I'd like a lil hint, because waiting only killed four. |
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I'm getting a NullReferenceException at CullGroup.Awake() when I boot up the game with the mod, but the main menu works. What could be the problem? |
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HELP I'M STUCK! - SPOILER I'm stuck at the huge tornado part I don't know how to get in, and I tried from the top area!! ?? |
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There're multiple spots where you can get stuck while being in your suit. For example, chairs and tables, you fall infinitely between them and get jump out. Also the "Extinguish" things are also a stuck hazard! Please clip out these spots!! |
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In my opinion, this mod has the best narrative of any other, it is spectacular, visually it is a 10, in the puzzles it is mediocre, but the visual section, the spectacularity and the "ending", makes it top 3 of all the Outer Wilds mods. (I have not played Forgotten Castaways yet) |
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Wow, this was an insanely cool experience and related to something I was really hoping the Outer Wilds modding community would take on after I finished the game years ago. This one was ambitious and I think you nailed it! Some bugs here and there, but given the scale I think that's fair. Great job Anonymous and those who contributed! |
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Amazing MOD, I am at more of 8 Hrs played and still not finished, really enjoying it! Thank You. I would like to report some glitches that could be fixed in the next update;
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Now playing version 2.3.2 |
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I'm stuck: Click to showI explored the clocked moon and the simulation new area, talked with a code version of scientist, I got to the terraform base after the path in the seed. But it seems it"s not over yet. I explored the terraforming base and I have the doubt I missed something, what I found there was just a tree. Is there a way to go to their terraformed moon?! |
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Te game does not end: |
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Hi, I'm either missing something or having some weird bug. SpoilerWhen trying to enter the Coma hall with no light, and going slowly, I instantly trigger the very first pair every time I try no matter how I try to approach it. Am I missing something or is there a bug going on? |
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You get a hint at 00:53:16 on this video Spoiler
Solution |
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i was almost immersed in the setting & puzzles, thankfully the mod threw in some 2012 internet memes right in my face to take me out of it again. god forbid we ever be genuine with each other |
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one of the best story mod you want to play, thank you anonymous dev <3 |
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Great mod! Very well made. |
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one of the best story mod you want to play, thank you anonymous dev <3 |
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MAJOR SPOILERS INC First of all, as a modder of other games, I know how time consuming and difficult it can be and I really admire the scope of this mod. During the outer wilds half I had no idea what you had done, I just thought the mod would take place in the current game world, so very much hats off to what you managed to create! However although this had some interesting ideas and puzzles, my overall impression while playing this was one of frustration and agitation. Not because of the difficulty, but because I feel you did a great disservice to especially the strangers. The writing of their dialogue was very tame and they all in all got portrayed as huge douchebags. There were a lot of lines scattered everywhere and use of too modern sounding language that completely broke the suspension of disbelief for me, especially the stuff in the ending and stuff like "maybe the eye is saving it's resources by just letting us see our own friends" thing was a huge wtf moment and that along with other stuff gave a huge impression that a lot of misconceptions about vanilla OW were present in the making of this mod While I admire that new music was put in, I don't think much of it fit the atmosphere of the game and it's musical themes that are already established, especially for the strangers. Much of it was not ambient enough and gave more of a stressful vibe than a mysterious one as heard in the base game/dlc, notably the space music and the music on the strangers moon. Lastly, it is riddled with bugs and jank and a lot of uncreative reuse of the vanilla assets. I see how you tried to recreate the moon from the images found in the DLC, but the terrain is squared everywhere and there are no rocks and all kinds of other stuff found within the stranger that they had supposedly harvested for building it. I found some of the puzzles good and especially enjoued the time concept of the distant Enigma, same goes for the bramble trip, although a little shoehorned. TL;DR tho I think this mod would have been a lot better if it had gotten some more time in the oven, especially in the writing and planet layout department. I'm sorry if I sound like an asshole, I just needed to share my frustrating playthrough of this mod |
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Was a really nice mod to do, wasn't expecting it to be this huge |
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Found a mildly annoying softlock. Spoiler: click to revealIn the dreamworld section, in the room that's identical to the Angler's Eye projector house, you can accidentally get wedged between the chair and table. I tried to grab the lantern and got stuck there. You're unable to jump out and have to either save and quit, meditate or wait for the loop to end.One possible fix would be to move the chair. Another would be to put the lantern at a more accessible spot, as to not require jumping on the table. |
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A huge thank you to the creator of this mod. A fantastic story! |
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NO SPOILERS DESCRIPTION: Spoiler-rich part of the comment (SPOILERS)- I've enjoyed the music in other solar system. And the ringed giant, holy shit its beautiful. That solar system was like an escape from the apocalyptic mood in original OW system. Here its just fun exploration which i didn't realize how much i had the demand for after depressing OW system. I think one of the reasons I had such impression is because the music before supernova is actually positive, its like "time to end this on a positive note" kinda music.BUGS:
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loved this mod ty! |
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Is this mod compatible with keyboard ? I've spent two full evening dying from anglerfishes. Since they always guard the nodes, you are always in detection range and end up getting eaten. I have reached only once the signal source (b______ h____) but was never able to leave from it. |
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spoilers but does anyone know how to open the mineral display cases me and a friend are playing this with qsb and we have no idea how to open the case weve explored as much as we can just need a push in the right direction |
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Such a fun mod. There's been many changes from the older comments, and the puzzles are clearly more challenging from then as well. There is so much more than what everyone is talking about. How the heck do I get under the timesplit planet or safely make my way to the sunny side of sizzling sands?? |
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Very cool mod! I couldn't manage to figure out the puzzle of the magenta thing, so I brute-forced it (there were only a few possibilities, so very easy to brute-force), but otherwise really cool! I don't think however that the ending works. I warped and instantly died (and by "instantly" I mean "after the long loading screen with the music glitching out"), which doesn't strike me as intentional |
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were now waiting for eyes of the past |
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W mod, best mod I've played for outer wilds so far. It's basically like a DLC and I had fun |
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mod: AnonymousStrangerOW.TheStrangerTheyAre
a somewhat large story mod that adds onto the story of echoes of the eye (by @AnonymousStrangerOW)
https://outerwildsmods.com/mods/thestrangertheyare/
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