mod: cleric.DeepBramble #263
Replies: 31 comments 63 replies
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Incredible mod Puzzles 10/10 Overall 8/10 |
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so much reading lol. Seems very interesting though. |
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Absolute banger |
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like mister beast would say... IT'S A BANGER |
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I really enjoyed this mod. There's a huge enviroment to explore, a well written story, some clever puzzles, and mostly solid presentation and pacing. I've played almost every story mod, and this was one of the few that came closest to hitting the emotional beats of the original game. If I were to change one thing, I wish the scene where you sit lingered for ten to fifteen seconds or so, I wish I could have sat with that moment for a while and mulled it over. |
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Very good, if a bit poignant mod. One question: Can this mod coexist with "The Stanger They Are"? I ask because... Spoiler warningI have a hunch that it's going to desirable to go to the Eye and play thru the endgame with both mods completed and enabled. |
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I've done most of it and have a clear idea how to end it, but there's still something left to see. Spoilers: For PuzzleHaving trouble with the gas cave and the Gravity Crystal Puzzle. I remembered that something SOMEWHERE mentioned a tool to fix the broken crystals But I can't for the life of me find that text again saying where. Certainly not in ship logs. I get I'm supposed to move the crystals around, to get to other functional crystals, but beyond that I'm stuck. ((And getting dizzy from all the flipping and falling) |
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Great Mod ! Almost perfect if not for one or two details. Il really liked the story with the main plotline and some other little sides story that is very reminiscent of the original games. The puzzles are also very good ! My main critics would be with one of the "reward" that you get at one point which didn't feel like outerwild at all. Where in the original every "reward" is the better understand the world around you by getting knowledge as a player, here there is a very in game reward. DetailsSpoilerThe dictionnary that update the translator to understand the alien language I was also a bit disapointed about the ending where it does't feel that you have any interaction with it and as i have seen in another comment, it would have maybe be better to have the final action be a little longer and maybe having DetailsSsecond spoilerDithylum put his head on our shoulder ? Or something that at least give the feeling that he notice that at the end there is something with him But in the end, it was one of the best outerwild story mod that i played ! So i highly recommand it for the peoples that want to expend their adventure in this fantastic game. |
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I have learned everything I need to end the story. DetailsSpoiler warningvenomous reject - particularly exiting it - and even slower in finding the evil node to be shut down. The last attempt I just got back to the Quantum Hot Shard when the timer expired.But I hope to do it tomorrow and get to the end! |
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Enjoyed this mod so much that I created an account to comment about it here! The puzzles and story were amazing. Especially loved the little love story in the midst of it all . Agree with an earlier comment about allowing us to sit with the ending a little longer, but other than that it was amazing! |
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Great mod. Figuring out the "scroll" gave me the same good "OOOOH" feeling as the Vessel code did in the main game. I'll agree with other commenters. Probably too much dialogue. Also a couple of things that frustrated me. Spoilers.1. The center node entrance to Shattered Hearth doesn't feel like it lines up with the other exit. I ended up just trial and error-ing it every time.
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Wonderful mod. Highly recommend. |
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I absolutely loved this mod, this took the number 1 spot for my favourite story mod personally. Awesome story, awesome puzzles, fantastic through and through. |
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I'm SO tired of searching that i can't even describe it. So, pls, if someone knows PLS answer me Spoiler warningI'm at what i think it is the end of the mod, or close, but for the last 3 hours i couldn't find nor the figure that comes out of the dangerous node nor a way to enter the enzyme lab. Could someone tell me how to do one of them at least?? |
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This mod is absolutely fantastic! ★★★★★ I especially love how the Nomai are portrayed and their efforts, which feel completely true to the original game. The moment when I opened that certain door absolutely blew my mind! Having played all the top-downloaded story mods, this is definitely top-tier quality. I believe the lack of translations might be why it's not getting the attention it deserves. As a Chinese player, I’ve created a Chinese translation using AI tools and manually fixed mistranslations during gameplay. I’d like to share this translation file to help other Chinese players enjoy the mod without struggling with translation apps. While my translation isn’t perfect (I kept most original terms like place/person names), it makes the mod fully playable and understandable. I hope better Chinese translations emerge in the future! |
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太感谢汉化组了( •͈ᴗ⁃͈)ᓂ- - -♡ |
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非常好的mod,音乐也非常的好听,我甚至想写一篇同人文了(♡´∀`♡)(希望作者不要介意我的另一条评论,我本来想留言给汉化组的呜呜呜) |
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谢谢你喜欢!很好的mod和故事,enjoy it!
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Subject:Re: [ow-mods/outerwildsmods.com] mod: cleric.DeepBramble (Discussion#263)
非常感谢汉化组!( •͈ᴗ⁃͈)ᓂ- - -♡
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Just finished, loved it!! Thank you so much for letting me experience Outer Wilds once more ::) |
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Hi, for some reason Im unable to download your mod, neither from here/github, nor from mod manager itself. Other mods are installed just fine but this one gives an error at around 40%. I tried changing provider but the issue remains. Any clues aw to why that happens? Or maybe another source to download like google drive |
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Hello :) |
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SPOILERS AND NOTE FOR DEVELOPER: |
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sorry, the mod is bugged for me unfortunately, when i get through the black hole, the screen becomes pitch black and it remains like this until i exit the game... i can hear the carachter moving during all of this but i can't do anything cause i can't see anything. please fix. |
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Lovely mod- but the ending in the Eye is completely bugged. I watched a playthrough to see if I was missing anything, but no. I can't see any signalscope signal of the Guy. It might be the other mods I have on (ship enhancements, travellers pack) but I didn't miss anything as far as I know. There's an empty space in the circle for the Guy, and the people all say "I think we need everyone here to continue" when there is no one more to collect (as per my signalscope signals, or lack thereof.) |
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One of my favorite story mods. Also, I never realized how cute anglerfish were until this mod. Thank you. |
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such a good mod!!! felt like outer wilds "hard mode" in a sense - while not Hard hard, stuff like navigation had me looking at a lot of mechanics from a new perspective! i personally really liked the amount of dialogue, as well as the tone; it all felt very true to the base game, and i definitely got that same stroke of confusion & wonder. loved it!!!!!!! |
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how does one warp to deep bramble with the vessel? i am unsure how to accomplish this very irresponsible feat? |
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Beautiful work, easily favorite mod I've played. The new area was really mysterious and consistently surprising to explore while also feeling like a natural extension of Dark Bramble as presented in the base game. The standout to me though was the narrative; the characters were all really human and memorable (the romance in particular had me tearing up) and the scenario was really sweet. I'm adopting it as Dark Bramble headcanon because I think its presence makes Outer Wilds even better. (Also props for doing absolutely twisted things with the natyresvfu; I never expected to be so endeared to them!) |
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Oh my goodness...... This was amazing. It was like I was playing an official DLC. 10/10 I loved everything about it ::'( |
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This mod is incredibly good! I loved that the smaller cast of characters we read about helped me to get to know each of them more! Unfortunately, I ran into a couple of bugs in the mod's ending: (Spoilers for mod ending)For some reason, while the Ship Enhancements mod is installed, Ditylum's signal and the bramble seed fail to appear at the Eye, despite your other friends telling you that there's still someone to find, causing a softlock.When I removed the Ship Enhancements mod it worked properly again, although I was unable to translate the text that appears on the small planetoid inside the anglerfish skeleton. The button prompt to take out the translator tool appeared, but it seemed to do nothing, other than changing your crosshair to the translator one until you pull out a different tool. I was able to see what that text was on someone else's playthrough, though. Also, a small question I had, if the planetoids we find in the mod are from planets the Bramble has consumed, then why is there no planetoid for the Icy Planet that used to be in the Outer Wilds system? Is it because it was shattered and flung into space rather than being entirely 'eaten' by the Bramble? |
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mod: cleric.DeepBramble
A 6-8 hour story mod following 4 Nomai who descend deeper into Dark Bramble. (by @coderCleric)
https://outerwildsmods.com/mods/forgottencastaways/
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