_parseClient = new ParseClient("myAppId", "http://localhost:1337/parse/", "",
new LateInitializedMutableServiceHub { },
new MetadataMutator
{
EnvironmentData = new EnvironmentData { OSVersion = SystemInfo.operatingSystem, Platform = $"Unity {Application.unityVersion} on {SystemInfo.operatingSystemFamily}", TimeZone = TimeZoneInfo.Local.StandardName },
HostManifestData = new HostManifestData { Name = Application.productName, Identifier = Application.productName, ShortVersion = Application.version, Version = Application.version }
},
new AbsoluteCacheLocationMutator
{
CustomAbsoluteCacheFilePath = $"{Application.persistentDataPath.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}Parse.cache"
}
);
Debug.Log($"{Application.persistentDataPath.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}Parse.cache");
_parseClient.Publicize();
var loginResult = await _parseClient.UserController.LogInAsync(SystemInfo.deviceUniqueIdentifier, SystemInfo.deviceUniqueIdentifier, new LateInitializedMutableServiceHub { }); //login result not null
var currenSession = await _parseClient.GetCurrentSessionAsync(); //currentSession == null
var currentUser = _parseClient.GetCurrentUser();//currentUser == null
New Issue Checklist
Issue Description
After login, the current user is null Unity 2020.3.11
Steps to reproduce
Actual Outcome
var currentUser = _parseClient.GetCurrentUser();//currentUser == null
Expected Outcome
var currentUser = _parseClient.GetCurrentUser();//currentUser != null
Environment
Server
Database
Client