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Copy pathServerStatusRequestPacketHandler.cs
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45 lines (41 loc) · 1.49 KB
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using Intersect.Network;
using Intersect.Network.Packets.Unconnected.Client;
using Intersect.Network.Packets.Unconnected.Server;
namespace Intersect.Server.Networking.UnconnectedPacketHandlers;
[PacketHandler(typeof(ServerStatusRequestPacket))]
public class ServerStatusRequestPacketHandler : AbstractPacketHandler<ServerStatusRequestPacket>
{
public override bool Handle(IPacketSender packetSender, ServerStatusRequestPacket packet)
{
if (!SharedConstants.VersionData.SequenceEqual(packet.VersionData))
{
return packetSender.Send(
new ServerStatusResponsePacket
{
ResponseKey = packet.ResponseKey,
Status = NetworkStatus.VersionMismatch,
StateToken = packet.StateToken,
}
);
}
if (packetSender.Network.ConnectionCount >= Options.Instance.MaxClientConnections)
{
return packetSender.Send(
new ServerStatusResponsePacket
{
ResponseKey = packet.ResponseKey,
Status = NetworkStatus.ServerFull,
StateToken = packet.StateToken,
}
);
}
return packetSender.Send(
new ServerStatusResponsePacket
{
ResponseKey = packet.ResponseKey,
Status = NetworkStatus.Online,
StateToken = packet.StateToken,
}
);
}
}