feat(mod): gate tutorial-prompt nudge on the playground-tutorial.dot app#384
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The post-mod "Next steps" block now shows the (prompt: "start tutorial") nudge in step 2 only when modding playground-tutorial.dot, instead of whenever a quest track was started. The hardcoded domain check lives in its own tutorialPromptHint module so it can be removed in one go.
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E2E Test Pass · ❌ FAILTag:
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What
The post-mod Next steps block prints a step 2 of the form:
Previously the
(prompt: "start tutorial")bracket appeared whenever the user started a quest track. This PR hardcodes it to appear only when moddingplayground-tutorial.dot.How
src/commands/mod/tutorialPromptHint.tsholds the hardcodedplayground-tutorial.dotdomain and exportsshouldShowTutorialPrompt({ domain, startedTutorial })(returns true only for that domain;startedTutorialis accepted but ignored so the call site keeps threading it through).src/commands/mod/index.tsfeedseditWithClaudeStepfromshouldShowTutorialPrompt(...)instead ofstartedTutorial.tutorialPromptHint.test.ts.The hardcode is deliberately isolated so it can be reverted in one step: delete the module + test and pass
startedTutorialstraight toeditWithClaudeStep.Verification
pnpm typecheck,pnpm format:check,pnpm lint:license, and the mod tests all pass. Changeset included.