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improve quality in fbo texture
1 parent 2cdb86c commit 37d68a3

1 file changed

Lines changed: 1 addition & 1 deletion

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encoder/src/main/java/com/pedro/encoder/input/gl/render/BaseRenderOffScreen.java

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -77,7 +77,7 @@ protected void initFBO(int width, int height, int[] fboId, int[] rboId, int[] te
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GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT,
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GLES20.GL_RENDERBUFFER, rboId[0]);
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80-
GlUtil.createTextures(1, texId, 0, GLES20.GL_NEAREST, false);
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GlUtil.createTextures(1, texId, 0);
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA,
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GLES20.GL_UNSIGNED_BYTE, null);
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GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,

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