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61 lines (53 loc) · 1.43 KB
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// ===========================================================================
// ConceptualExample.cpp // Null Object Pattern
// ===========================================================================
#include <iostream>
#include <string>
/**
* The base Component class declares common operations
* for both real and null objects.
*/
class AbstractObject
{
public:
virtual std::string operation() const = 0;
};
/**
* Implementation of a real object
*/
class RealObject : public AbstractObject
{
public:
std::string operation() const override {
return std::string{ "computed something!" };
}
};
/**
* Implementation of a null object
*/
class NullObject : public AbstractObject
{
public:
std::string operation() const override {
return {};
}
};
/**
* The client code works with all of the objects via the base interface.
* The function which requires an AbstractObject instance, will not accept null
*/
static void clientCode(const AbstractObject& obj) {
// obj may never be null here
std::string result{ obj.operation() };
std::cout << "RESULT: " << result << std::endl;
}
void test_conceptual_example()
{
RealObject realObject;
clientCode(realObject);
NullObject nullObject;
clientCode(nullObject);
}
// ===========================================================================
// End-of-File
// ===========================================================================