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using System.Collections.Concurrent;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Net;
using System.Net.Sockets;
using System.Resources;
using Intersect.Client.Framework.Network;
using Intersect.Configuration;
using Intersect.Network;
using Intersect.Network.Packets;
using Intersect.Utilities;
using Intersect.Client.Core;
using Intersect.Client.General;
using Intersect.Client.Interface.Menu;
using Intersect.Client.Interface.Shared;
using Intersect.Client.Localization;
using Intersect.Core;
using Intersect.Framework.Core;
using Intersect.Network.Packets.Unconnected.Client;
using Intersect.Network.Packets.Unconnected.Server;
using Intersect.Rsa;
using Microsoft.Extensions.Logging;
namespace Intersect.Client.MonoGame.Network;
internal partial class MonoSocket : GameSocket
{
internal static NetworkFactory? NetworkFactory { get; set; }
private static readonly NetworkFactory DefaultNetworkFactory =
(context, parameters, handlePacket, _) =>
{
var config = new NetworkConfiguration(
ClientConfiguration.Instance.Host,
ClientConfiguration.Instance.Port
);
return new ClientNetwork(context, config, parameters)
{
Handler = handlePacket,
};
};
/// <summary>
/// Interval between status pings in ms (e.g. full, bad version, etc.)
/// </summary>
#if DEBUG
private const long ServerStatusPingInterval = 1_000;
#else
private const long ServerStatusPingInterval = 15_000;
#endif
private const string AsymmetricKeyManifestResourceName = "Intersect.Client.network.handshake.bkey.pub";
private IClient? _network;
public override IClient Network
{
get
{
if (_network != default)
{
return _network;
}
using var asymmetricKeyStream =
typeof(MonoSocket).Assembly.GetManifestResourceStream(AsymmetricKeyManifestResourceName);
if (asymmetricKeyStream == default)
{
throw new MissingManifestResourceException(
$"Unable to get manifest resource stream for '{AsymmetricKeyManifestResourceName}'"
);
}
var rsaKey = new RsaKey(asymmetricKeyStream);
var network = (NetworkFactory ?? DefaultNetworkFactory).Invoke(
Context,
rsaKey.Parameters,
AddPacketToQueue,
default
);
network.OnConnected += OnConnected;
network.OnDisconnected += OnDisconnected;
network.OnConnectionDenied += (sender, connectionEventArgs) => OnConnectionFailed(sender, connectionEventArgs, true);
_network = network as IClient;
Debug.Assert(_network != default);
return _network;
}
}
private static readonly ConcurrentQueue<KeyValuePair<IConnection, IPacket>> PacketQueue = new();
private IClientContext Context { get; }
private long _nextServerStatusPing;
private string? _lastHost;
private int? _lastPort;
private IPEndPoint? _lastEndpoint;
private volatile bool _resolvingHost;
private int _ping;
private ServerStatusRequestMetadata? _serverStatusRequestMetadata;
public static MonoSocket Instance { get; private set; } = default!;
internal MonoSocket(IClientContext context)
{
Context = context;
Instance = this;
}
public override bool IsConnected => Network.IsConnected;
public override int Ping => _ping < 0 ? Network.Ping : _ping;
private bool TryResolveEndPoint([NotNullWhen(true)] out IPEndPoint? endPoint)
{
var currentHost = ClientConfiguration.Instance.Host;
if (ClientNetwork.UnresolvableHostNames.Contains(currentHost))
{
endPoint = default;
return false;
}
if (!string.Equals(_lastHost, currentHost))
{
_lastHost = currentHost;
_lastEndpoint = default;
}
var currentPort = ClientConfiguration.Instance.Port;
if (_lastPort != currentPort)
{
_lastPort = currentPort;
_lastEndpoint = default;
}
if (string.IsNullOrWhiteSpace(_lastHost))
{
endPoint = default;
return false;
}
if (_lastEndpoint != default)
{
endPoint = _lastEndpoint;
return true;
}
try
{
var address = Dns.GetHostAddresses(_lastHost).FirstOrDefault();
var port = _lastPort;
if (address == default || !port.HasValue)
{
endPoint = default;
return false;
}
endPoint = new IPEndPoint(address, port.Value);
_lastEndpoint = endPoint;
return true;
}
catch (SocketException socketException)
{
if (socketException.SocketErrorCode != SocketError.HostNotFound)
{
throw;
}
ClientNetwork.UnresolvableHostNames.Add(_lastHost);
Interface.Interface.ShowAlert(Strings.Errors.HostNotFound, alertType: AlertType.Error);
ApplicationContext.Context.Value?.Logger.LogError(socketException, $"Failed to resolve host: '{_lastHost}'");
endPoint = default;
return false;
}
}
public override void Connect(string host, int port)
{
if (!Network.Connect())
{
ApplicationContext.Context.Value?.Logger.LogError("An error occurred while attempting to connect.");
}
}
public override void SendPacket(object packet)
{
if (packet is not IntersectPacket intersectPacket)
{
return;
}
_network?.Send(intersectPacket);
}
public static bool AddPacketToQueue(IConnection connection, IPacket packet)
{
if (packet is AbstractTimedPacket timedPacket)
{
Timing.Global.Synchronize(timedPacket.UTC, timedPacket.Offset);
}
PacketQueue.Enqueue(new KeyValuePair<IConnection, IPacket>(connection, packet));
return true;
}
public override void Update()
{
while (PacketQueue.TryDequeue(out KeyValuePair<IConnection, IPacket> dequeued))
{
OnDataReceived(dequeued.Value);
}
switch (Globals.GameState)
{
case GameStates.InGame:
case GameStates.Error:
case GameStates.Intro:
case GameStates.Loading:
_ping = -1;
break;
case GameStates.Menu:
{
var now = Timing.Global.MillisecondsUtc;
// ReSharper disable once InvertIf
if (_nextServerStatusPing <= now || MainMenu.LastNetworkStatusChangeTime < 0)
{
if (!_resolvingHost)
{
_resolvingHost = true;
Task.Run(
() =>
{
try
{
if (TryResolveEndPoint(out var serverEndpoint))
{
var network = Network;
if (network == default)
{
ApplicationContext.Context.Value?.Logger.LogInformation("No network created to poll for server status.");
}
else
{
ServerStatusRequestMetadata requestMetadata = new()
{
RequestTime = DateTime.UtcNow,
StateToken = Guid.NewGuid(),
};
network.SendUnconnected(
serverEndpoint,
new ServerStatusRequestPacket
{
StateToken = requestMetadata.StateToken.ToByteArray(),
VersionData = SharedConstants.VersionData,
}
);
_serverStatusRequestMetadata = requestMetadata;
}
}
else if (!ClientNetwork.UnresolvableHostNames.Contains(_lastHost))
{
ApplicationContext.Context.Value?.Logger.LogInformation($"Unable to resolve '{_lastHost}:{_lastPort}'");
}
}
catch (Exception exception)
{
ApplicationContext.Context.Value?.Logger.LogError(exception, "Error resolving host");
}
_resolvingHost = false;
}
);
}
if (MainMenu.LastNetworkStatusChangeTime + (int)(ServerStatusPingInterval * 1.5f) < now)
{
MainMenu.SetNetworkStatus(NetworkStatus.Offline);
}
_nextServerStatusPing = now + ServerStatusPingInterval;
}
break;
}
}
}
public override void Disconnect(string reason)
{
Network.Disconnect(reason);
}
public override void Dispose()
{
_network?.Close();
_network?.Dispose();
_network = default;
}
public void NotifyServerStatusResponse(ServerStatusResponsePacket responsePacket)
{
var now = DateTime.UtcNow;
if (_serverStatusRequestMetadata is not {} requestMetadata)
{
return;
}
Guid responseStateToken = new(responsePacket.StateToken);
if (requestMetadata.StateToken != responseStateToken)
{
return;
}
var elapsed = now - requestMetadata.RequestTime;
_ping = (int)elapsed.TotalMilliseconds;
_serverStatusRequestMetadata = null;
}
private record struct ServerStatusRequestMetadata
{
public DateTime RequestTime { get; init; }
public Guid StateToken { get; init; }
}
}