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FlowScene.cpp
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670 lines (512 loc) · 14.7 KB
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#include "FlowScene.hpp"
#include <stdexcept>
#include <utility>
#include <QMenu>
#include <QtWidgets/QGraphicsSceneMoveEvent>
#include <QtWidgets/QFileDialog>
#include <QtCore/QByteArray>
#include <QtCore/QBuffer>
#include <QtCore/QDataStream>
#include <QtCore/QFile>
#include <QtCore/QJsonDocument>
#include <QtCore/QJsonObject>
#include <QtCore/QJsonArray>
#include <QtCore/QtGlobal>
#include <QtCore/QDebug>
#include "Node.hpp"
#include "NodeGraphicsObject.hpp"
#include "NodeGraphicsObject.hpp"
#include "ConnectionGraphicsObject.hpp"
#include "Connection.hpp"
#include "FlowView.hpp"
#include "DataModelRegistry.hpp"
using QtNodes::FlowScene;
using QtNodes::Node;
using QtNodes::NodeGraphicsObject;
using QtNodes::Connection;
using QtNodes::DataModelRegistry;
using QtNodes::NodeDataModel;
using QtNodes::PortType;
using QtNodes::PortIndex;
using QtNodes::TypeConverter;
FlowScene::
FlowScene(std::shared_ptr<DataModelRegistry> registry,
QObject * parent)
: QGraphicsScene(parent)
, _registry(std::move(registry))
{
setItemIndexMethod(QGraphicsScene::NoIndex);
// This connection should come first
connect(this, &FlowScene::connectionCreated, this, &FlowScene::setupConnectionSignals);
connect(this, &FlowScene::connectionCreated, this, &FlowScene::sendConnectionCreatedToNodes);
connect(this, &FlowScene::connectionDeleted, this, &FlowScene::sendConnectionDeletedToNodes);
connect(this, &FlowScene::nodeContextMenu , this, &FlowScene::sceneContextMenuEvent);
}
FlowScene::
FlowScene(QObject * parent)
: FlowScene(std::make_shared<DataModelRegistry>(),
parent)
{}
FlowScene::
~FlowScene()
{
clearScene();
}
//------------------------------------------------------------------------------
std::shared_ptr<Connection>
FlowScene::
createConnection(PortType connectedPort,
Node& node,
PortIndex portIndex)
{
auto connection = std::make_shared<Connection>(connectedPort, node, portIndex);
auto cgo = detail::make_unique<ConnectionGraphicsObject>(*this, *connection);
// after this function connection points are set to node port
connection->setGraphicsObject(std::move(cgo));
_connections[connection->id()] = connection;
// Note: this connection isn't truly created yet. It's only partially created.
// Thus, don't send the connectionCreated(...) signal.
connect(connection.get(),
&Connection::connectionCompleted,
this,
[this](Connection const& c) {
connectionCreated(c);
});
return connection;
}
std::shared_ptr<Connection>
FlowScene::
createConnection(Node& nodeIn,
PortIndex portIndexIn,
Node& nodeOut,
PortIndex portIndexOut,
TypeConverter const &converter)
{
auto connection =
std::make_shared<Connection>(nodeIn,
portIndexIn,
nodeOut,
portIndexOut,
converter);
auto cgo = detail::make_unique<ConnectionGraphicsObject>(*this, *connection);
nodeIn.nodeState().setConnection(PortType::In, portIndexIn, *connection);
nodeOut.nodeState().setConnection(PortType::Out, portIndexOut, *connection);
// after this function connection points are set to node port
connection->setGraphicsObject(std::move(cgo));
// trigger data propagation
nodeOut.onDataUpdated(portIndexOut);
_connections[connection->id()] = connection;
connectionCreated(*connection);
return connection;
}
std::shared_ptr<Connection>
FlowScene::
restoreConnection(QJsonObject const &connectionJson)
{
QUuid nodeInId = QUuid(connectionJson["in_id"].toString());
QUuid nodeOutId = QUuid(connectionJson["out_id"].toString());
PortIndex portIndexIn = connectionJson["in_index"].toInt();
PortIndex portIndexOut = connectionJson["out_index"].toInt();
auto nodeIn = _nodes[nodeInId].get();
auto nodeOut = _nodes[nodeOutId].get();
auto getConverter = [&]()
{
QJsonValue converterVal = connectionJson["converter"];
if (!converterVal.isUndefined())
{
QJsonObject converterJson = converterVal.toObject();
NodeDataType inType { converterJson["in"].toObject()["id"].toString(),
converterJson["in"].toObject()["name"].toString() };
NodeDataType outType { converterJson["out"].toObject()["id"].toString(),
converterJson["out"].toObject()["name"].toString() };
auto converter =
registry().getTypeConverter(outType, inType);
if (converter)
return converter;
}
return TypeConverter{};
};
std::shared_ptr<Connection> connection =
createConnection(*nodeIn, portIndexIn,
*nodeOut, portIndexOut,
getConverter());
// Note: the connectionCreated(...) signal has already been sent
// by createConnection(...)
return connection;
}
void
FlowScene::
deleteConnection(Connection& connection)
{
auto it = _connections.find(connection.id());
if (it != _connections.end()) {
connection.removeFromNodes();
_connections.erase(it);
}
}
Node&
FlowScene::
createNode(std::unique_ptr<NodeDataModel> && dataModel)
{
auto node = detail::make_unique<Node>(std::move(dataModel));
auto ngo = detail::make_unique<NodeGraphicsObject>(*this, *node);
node->setGraphicsObject(std::move(ngo));
auto nodePtr = node.get();
_nodes[node->id()] = std::move(node);
nodeCreated(*nodePtr);
return *nodePtr;
}
Node&
FlowScene::
restoreNode(QJsonObject const& nodeJson)
{
QString modelName = nodeJson["model"].toObject()["name"].toString();
auto dataModel = registry().create(modelName);
if (!dataModel)
throw std::logic_error(std::string("No registered model with name ") +
modelName.toLocal8Bit().data());
auto node = detail::make_unique<Node>(std::move(dataModel));
auto ngo = detail::make_unique<NodeGraphicsObject>(*this, *node);
node->setGraphicsObject(std::move(ngo));
node->restore(nodeJson);
auto nodePtr = node.get();
_nodes[node->id()] = std::move(node);
nodeCreated(*nodePtr);
return *nodePtr;
}
void
FlowScene::
removeNode(Node& node)
{
// call signal
nodeDeleted(node);
for(auto portType: {PortType::In,PortType::Out})
{
auto nodeState = node.nodeState();
auto const & nodeEntries = nodeState.getEntries(portType);
for (auto &connections : nodeEntries)
{
for (auto const &pair : connections)
deleteConnection(*pair.second);
}
}
_nodes.erase(node.id());
}
DataModelRegistry&
FlowScene::
registry() const
{
return *_registry;
}
void
FlowScene::
setRegistry(std::shared_ptr<DataModelRegistry> registry)
{
_registry = std::move(registry);
}
void
FlowScene::
iterateOverNodes(std::function<void(Node*)> const & visitor)
{
for (const auto& _node : _nodes)
{
visitor(_node.second.get());
}
}
void
FlowScene::
iterateOverNodeData(std::function<void(NodeDataModel*)> const & visitor)
{
for (const auto& _node : _nodes)
{
visitor(_node.second->nodeDataModel());
}
}
void
FlowScene::
iterateOverNodeDataDependentOrder(std::function<void(NodeDataModel*)> const & visitor)
{
std::set<QUuid> visitedNodesSet;
//A leaf node is a node with no input ports, or all possible input ports empty
auto isNodeLeaf =
[](Node const &node, NodeDataModel const &model)
{
for (unsigned int i = 0; i < model.nPorts(PortType::In); ++i)
{
auto connections = node.nodeState().connections(PortType::In, i);
if (!connections.empty())
{
return false;
}
}
return true;
};
//Iterate over "leaf" nodes
for (auto const &_node : _nodes)
{
auto const &node = _node.second;
auto model = node->nodeDataModel();
if (isNodeLeaf(*node, *model))
{
visitor(model);
visitedNodesSet.insert(node->id());
}
}
auto areNodeInputsVisitedBefore =
[&](Node const &node, NodeDataModel const &model)
{
for (size_t i = 0; i < model.nPorts(PortType::In); ++i)
{
auto connections = node.nodeState().connections(PortType::In, i);
for (auto& conn : connections)
{
if (visitedNodesSet.find(conn.second->getNode(PortType::Out)->id()) == visitedNodesSet.end())
{
return false;
}
}
}
return true;
};
//Iterate over dependent nodes
while (_nodes.size() != visitedNodesSet.size())
{
for (auto const &_node : _nodes)
{
auto const &node = _node.second;
if (visitedNodesSet.find(node->id()) != visitedNodesSet.end())
continue;
auto model = node->nodeDataModel();
if (areNodeInputsVisitedBefore(*node, *model))
{
visitor(model);
visitedNodesSet.insert(node->id());
}
}
}
}
QPointF
FlowScene::
getNodePosition(const Node& node) const
{
return node.nodeGraphicsObject().pos();
}
void
FlowScene::
setNodePosition(Node& node, const QPointF& pos) const
{
node.nodeGraphicsObject().setPos(pos);
node.nodeGraphicsObject().moveConnections();
}
QSizeF
FlowScene::
getNodeSize(const Node& node) const
{
return QSizeF(node.nodeGeometry().width(), node.nodeGeometry().height());
}
std::unordered_map<QUuid, std::unique_ptr<Node> > const &
FlowScene::
nodes() const
{
return _nodes;
}
std::unordered_map<QUuid, std::shared_ptr<Connection> > const &
FlowScene::
connections() const
{
return _connections;
}
std::vector<Node*>
FlowScene::
selectedNodes() const
{
QList<QGraphicsItem*> graphicsItems = selectedItems();
std::vector<Node*> ret;
ret.reserve(graphicsItems.size());
for (QGraphicsItem* item : graphicsItems)
{
auto ngo = qgraphicsitem_cast<NodeGraphicsObject*>(item);
if (ngo != nullptr)
{
ret.push_back(&ngo->node());
}
}
return ret;
}
//------------------------------------------------------------------------------
void
FlowScene::
clearScene()
{
//Manual node cleanup. Simply clearing the holding datastructures doesn't work, the code crashes when
// there are both nodes and connections in the scene. (The data propagation internal logic tries to propagate
// data through already freed connections.)
while (_connections.size() > 0)
{
deleteConnection( *_connections.begin()->second );
}
while (_nodes.size() > 0)
{
removeNode( *_nodes.begin()->second );
}
}
void
FlowScene::
save() const
{
QString fileName =
QFileDialog::getSaveFileName(nullptr,
tr("Open Flow Scene"),
QDir::homePath(),
tr("Flow Scene Files (*.flow)"));
if (!fileName.isEmpty())
{
if (!fileName.endsWith("flow", Qt::CaseInsensitive))
fileName += ".flow";
QFile file(fileName);
if (file.open(QIODevice::WriteOnly))
{
file.write(saveToMemory());
}
}
}
void
FlowScene::
load()
{
clearScene();
//-------------
QString fileName =
QFileDialog::getOpenFileName(nullptr,
tr("Open Flow Scene"),
QDir::homePath(),
tr("Flow Scene Files (*.flow)"));
if (!QFileInfo::exists(fileName))
return;
QFile file(fileName);
if (!file.open(QIODevice::ReadOnly))
return;
QByteArray wholeFile = file.readAll();
loadFromMemory(wholeFile);
}
QByteArray
FlowScene::
saveToMemory() const
{
QJsonObject sceneJson;
QJsonArray nodesJsonArray;
for (auto const & pair : _nodes)
{
auto const &node = pair.second;
nodesJsonArray.append(node->save());
}
sceneJson["nodes"] = nodesJsonArray;
QJsonArray connectionJsonArray;
for (auto const & pair : _connections)
{
auto const &connection = pair.second;
QJsonObject connectionJson = connection->save();
if (!connectionJson.isEmpty())
connectionJsonArray.append(connectionJson);
}
sceneJson["connections"] = connectionJsonArray;
QJsonDocument document(sceneJson);
return document.toJson();
}
void
FlowScene::
loadFromMemory(const QByteArray& data)
{
QJsonObject const jsonDocument = QJsonDocument::fromJson(data).object();
QJsonArray nodesJsonArray = jsonDocument["nodes"].toArray();
for (QJsonValueRef node : nodesJsonArray)
{
restoreNode(node.toObject());
}
QJsonArray connectionJsonArray = jsonDocument["connections"].toArray();
for (QJsonValueRef connection : connectionJsonArray)
{
restoreConnection(connection.toObject());
}
}
void
FlowScene::
setupConnectionSignals(Connection const& c)
{
connect(&c,
&Connection::connectionMadeIncomplete,
this,
&FlowScene::connectionDeleted,
Qt::UniqueConnection);
}
void
FlowScene::
sendConnectionCreatedToNodes(Connection const& c)
{
Node* from = c.getNode(PortType::Out);
Node* to = c.getNode(PortType::In);
Q_ASSERT(from != nullptr);
Q_ASSERT(to != nullptr);
from->nodeDataModel()->outputConnectionCreated(c);
to->nodeDataModel()->inputConnectionCreated(c);
}
void
FlowScene::
sendConnectionDeletedToNodes(Connection const& c)
{
Node* from = c.getNode(PortType::Out);
Node* to = c.getNode(PortType::In);
Q_ASSERT(from != nullptr);
Q_ASSERT(to != nullptr);
from->nodeDataModel()->outputConnectionDeleted(c);
to->nodeDataModel()->inputConnectionDeleted(c);
}
void
FlowScene::
sceneContextMenuEvent(Node &node, const QPointF &pos)
{
QMenu menu;
QAction *embedAction = menu.addAction("Embed");
QAction *deembedAction = menu.addAction("Deembed");
QGraphicsView *v = node.nodeGraphicsObject().scene()->views().first();
QPoint viewP = v->mapFromScene(pos);
QAction *selectedAction = menu.exec( v->viewport()->mapToGlobal(viewP) );
if( selectedAction == embedAction ){
node.nodeGraphicsObject().embedQWidget(true);
}
else if(selectedAction == deembedAction){
node.nodeGraphicsObject().embedQWidget(false);
}
}
//------------------------------------------------------------------------------
namespace QtNodes
{
Node*
locateNodeAt(QPointF scenePoint, FlowScene &scene,
QTransform const & viewTransform)
{
// items under cursor
QList<QGraphicsItem*> items =
scene.items(scenePoint,
Qt::IntersectsItemShape,
Qt::DescendingOrder,
viewTransform);
//// items convertable to NodeGraphicsObject
std::vector<QGraphicsItem*> filteredItems;
std::copy_if(items.begin(),
items.end(),
std::back_inserter(filteredItems),
[] (QGraphicsItem * item)
{
return (dynamic_cast<NodeGraphicsObject*>(item) != nullptr);
});
Node* resultNode = nullptr;
if (!filteredItems.empty())
{
QGraphicsItem* graphicsItem = filteredItems.front();
auto ngo = dynamic_cast<NodeGraphicsObject*>(graphicsItem);
resultNode = &ngo->node();
}
return resultNode;
}
}