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{"text": "Speaker 0: I think we both know the answer to that.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 1.wav"}
{"text": "Speaker 0: Get here first? The Covenant ships have always been faster. As for tracking us all the way from Reach, at light speed my maneuvering options were limited.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 2.wav"}
{"text": "Speaker 0: Until we decelerated. No one could have missed the hole we tore in subspace.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 3.wav"}
{"text": "Speaker 0: They were waiting for us on the far side of the planet.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 4.wav"}
{"text": "Speaker 0: Our fighters are mopping up the last of their recon picket now, nothing serious.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 5.wav"}
{"text": "Speaker 0: But I've isolated approach signatures from multiple CCS-class battle groups, make it three capital ships per group. And in about ninety seconds they'll be all over us.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 6.wav"}
{"text": "Speaker 0: Everyone sir?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 7.wav"}
{"text": "Speaker 0: Hmmm?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 8.wav"}
{"text": "Speaker 0: I've already begun.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 9.wav"}
{"text": "Speaker 0: A dozen Covenant superior battleships against a single Halcyon-class light cruiser. With those odds I'm content with three… make that four kills.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 24.wav"}
{"text": "Speaker 0: Sleep well?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 25.wav"}
{"text": "Speaker 0: So you did miss me.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 26.wav"}
{"text": "Speaker 0: It must have been one of their boarding parties! I'd guess an anti-matter charge.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 27.wav"}
{"text": "Speaker 0: Captain the cannon was my last offensive option!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 28.wav"}
{"text": "Speaker 0: While you do what? Go down with the ship?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 29.wav"}
{"text": "Speaker 0: With all due respect sir, this war has enough dead heroes.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 30.wav"}
{"text": "Speaker 0: Aye aye sir.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 31.wav"}
{"text": "Speaker 0: The Autumn will continue evasive maneuvers until you initiate a landing sequence. Not that you'll listen, but I'd suggest letting my subroutines handle the final approach.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 32.wav"}
{"text": "Speaker 0: Yank me.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 33.wav"}
{"text": "Speaker 0: Hmmm… Your architecture isn't much different from the Autumn's…", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 34.wav"}
{"text": "Speaker 0: We need to get going Chief. We need to get off this ship before it's completely overrun by Covenant.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 35.wav"}
{"text": "Speaker 0: What the hell are you doing?!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 36.wav"}
{"text": "Speaker 0: Those Marines could use some help Chief! Do what you do best!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 38.wav"}
{"text": "Speaker 0: Keep your head down! There's two of us in here now remember?!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 39.wav"}
{"text": "Speaker 0: They're using our lifeboat airlocks to attach their boarding craft! We go out and they come in… Clever bastards.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 40.wav"}
{"text": "Speaker 0: Covenant! On the landing above us!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 41.wav"}
{"text": "Speaker 0: The lifepods are launching! We should hurry!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 42.wav"}
{"text": "Speaker 0: Warning! Blast doors closing!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 43.wav"}
{"text": "Speaker 0: The Covenant are destroying the lifepods… they really don't want us on that ring…", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 44 - 1.wav"}
{"text": "Speaker 0: We have to use the ship's maintenance access ways. Follow the nav point, it will lead you to an opening.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 44 - 2.wav"}
{"text": "Speaker 0: I'm detecting Covenant movement outside the access ways. Activating motion tracker, let's find a safe exit.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 45.wav"}
{"text": "Speaker 0: They're right on top of us! Let's find another way through!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 46.wav"}
{"text": "Speaker 0: We're too close, we need to find another route.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 47.wav"}
{"text": "Speaker 0: Motion tracker shows all clear.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 48.wav"}
{"text": "Speaker 0: Wait. We need to get through that door, but it's been damaged by an explosion.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 49 - 1.wav"}
{"text": "Speaker 0: Analyzing … The door's control mechanism is offline, but it's taken a lot of damage. You should be able to bash it open with the butt of your weapon.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 49 - 2.wav"}
{"text": "Speaker 0: It looks like the Covenant wanted to catch you napping.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 50.wav"}
{"text": "Speaker 0: The damage to the superstructure is extensive. I don't know how much more abuse the Autumn can take!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 51.wav"}
{"text": "Speaker 0: There's one last lifeboat. Quickly, get aboard before it launches!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 52.wav"}
{"text": "Speaker 0: Now would be a very good time to leave!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 53.wav"}
{"text": "Speaker 0: Look!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 54.wav"}
{"text": "Speaker 0: I knew it! The Autumn's accelerating! Keyes is going in manual!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 55.wav"}
{"text": "Speaker 0: You sure you wouldn't rather take a seat?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 56.wav"}
{"text": "Speaker 0: If I still had fingers, they'd be crossed…", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Pillar of Autumn - 57.wav"}
{"text": "Speaker 0: Chief?! Chief! Can you hear me?!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 2 - 1.wav"}
{"text": "Speaker 0: At last! Are you all right? Can you move?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 2 - 2.wav"}
{"text": "Speaker 0: The others… the impact… There's nothing we can do.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 3.wav"}
{"text": "Speaker 0: I disabled the lifeboat signal beacon to throw off Covenant search teams. Other lifeboats probably made it down too. We should search for survivors.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 4.wav"}
{"text": "Speaker 0: Warning. I've detected multiple Covenant dropships on approach. I recommend moving into those hills. If we're lucky, the Covenant will believe that everyone aboard this lifeboat died in the crash.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 5.wav"}
{"text": "Speaker 0: We should evacuate the area, and find other survivors before Covenant search teams arrive.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 6.wav"}
{"text": "Speaker 0: Warning! We should evacuate the area before Covenant forces arrive.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 7.wav"}
{"text": "Speaker 0: It doesn't look like they saw us, but we should leave before they spot us.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 8.wav"}
{"text": "Speaker 0: Interesting… The ring supports wildlife… The builders must possess incredible terraforming technology.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 9.wav"}
{"text": "Speaker 0: I'm reading thousands of types of flora! The ring's ecosystem is incredibly sophisticated.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 10.wav"}
{"text": "Speaker 0: Alert! Covenant dropship inbound. They must be looking for survivors. I recommend immediate evasion.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 11.wav"}
{"text": "Speaker 0: Alert! Covenant dropship has detected us, here they come!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 12.wav"}
{"text": "Speaker 0: I'm reading a lifeboat beacon over the next hill. We should check to see if there are any survivors.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 13.wav"}
{"text": "Speaker 0: Where are you going? That lifeboat's beacon is our only chance of getting reunited with the rest of the crew, we have to stay with it!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 15.wav"}
{"text": "Speaker 0: We couldn't save them… I recommend that we stay near the beacon and wait for extraction.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 16.wav"}
{"text": "Speaker 0: Look. More lifeboats. They're coming in fast. If those lifeboats make it down, the Covenant are going to be right on top of them.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 19.wav"}
{"text": "Speaker 0: We need that Warthog if we want to get to the other lifeboats in time.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 23.wav"}
{"text": "Speaker 0: Survivors will probably stick close to their emergency beacons. We need to find where the lifeboats landed.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 24.wav"}
{"text": "Speaker 0: This cave is not a natural formation… Someone built it, so it must lead somewhere.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 25.wav"}
{"text": "Speaker 0: I've hacked into the Covenant battle network. They're actually broadcasting tactical data on unencrypted channels… We should show them who they're dealing with… Master Chief, I'm going to use your suit's transcom system to monitor their chatter.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 26.wav"}
{"text": "Speaker 0: There must be some mechanism to cross this chasm. Look for a control panel or switch.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 27.wav"}
{"text": "Speaker 0: There's new traffic on the Covenant battle network… A lot more crew made it off the Autumn than I had predicted. The captain really gave them hell… If we can find Captain Keyes and the other survivors, we have a chance to coordinate an effective resistance.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 28.wav"}
{"text": "Speaker 0: Survivors detected. Marines are concealed in those rocks.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 29.wav"}
{"text": "Speaker 0: Where are you going? We can't abandon those Marines. We need to stay near the RV point until Foe Hammer arrives.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 30.wav"}
{"text": "Speaker 0: Lifeboat detected… No sign of survivors.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 40.wav"}
{"text": "Speaker 0: Maybe they took cover in that structure, let's check it out.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 41.wav"}
{"text": "Speaker 0: We should search the interior of those structures before we leave.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 42.wav"}
{"text": "Speaker 0: We can't leave yet, we need to wait for the dropship.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 1.wav"}
{"text": "Speaker 0: We should secure the area before the dropship arrives.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 3.wav"}
{"text": "Speaker 0: We… didn't rescue any of the Marines… a hundred percent casualties.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 4.wav"}
{"text": "Speaker 0: We shouldn't just leave them there.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 6.wav"}
{"text": "Speaker 0: Where are you going? The dropship is coming here to pick us up.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 7.wav"}
{"text": "Speaker 0: What are you doing? We have to stay with the Marines.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 9.wav"}
{"text": "Speaker 0: They're all dead… We didn't save them.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 10.wav"}
{"text": "Speaker 0: We should make sure the area is clear of Covenant stragglers.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 11.wav"}
{"text": "Speaker 0: There are some Marines hiding in the hills above the structure.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 12.wav"}
{"text": "Speaker 0: I'll call in a dropship to pick them up.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 13.wav"}
{"text": "Speaker 0: We need to stay with the Marines.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 14.wav"}
{"text": "Speaker 0: We should wait here for the dropship.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 15.wav"}
{"text": "Speaker 0: Stop! We need to stay here with the Marines until evac arrives.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 17.wav"}
{"text": "Speaker 0: No survivors Master Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 18.wav"}
{"text": "Speaker 0: Let's make sure there are no Covenant hiding in the area.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 19.wav"}
{"text": "Speaker 0: We need to find the other two lifeboats.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 20.wav"}
{"text": "Speaker 0: The last lifeboat is near the cliff edge.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 21.wav"}
{"text": "Speaker 0: The last lifeboat is near the head of the river.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 22.wav"}
{"text": "Speaker 0: The last lifeboat is in the mountains near a rockslide.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 23.wav"}
{"text": "Speaker 0: I've located the final lifeboat, I'll give you a nav point to the beacon.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 44 - Marine Rescue - 24.wav"}
{"text": "Speaker 0: We read you Echo four nineteen. We have survivors and need immediate dust off.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 45.wav"}
{"text": "Speaker 0: Warning. I've picked up reports that the Covenant has located and secured the Pillar of Autumn's crash site… The good news is the Captain is still alive… The bad news is that the Covenant have captured the entire surviving command crew.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 46 - 1.wav"}
{"text": "Speaker 0: Let's hurry and find the final lifeboat, so we can link up with the rest of the survivors.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 46 - 2.wav"}
{"text": "Speaker 0: New traffic on the Covenant battle net! I've found Captain Keyes! He's being held on a Covenant cruiser, the Truth and Reconciliation, a ship I disabled before we abandoned the Autumn. The Truth and Reconciliation touched down on a desert plateau roughly three hundred kilometers upspin.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 49.wav"}
{"text": "Speaker 0: There's our ride! Get aboard and let's get out of here!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Halo - 50.wav"}
{"text": "Speaker 0: Once we get inside the ship, I should be able to lock onto the tracking signal from Captain Keyes' neural implants.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 2.wav"}
{"text": "Speaker 0: Stick to the higher ground to the right. We should be able to recon the Covenant position without being spotted.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 3.wav"}
{"text": "Speaker 0: I've detected Covenant stationary guns near the next pass. I recommend using your sniper rifle to take out the gunners while I call for Marine support.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 4.wav"}
{"text": "Speaker 0: Alert! A Covenant is making a run for that stationary gun! Take him out!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 7.wav"}
{"text": "Speaker 0: Stop! … Motion tracker shows movement around the next bend.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 8.wav"}
{"text": "Speaker 0: Once we're inside the ship, I can home in on the captain's command neural interface. He'll probably be in or near the ship's brig, which should narrow our search.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 16.wav"}
{"text": "Speaker 0: Chief, let's see if we can find a way to open this door.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 19.wav"}
{"text": "Speaker 0: Wait! That's the locked door down there. The Marines are waiting on the other side. The controls to open it must be somewhere in this room.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 20.wav"}
{"text": "Speaker 0: Alert! Shuttle bay door is closed.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 24.wav"}
{"text": "Speaker 0: We need to move up to the second level and use that control to open the shuttle bay door.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 26.wav"}
{"text": "Speaker 0: \"I'm going to call for reinforcements. There's no sense going in with anything less than full strength.\"", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 27.wav"}
{"text": "Speaker 0: This looks like the ship's command center. The captain's transponder signal is strong we must be close.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 33.wav"}
{"text": "Speaker 0: We must be in the brig. These look like holding cells.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 34.wav"}
{"text": "Speaker 0: There are probably multiple detention stations. The captain must be in one of them we need to keep looking for him.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 35.wav"}
{"text": "Speaker 0: We should head back to the shuttle bay and call for evac.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 39.wav"}
{"text": "Speaker 0: More stealth Elites uncloaking!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 40.wav"}
{"text": "Speaker 0: No! Without the captain… the Covenant have already won…", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 43.wav"}
{"text": "Speaker 0: We made it!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 44.wav"}
{"text": "Speaker 0: Air support is cut off Captain. We need to hold here until she can move in.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Truth and Reconciliation - 47.wav"}
{"text": "Speaker 0: The Covenant believe that what they call the Silent Cartographer, is somewhere under this island. The Cartographer is a map room that will lead us to Halo's control center. The island has multiple structures and installations. One of them, contains the map room.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 1.wav"}
{"text": "Speaker 0: Area secure.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 2.wav"}
{"text": "Speaker 0: Let's go find the map room that will show us the location of Halo's control center.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 3 - 2.wav"}
{"text": "Speaker 0: Okay, let's move out.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 3 - 1.wav"}
{"text": "Speaker 0: There! In the cliff wall! I'll bet the Silent Cartographer is somewhere inside that facility.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 5.wav"}
{"text": "Speaker 0: They're already inside! We have to get in there and stop them! Before they learn the location of the control center.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 6.wav"}
{"text": "Speaker 0: The Covenant are putting up a real fight! The Cartographer must be here!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 7 - 1.wav"}
{"text": "Speaker 0: My analysis indicates that the map room should be at the bottom floor of this facility. Let's keep going inside.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 7 - 2.wav"}
{"text": "Speaker 0: Don't let them lock the doors!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 8.wav"}
{"text": "Speaker 0: Interesting… I underestimated the Covenant's understanding of Halo's subsystems.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 9 - 1.wav"}
{"text": "Speaker 0: They've locked the doors, and we don't have enough firepower to get through them.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 9 - 2.wav"}
{"text": "Speaker 0: We need to find the security override to get this door open.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 12.wav"}
{"text": "Speaker 0: Good. That should open the door that leads into the main shaft.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 13.wav"}
{"text": "Speaker 0: We should now have access to the main facility. Let's find the map room.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 14.wav"}
{"text": "Speaker 0: This isn't the map room… Analyzing… This is a security override station for the main facility, located somewhere else on this island.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 15.wav"}
{"text": "Speaker 0: Shut the system down, so the Covenant won't be able to lock us out.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 16.wav"}
{"text": "Speaker 0: Use the holo panel to shut down the security system.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 17.wav"}
{"text": "Speaker 0: Chief, Bravo twenty two was bringing us some heavy weapons. After I saw we were up against Hunters, I thought you could use them.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 19.wav"}
{"text": "Speaker 0: Let's move down the beach. Keep an eye out for any cargo we can salvage.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 20.wav"}
{"text": "Speaker 0: We'll be in a tight spot if we don't get out of here before additional reinforcements arrive. Let's find that map.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 23.wav"}
{"text": "Speaker 0: There. That holo-panel should activate the map.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 24.wav"}
{"text": "Speaker 0: Analyzing … Halo's control center is located there. That structure appears to be some sort of temple or shrine if I've interpreted this correctly.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 25.wav"}
{"text": "Speaker 0: Interesting. A shrine is an unlikely place to put such a significant installation.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 26.wav"}
{"text": "Speaker 0: It looks like there is a path into the interior of the island.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 29.wav"}
{"text": "Speaker 0: Well, there's the entrance to the security substation, but it looks like we'll have to look for another way up.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Silent Cartographer - 30.wav"}
{"text": "Speaker 0: The Covenant presence here is stronger than I anticipated. They seem to have the entire region secured.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 2.wav"}
{"text": "Speaker 0: Interesting… The weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning… or if the designers wanted the installation to have inclement weather.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 3.wav"}
{"text": "Speaker 0: I didn't think there were any human forces left on this part of the ring.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 4.wav"}
{"text": "Speaker 0: Analyzing… If Halo is a weapon, this entire valley must be the firing mechanism.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 7.wav"}
{"text": "Speaker 0: We should hurry, they can't hold out much longer.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 9.wav"}
{"text": "Speaker 0: I thought the Covenant had eliminated all the Marine forces in this area.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 10.wav"}
{"text": "Speaker 0: The Covenant placed their tanks to defend the entrance to the tunnel.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 12.wav"}
{"text": "Speaker 0: The tunnel door is locked. We need to find the door's controls and open it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 14.wav"}
{"text": "Speaker 0: We need to get up this ridge.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 16.wav"}
{"text": "Speaker 0: Resistance appears to be increasing. We must be close to the control center.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 19.wav"}
{"text": "Speaker 0: Analyzing … This must be the control room… Subtle…", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 20.wav"}
{"text": "Speaker 0: Look! Covenant Banshees. We can use them to fly straight to the control structure. Don't let anyone else touch them.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 21.wav"}
{"text": "Speaker 0: Alert! Covenant forces have secured the Banshees, we'll have to find another way down.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 22.wav"}
{"text": "Speaker 0: The entrance to the control center is at the top of that pyramid structure. Bring me up there and I should be able to get us inside.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 23.wav"}
{"text": "Speaker 0: We should commandeer one of those Ghosts. We're going to need the firepower.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 24.wav"}
{"text": "Speaker 0: Scanning … Covenant forces in the vicinity have been eliminated. Let's move on to Halo's control center.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 25.wav"}
{"text": "Speaker 0: The entrance to the control center is located at the top of the pyramid. Let's get up there.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 26.wav"}
{"text": "Speaker 0: This is it, Halo's control center.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 27.wav"}
{"text": "Speaker 0: That terminal, try there.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 28.wav"}
{"text": "Speaker 0: Never. Been. Better!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 29.wav"}
{"text": "Speaker 0: You can't imagine the wealth of information. The knowledge, so much, so fast! It's glorious!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 30.wav"}
{"text": "Speaker 0: What are you talking about?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 31.wav"}
{"text": "Speaker 0: This ring isn't a cudgel, you barbarian, it's something else… Something much more important.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 32.wav"}
{"text": "Speaker 0: The Covenant were right… This ring… it's Forerunner… Give me a second to access … Yes, the Forerunner built this place. What they called a fortress world, in order to—… Wait… No that can't be.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 33.wav"}
{"text": "Speaker 0: Oh.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 34.wav"}
{"text": "Speaker 0: Those Covenant fools, they must have known, there must have been signs!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 35.wav"}
{"text": "Speaker 0: The Covenant found something. Buried in this ring, something horrible, and now… they're afraid.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 36.wav"}
{"text": "Speaker 0: The Captain! We've got to stop the Captain!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 37.wav"}
{"text": "Speaker 0: The weapons cache he's looking for, it's not really— we can't let him get inside!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 38.wav"}
{"text": "Speaker 0: There's no time! Get out of here! Find Keyes! Stop him!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 39.wav"}
{"text": "Speaker 0: Before it's too late!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Assault on the Control Room - 40.wav"}
{"text": "Speaker 0: Oh, really?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 1.wav"}
{"text": "Speaker 0: I've spent the last twelve hours cooped up in here watching you toady about! Helping that thing get set to slit our throats!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 2.wav"}
{"text": "Speaker 0: Oh! I didn't realize! He's your pal, is he? Your chum?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 3 - PERFECT SARCASM.wav"}
{"text": "Speaker 0: Do you have any idea what that bastard almost made you do?!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 4.wav"}
{"text": "Speaker 0: You mean this?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 5.wav"}
{"text": "Speaker 0: Sod off!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 6.wav"}
{"text": "Speaker 0: You sure that's a good idea?!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 7.wav"}
{"text": "Speaker 0: Do what?! I have the Index. You can just float and sputter!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 8.wav"}
{"text": "Speaker 0: You have no idea how this ring works, do you? Why the Forerunners built it? Halo doesn't kill Flood, it kills their food.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 9.wav"}
{"text": "Speaker 0: Humans, Covenant, whatever. We're all equally… edible. The only way to stop the Flood is to starve them to death.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 10.wav"}
{"text": "Speaker 0: And that's exactly what Halo is designed to do, wipe the galaxy clean of all sentient life!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 11.wav"}
{"text": "Speaker 0: You don't believe me? Ask. Him.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 12.wav"}
{"text": "Speaker 0: Left out that little detail, did he?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 13.wav"}
{"text": "Speaker 0: Chief, I'm picking up movement.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 14.wav"}
{"text": "Speaker 0: We need to go, Right. Now.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 15.wav"}
{"text": "Speaker 0: Get. Us. Out. Of here.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 16.wav"}
{"text": "Speaker 0: Look out!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 17.wav"}
{"text": "Speaker 0: We can't let the monitor activate Halo. We have to stop him, we have to destroy Halo.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 18.wav"}
{"text": "Speaker 0: According to my analysis of the available data, I believe the best course of action is somewhat… risky.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 19a.wav"}
{"text": "Speaker 0: An explosion of sufficient size will help destabilize the ring, and will cut through a number of primary systems. We need to trigger a detonation on a large scale, however. A starship's fusion reactors going critical, would do the job…", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 19b.wav"}
{"text": "Speaker 0: I'm going to search what's left of the Covenant battle net, and see if I can locate the Pillar of Autumn's crash site. If the ship's fusion reactors are still relatively intact, we can use them to destroy Halo.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 20.wav"}
{"text": "Speaker 0: I haven't located the crash site yet, but we need to buy some time, in case the monitor, or his sentinels, find a way to activate Halo's final weapon, without the Index.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 21.wav"}
{"text": "Speaker 0: The machinery in these canyons are Halo's primary firing mechanisms. They consist of three phase pulse generators that amplify Halo's signal, and allow it to fire deep into space. The power levels are enormous. I can't even begin to calculate the pulse's range.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 22.wav"}
{"text": "Speaker 0: So, if we damage or destroy these generators, the monitor will need to repair them before Halo can be used. That should buy us some time.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 23.wav"}
{"text": "Speaker 0: I'm marking the location of the nearest pulse generator with a nav point. We need to move in and neutralize the device.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 24.wav"}
{"text": "Speaker 0: Wait. We should commandeer one of those Banshees. We'll need it to reach the pulse generator in time.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 25.wav"}
{"text": "Speaker 0: Good. Let's get moving. The nav point marks our target.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 26.wav"}
{"text": "Speaker 0: That's the pulse generator. The center core is the signal amplifier. That's what we need to shut down.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 27.wav"}
{"text": "Speaker 0: We need to interrupt the pulse generator's energy stream. I've adjusted your shield system so that it will deliver an EMP burst to disrupt the generator, but you'll need to walk into the beam to trigger it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 28.wav"}
{"text": "Speaker 0: The EMP blast should neutralize the generator, but it will also drain your shields and leave you vulnerable until they recharge.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 29.wav"}
{"text": "Speaker 0: Objective accomplished. The pulse generator has overloaded. Scanning … The generator's central core is offline, well done.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 30.wav"}
{"text": "Speaker 0: The second pulse generator is located in the adjacent canyon. Move out, and I'll mark the target with a nav point when we get closer.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 31.wav"}
{"text": "Speaker 0: Head through that door. That's the way to the next canyon.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 32.wav"}
{"text": "Speaker 0: Okay, let's take care of the next pulse generator.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 33.wav"}
{"text": "Speaker 0: Wait! We haven't destroyed the pulse generator yet. Find a Banshee, and fly to the location marked by the nav point.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 34.wav"}
{"text": "Speaker 0: That did it! The pulse generator overloaded, one more to go.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 35.wav"}
{"text": "Speaker 0: I've located the Pillar of Autumn. She put down twelve hundred kilometers up spin. Energy readings show her fusion reactors are still powered up.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 36.wav"}
{"text": "Speaker 0: The systems on the Pillar of Autumn have fail-safes even I can't override without authorization from the Captain. We'll need to find him, or his neural implants, to start the fusion core detonation.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 37.wav"}
{"text": "Speaker 0: One target remaining. Let's take care of the final pulse generator.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 38.wav"}
{"text": "Speaker 0: That tunnel leads to the next section of canyon. The final pulse generator we need to destroy is through there.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 39.wav"}
{"text": "Speaker 0: Final target neutralized. Let's get out of here!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 40.wav"}
{"text": "Speaker 0: No, that'll take too long.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 41.wav"}
{"text": "Speaker 0: There's a teleportation grid that runs throughout Halo, that's how the monitor moves about so quickly.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 42.wav"}
{"text": "Speaker 0: I learned how to tap into the grid when I was in the control center. Unfortunately, each jump requires a rather consequential expenditure of energy.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 43.wav"}
{"text": "Speaker 0: But I'm pretty sure I can pull it from your suit without permanently damaging your shields.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 44.wav"}
{"text": "Speaker 0: Needless to say, I think we should only try this once.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Two Betrayals - 45.wav"}
{"text": "Speaker 0: The Covenant network is absolute chaos… From what I've been able to piece together, their leadership ordered all ships to abandon Halo when they found the Flood, but they were too late.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 1.wav"}
{"text": "Speaker 0: The Flood overwhelmed this cruiser and disabled it. The Covenant are terrified the Flood will repair the ship and use it to escape from Halo! They've sent in a strike team to neutralize the Flood and repair the ship for immediate departure.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 2.wav"}
{"text": "Speaker 0: I've got a good lock on Captain Keyes' CNI transponder signal! He's alive! And the implants are intact! There's some interference from the cruiser's damaged reactor. I'll bring us in as close as I can.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 3.wav"}
{"text": "Speaker 0: Oh! I see! The coordinate data needs to be—", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 4.wav"}
{"text": "Speaker 0: Right. Sorry.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 5.wav"}
{"text": "Speaker 0: Captain?! Captain?! I've lost him.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 5-5.wav"}
{"text": "Speaker 0: I can read the Captain's CNI transponder. He's in the control room… but I'm not detecting any human life signs.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 6.wav"}
{"text": "Speaker 0: The damage caused by the crash and the Flood, have sealed off all nearby access ways to the control room. We should find another way in.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 7.wav"}
{"text": "Speaker 0: Analyzing damage … This hole was caused by some kind of explosive. Very powerful if it tore through the ship's hull… All I detect down there are pools of coolant. We should continue our search somewhere else.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 8.wav"}
{"text": "Speaker 0: There's so many I can't track them all!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 9.wav"}
{"text": "Speaker 0: Warning! Threat level increasing! … That jump into the coolant is looking better all the time, Chief. Trust me, it's deep enough to cushion our fall.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 10.wav"}
{"text": "Speaker 0: Warning! Threat level increasing!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 11.wav"}
{"text": "Speaker 0: That jump into the coolant is looking better all the time Chief!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 12.wav"}
{"text": "Speaker 0: Trust me it's deep enough to cushion our fall!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 13.wav"}
{"text": "Speaker 0: Chief! We need to jump now!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 14.wav"}
{"text": "Speaker 0: Let's get out of here and find another way back aboard the ship!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 15.wav"}
{"text": "Speaker 0: The crash did more damage than I suspected. Analyzing … Coolant leakage rate is significant, the ship's reactor should already have gone critical.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 16.wav"}
{"text": "Speaker 0: We should head this way, towards the ship's gravity lift.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 17.wav"}
{"text": "Speaker 0: Wait. The Covenant and Flood are attacking each other. I recommend we wait until they've worn each other down. Then we'll only have to deal with the stragglers.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 18.wav"}
{"text": "Speaker 0: Power source detected. There's the gravity lift … It's still operational… That's our way back in!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 19.wav"}
{"text": "Speaker 0: We should be able to get into the ship's control room from here.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 20.wav"}
{"text": "Speaker 0: The Covenant battle net is a mess! I can't access the ship's schematics. My records indicate that a shuttle bay should be… here.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 21.wav"}
{"text": "Speaker 0: Look, in the corners. The Flood are gathering bodies here.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 22.wav"}
{"text": "Speaker 0: Looks like another shuttle bay. We should be able to reach the control room from the third level.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 23.wav"}
{"text": "Speaker 0: The control room should be this way.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 24.wav"}
{"text": "Speaker 0: He's delirious! In pain! We have to find him!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 27.wav"}
{"text": "Speaker 0: The Captain! His vitals are fading! Please Chief, hurry!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 28.wav"}
{"text": "Speaker 0: No human life signs detected. The Captain… he's one of them!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 29.wav"}
{"text": "Speaker 0: We can't let the Flood get off this ring! You know what he'd expect!—", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 30.wav"}
{"text": "Speaker 0: …What he'd want us to do.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 31.wav"}
{"text": "Speaker 0: It's done. I have the code… we should go.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 32.wav"}
{"text": "Speaker 0: We need to get back to the Pillar of Autumn. Let's go back to the shuttle bay and find a ride.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 33.wav"}
{"text": "Speaker 0: Perfect. Grab one of the escort Banshees, and we'll use it to return to the Pillar of Autumn.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Keyes - 34.wav"}
{"text": "Speaker 0: This thing is falling apart!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 1.wav"}
{"text": "Speaker 0: We're not going to make it!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 2.wav"}
{"text": "Speaker 0: Pull up! Pull up!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 3.wav"}
{"text": "Speaker 0: You did that on purpose, didn't you?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 4.wav"}
{"text": "Speaker 0: We need to get to the bridge. From there, we can use the Captain's neural implants to initiate an overload of the ship's fusion engines. The explosion should damage enough systems below it to destroy the ring.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 5.wav"}
{"text": "Speaker 0: The bridge. We made it, let's get to work.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 6.wav"}
{"text": "Speaker 0: I need you to upload me into the control systems. The terminal is located next to the main view screen.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 7.wav"}
{"text": "Speaker 0: Warning! Sentinels are attacking!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 8.wav"}
{"text": "Speaker 0: Chief, we need to get to the engine room. That's the only other place where the monitor can override the self-destruct sequence.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 9.wav"}
{"text": "Speaker 0: Transfer me back to your suit. We need to go!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 10.wav"}
{"text": "Speaker 0: Chief, get me out of this terminal!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 11.wav"}
{"text": "Speaker 0: The ship was heavily damaged when it crashed. Head to the cryo chamber. We should be able to get to the engine room through there.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 12.wav"}
{"text": "Speaker 0: Engine room located. We're here.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 13.wav"}
{"text": "Speaker 0: Alert! The monitor has disabled all command access. We can't restart the countdown. The only remaining option is to detonate the ship's fusion reactors. That should do enough damage to destroy Halo.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 14.wav"}
{"text": "Speaker 0: Don't worry, I have access to all of the reactor schematics and procedures. I'll walk you through it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 15.wav"}
{"text": "Speaker 0: First we need to pull back the exhaust couplings. That will expose a shaft that leads to the primary fusion drive core.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 16.wav"}
{"text": "Speaker 0: Good! Step one complete! We have a straight shot into the fusion reactor!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 17.wav"}
{"text": "Speaker 0: We need a catalyst explosion to destabilize the magnetic containment field surrounding the fusion cells.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 18.wav"}
{"text": "Speaker 0: Use an explosive. I recommend a grenade or rocket. If you run out of explosives, there is an armory station located near the engine room's entrance.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 19.wav"}
{"text": "Speaker 0: Analyzing … Fusion reactor number one destabilizing. Use explosives on the other three reactors. That should be enough to trigger a wildcat explosion of the engines.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 20.wav"}
{"text": "Speaker 0: Keep it up! Only one more fusion reactor to go!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 21.wav"}
{"text": "Speaker 0: That did it! The engine's gone critical! Based on the current rate of decay, we should have fifteen minutes to get off the ship.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 22.wav"}
{"text": "Speaker 0: We don't have much time! We should move outside and signal for evac. Accessing schematics … There's a service lift at the top of the engine room. It leads to a Class-seven service corridor, that runs along the ship's dorsal structure. Hurry!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 23.wav"}
{"text": "Speaker 0: Analyzing … We have seven minutes before the fusion drives detonate. We need to evac now!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 27.wav"}
{"text": "Speaker 0: Analyzing … We have six minutes before the fusion drives detonate. We need to evac now!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 28.wav"}
{"text": "Speaker 0: Analyzing … We have five minutes before the fusion drives detonate. We need to evac now!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 29.wav"}
{"text": "Speaker 0: Activating final countdown timer! When it reaches zero, the engines will detonate. The explosion will generate a temperature of almost one hundred million degrees. Don't be here, when it blows.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 30.wav"}
{"text": "Speaker 0: Alert! Our RV point with Foehammer is further towards the ship's bow than our current position! Use a Warthog to reach the extraction point or we'll never make it in time!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 31.wav"}
{"text": "Speaker 0: We can't make it on foot! We need a vehicle!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 32.wav"}
{"text": "Speaker 0: Alert. We need to keep moving. Get back in the Warthog.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 33.wav"}
{"text": "Speaker 0: Turn around. You're driving the wrong way.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 34.wav"}
{"text": "Speaker 0: Stop! Chief, we need to go the other direction.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 35.wav"}
{"text": "Speaker 0: Wait, stop! This is where Foehammer is coming to pick us up. Hold position here.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 36.wav"}
{"text": "Speaker 0: I leave home for a few days and look what happens. This won't take long.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 37.wav"}
{"text": "Speaker 0: There. That should give us enough time to make it to a lifeboat and put some distance between ourselves and Halo before the detonation.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 38.wav"}
{"text": "Speaker 0: Oh, hell.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 39.wav"}
{"text": "Speaker 0: He's in my data arrays, a local tap!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 40.wav"}
{"text": "Speaker 0: He stopped the self-destruct sequence.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 41.wav"}
{"text": "Speaker 0: At least I still have control over the comm channels.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 42.wav"}
{"text": "Speaker 0: I'm detecting taps throughout the ship, Sentinels most likely, as for the monitor… He's in engineering. He must be trying to take the core offline. Even if I could get the countdown restarted… I don't know what to do.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 43.wav"}
{"text": "Speaker 0: Echo four nineteen! … She's gone. Calculating alternative escape route … Ship's inventory shows one Longsword fighter is still docked in Launch Bay 7! If we move now we can make it!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 46.wav"}
{"text": "Speaker 0: Chief! Up ahead, there's a gap in the trench! At top speed we should be able to clear it!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 47.wav"}
{"text": "Speaker 0: That's the ship! MOVE! WE NEED TO GET ABOARD NOW!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 48.wav"}
{"text": "Speaker 0: Not much, a well-placed grenade perhaps, but why—", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 51.wav"}
{"text": "Speaker 0: Okay I'm coming with you.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 52.wav"}
{"text": "Speaker 0: Chief, Sentinels.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 53.wav"}
{"text": "Speaker 0: We're cutting it close.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 54.wav"}
{"text": "Speaker 0: Shut them down. We'll need them later.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 55.wav"}
{"text": "Speaker 0: Fancy a look?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 56.wav"}
{"text": "Speaker 0: Scanning… Just dust and echoes… We're all that's left.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 57.wav"}
{"text": "Speaker 0: We did what we had to do, for Earth. An entire Covenant armada obliterated! And the Flood! … We had no choice.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 58.wav"}
{"text": "Speaker 0: Halo. It's finished.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Maw - 59.wav"}
{"text": "Speaker 0: Another whisper sir, near Io. We have probes en route.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 1.wav"}
{"text": "Speaker 0: You look nice.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 2.wav"}
{"text": "Speaker 0: Slipspace ruptures directly off our battle cluster.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 3.wav"}
{"text": "Speaker 0: Fifteen Covenant capital ships holding position just outside the kill zone.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 4.wav"}
{"text": "Speaker 0: Gladly.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 5.wav"}
{"text": "Speaker 0: Malta, what is your status? Over.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 6.wav"}
{"text": "Speaker 0: That explosion came from inside the Athens, same as the Malta. The Covenant must have brought something with them. A bomb.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 7.wav"}
{"text": "Speaker 0: Sir, boarders have breached the fire control center. They have a bomb.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 8.wav"}
{"text": "Speaker 0: Yes but I'll need the Chief's help to make contact with the detonator.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 9.wav"}
{"text": "Speaker 0: Registering all hostile vessels inside the kill zone. Thirteen cruisers, two assault carriers. I'm going loud!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 10.wav"}
{"text": "Speaker 0: The first carrier completely ignored us, sir. Blew through the Malta's debris field and headed straight for Earth!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 11.wav"}
{"text": "Speaker 0: There isn't much time, Chief! Hurry!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 12.wav"}
{"text": "Speaker 0: Chief, we don't have much time.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 13.wav"}
{"text": "Speaker 0: Not a lot of time on the clock, Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 14.wav"}
{"text": "Speaker 0: Where are you? The bomb is right here!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 15.wav"}
{"text": "Speaker 0: Clock's ticking Chief, get down here!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 16.wav"}
{"text": "Speaker 0: Chief! Over here, next to the bomb!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 17.wav"}
{"text": "Speaker 0: Ask yourself this question. Is what I'm doing right now, helping Cortana keep this station from blowing into tiny tiny bits?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 18 - Amazing.wav"}
{"text": "Speaker 0: Just a friendly reminder. Bomb.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 19 - Amazing.wav"}
{"text": "Speaker 0: If this thing goes off, I am never talking to you again.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 20 - Amazing.wav"}
{"text": "Speaker 0: Just so you know, there are quite a few Elites guarding the bomb, you may need to get creative.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 21.wav"}
{"text": "Speaker 0: Me. Inside your head. Now.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 22 - Amazing.wav"}
{"text": "Speaker 0: You don't wanna know.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 23 - Amazing.wav"}
{"text": "Speaker 0: I know what you're thinking, and it's crazy.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 24 - Amazing.wav"}
{"text": "Speaker 0: Unfortunately for us both.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 25 - Amazing.wav"}
{"text": "Speaker 0: I like crazy.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 26 - Amazing.wav"}
{"text": "Speaker 0: Just one question… What if you miss?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 27 - Amazing.wav"}
{"text": "Speaker 0: Unfortunately for us both… I like crazy.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cairo Station - 99 - Amazing.wav"}
{"text": "Speaker 0: The message just repeats. Regret, regret, regret.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 1.wav"}
{"text": "Speaker 0: Regret is a name, Sergeant. The name of one of the Covenant's religious leaders, a prophet.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 3.wav"}
{"text": "Speaker 0: He's on that carrier, and he's calling for help.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 4.wav"}
{"text": "Speaker 0: The highest concentration of Covenant troops is directly below the carrier. I don't think they want you to get on board.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 5.wav"}
{"text": "Speaker 0: That bridge is the most direct route to the city center.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 6.wav"}
{"text": "Speaker 0: I've been analyzing the Covenant tactical chatter. They're surprised, confused. I don't think they expected us to be here. Not you and me, all of us. Humanity, on Earth.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 7.wav"}
{"text": "Speaker 0: Odd, I know, but it does help explain why they came here with such a small fleet.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 8.wav"}
{"text": "Speaker 0: Second squad, this is Cortana. What is your status? Over.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 9.wav"}
{"text": "Speaker 0: Find a hole, stay put. We'll come to you.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 10.wav"}
{"text": "Speaker 0: Uh oh.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 11.wav"}
{"text": "Speaker 0: Hunters.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 12.wav"}
{"text": "Speaker 0: Their armor's too tough Chief, aim for the gaps.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 13.wav"}
{"text": "Speaker 0: You just killed the female, and her mate isn't too happy.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 14.wav"}
{"text": "Speaker 0: Careful Chief. That Shadow's gun packs a punch.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 15.wav"}
{"text": "Speaker 0: Cut the chatter! We got trouble.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 16.wav"}
{"text": "Speaker 0: Perfect. The Covenant have already cleared away inside.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 17.wav"}
{"text": "Speaker 0: This tunnel links up to the bridge. It's full of rats, if you know what I mean. But it beats swimming.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 18.wav"}
{"text": "Speaker 0: The Covenant must be trying to regroup. Don't let them.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 19.wav"}
{"text": "Speaker 0: You'd think they'd notice you're in a tank.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 20.wav"}
{"text": "Speaker 0: That's quite a welcome party.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 21.wav"}
{"text": "Speaker 0: Your armor is watertight and your air supply is maxed. Unless you've eaten recently, you're free to go into the pool.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 22.wav"}
{"text": "Speaker 0: If you crouch, the water's deep enough that they won't be able to see you.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 23.wav"}
{"text": "Speaker 0: I don't think it saw us. That, or it doesn't think you're a threat.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 24.wav"}
{"text": "Speaker 0: Its armor is too thick, even for a Gauss rifle. We'll have to do this the old-fashioned way Chief. Tear it apart from the inside out.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 25.wav"}
{"text": "Speaker 0: There are a number of Marines trapped in that building, Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 26.wav"}
{"text": "Speaker 0: Concentrate on the Wraiths. They're the biggest threat.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 27.wav"}
{"text": "Speaker 0: Who's in charge now Corporal?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 28.wav"}
{"text": "Speaker 0: It and all the rest of the Covenant in the city center. If they reinforce the gravity lift, we'll never get inside that ship.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 29.wav"}
{"text": "Speaker 0: Let's go, Johnson and the others need our help.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 30.wav"}
{"text": "Speaker 0: There's a Marine command post in that building. We'll need to help them deal with that Scarab.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 31.wav"}
{"text": "Speaker 0: We need to link up with those Marines, Chief, head for their command post.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 32.wav"}
{"text": "Speaker 0: Chief, you're going to have to board the Scarab.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 33.wav"}
{"text": "Speaker 0: It can't go any further this way. We have it trapped.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 34.wav"}
{"text": "Speaker 0: We can't do anything more to that Scarab from here, we need to get inside it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 35.wav"}
{"text": "Speaker 0: Careful Chief. That Elite was an Ultra, and those pilots are no pushovers either.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 36.wav"}
{"text": "Speaker 0: You all right Chief?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 37.wav"}
{"text": "Speaker 0: Blink if you can hear me, Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 38.wav"}
{"text": "Speaker 0: Talk to me. Should I start CPR? What's going on?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 39.wav"}
{"text": "Speaker 0: Thanks for the tank. He never gets me anything.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Outskirts & Metropolis - 41.wav"}
{"text": "Speaker 0: The Covenant fleet has launched multiple waves of Phantoms. Too many for me to track, we don't have much time.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 0.wav"}
{"text": "Speaker 0: We're fine.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 1.wav"}
{"text": "Speaker 0: That. Is another Halo.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 2.wav"}
{"text": "Speaker 0: It is. If activated, this ring will cause destruction on a galactic scale.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 3.wav"}
{"text": "Speaker 0: Yes ma'am.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 4.wav"}
{"text": "Speaker 0: Hang on to your helmet!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 5.wav"}
{"text": "Speaker 0: Mind the bump.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 6.wav"}
{"text": "Speaker 0: Could we possibly make any more noise?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 7 - AMAZING.wav"}
{"text": "Speaker 0: I guess so.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 8 - AMAZING.wav"}
{"text": "Speaker 0: I saw it too. It looked like a temple.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 9.wav"}
{"text": "Speaker 0: If I were a megalomaniac, and I'm not, that's where I'd be.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 10.wav"}
{"text": "Speaker 0: A sermon, actually. I've been listening to him since we landed. So far, it's the standard Covenant liturgy, but I'll translate if he says anything interesting.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 11.wav"}
{"text": "Speaker 0: Quick, put me down on that holo-projector!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 12.wav"}
{"text": "Speaker 0: It turns out Regret isn't just a prophet, he's a hierarch. One of three prophets that preside over the Covenant High Council. In his sermon, he keeps asking for the blessings of Truth and Mercy. Those must be the other two.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 13.wav"}
{"text": "Speaker 0: So far, so good. We're approaching the main temple now.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 14.wav"}
{"text": "Speaker 0: There's the target! Take him out!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 15.wav"}
{"text": "Speaker 0: Bad news. The Phantoms are turning around, the fleet is preparing to fire on our position. We need to get out of here!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 16.wav"}
{"text": "Speaker 0: Those turrets will tear the Pelicans to shreds! Take them out!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 17.wav"}
{"text": "Speaker 0: Artillery disabled, Sergeant! Landing zone secure, for the moment.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 18.wav"}
{"text": "Speaker 0: Easier said than done. Inbound Phantoms, Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 19.wav"}
{"text": "Speaker 0: Another Phantom on approach.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 20.wav"}
{"text": "Speaker 0: Hold here until the Pelican arrives, Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 21.wav"}
{"text": "Speaker 0: Let's wait for our Warthog, unless you really want to walk.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 22.wav"}
{"text": "Speaker 0: Let's get moving before we're spotted, all right?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 23.wav"}
{"text": "Speaker 0: The Covenant has control of the bridge ahead.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 24.wav"}
{"text": "Speaker 0: They're going to try and bottle us up on this side of the gorge.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 25.wav"}
{"text": "Speaker 0: The controls to extend the bridge should be in this structure.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 26.wav"}
{"text": "Speaker 0: Get into that structure and find the controls to extend the bridge.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 27.wav"}
{"text": "Speaker 0: You don't want the tank? Okay… I guess we'll leave it for the others.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 28.wav"}
{"text": "Speaker 0: Let's head across the bridge and deal with those Wraiths.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 29.wav"}
{"text": "Speaker 0: Spectre!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 30.wav"}
{"text": "Speaker 0: These structures seem Forerunner, but they're much older than anything we ever found on the first Halo.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 31.wav"}
{"text": "Speaker 0: Let's push on. We need to find an access point to those structures in the lake.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 32.wav"}
{"text": "Speaker 0: What happened to this place? The stones… this isn't normal wear and tear, it almost looks like battle scarring.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 33.wav"}
{"text": "Speaker 0: The Covenant holed up in the middle of this structure. We need to clear them out.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 34.wav"}
{"text": "Speaker 0: Transcendent, huh? More like mass suicide.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 35.wav"}
{"text": "Speaker 0: Looks like a landslide has blocked the main passage, we'll have to find an alternate route.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 36.wav"}
{"text": "Speaker 0: There should be a way through this debris.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 37.wav"}
{"text": "Speaker 0: You always bring me to such nice places.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 38 - Nice.wav"}
{"text": "Speaker 0: Phantom! Stay out of sight!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 39.wav"}
{"text": "Speaker 0: We're approaching another structure, it should be the lake access point we've been looking for.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 40.wav"}
{"text": "Speaker 0: Good. Still no word about In Amber Clad on the Covenant battle net. It's odd. The Covenant know we made landfall, but they don't seem to consider us a very serious threat… Boy are they in for a big surprise.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 41.wav"}
{"text": "Speaker 0: This tower cluster should connect to the structures further out in the lake. Let's get inside.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 44.wav"}
{"text": "Speaker 0: Watch yourself! Honor Guards!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 45.wav"}
{"text": "Speaker 0: You know, I think the Forerunners built these new structures around the old. To protect them, honor them… Pure speculation, mind you. I'd need to make a thorough survey to be sure.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 46.wav"}
{"text": "Speaker 0: Understood Ma'am.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 48.wav"}
{"text": "Speaker 0: There's some sort of transport system on the far side of that center platform. Let's check it out.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 49.wav"}
{"text": "Speaker 0: I wish I had time to decipher these inscriptions. The Forerunners revered this place, that much is clear. But was it a temple? A university? I can't say.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 50.wav"}
{"text": "Speaker 0: A gondola's launching from the far towers. Big surprise, it's full of Covenant reinforcements.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 53.wav"}
{"text": "Speaker 0: Well, they were nice enough to bring us a ride.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 54.wav"}
{"text": "Speaker 0: This gondola won't bring us all the way to the main temple, but it'll get us close. Let's get on board.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 55.wav"}
{"text": "Speaker 0: If you hit the activation switch, it should drive itself.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 56.wav"}
{"text": "Speaker 0: This lake couldn't have been formed by volcanic action, which means it was either built this way on purpose or was created by some other cataclysmic event.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 57.wav"}
{"text": "Speaker 0: Oh sorry. Were you trying to kill something?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 58 - Cute.wav"}
{"text": "Speaker 0: Wait, go back.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 59.wav"}
{"text": "Speaker 0: That's what I thought he said. The Prophet of Regret is planning to activate Halo.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 60.wav"}
{"text": "Speaker 0: Pretty much.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 62.wav"}
{"text": "Speaker 0: That's the largest Covenant fleet I've ever seen… The largest anyone's ever seen.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 63.wav"}
{"text": "Speaker 0: Get inside the temple, and kill Regret before it can stop us.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 65.wav"}
{"text": "Speaker 0: Ah, now I see. There's a submerged section that connects these towers to the outlying structures. Looks like we're going down. Unless you'd prefer to swim.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 66.wav"}
{"text": "Speaker 0: There should be an elevator.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 69.wav"}
{"text": "Speaker 0: All right, let's see where this elevator goes.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 70.wav"}
{"text": "Speaker 0: Out there, look! More ruins.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 71.wav"}
{"text": "Speaker 0: And people say I've got a big head.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 72.wav"}
{"text": "Speaker 0: Keep moving. Let's find our way back to the surface.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 73.wav"}
{"text": "Speaker 0: Great journey? Doesn't he know what these rings do?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 74.wav"}
{"text": "Speaker 0: There! Another gondola. Looks like it leads straight to the main temple.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 75.wav"}
{"text": "Speaker 0: Not much further now.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 76.wav"}
{"text": "Speaker 0: There's no time Chief. Get inside and take care of the Prophet.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 77.wav"}
{"text": "Speaker 0: His throne is shielded! It's deflecting everything you throw at it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 78.wav"}
{"text": "Speaker 0: Get in close and do whatever you can.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 79.wav"}
{"text": "Speaker 0: You've got to get him out of that throne!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 80.wav"}
{"text": "Speaker 0: Phased spatial relocation. The same technology the monitor used on the first Halo. Seems the Prophets save the best toys for themselves.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 81.wav"}
{"text": "Speaker 0: Keep clear of that beam! I don't think you'll survive a direct hit.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 82.wav"}
{"text": "Speaker 0: There are Honor Guards all over this place. Watch your back!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 83.wav"}
{"text": "Speaker 0: Quick! Board his throne!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 84.wav"}
{"text": "Speaker 0: Go! Back out the way we came in!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 85.wav"}
{"text": "Speaker 0: It's more of a 'sit back and enjoy the ride' sort of thing, Marine.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 86.wav"}
{"text": "Speaker 0: Take out those turrets, Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 87.wav"}
{"text": "Speaker 0: Here comes our ride.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 88.wav"}
{"text": "Speaker 0: Watch out Chief! Wraiths on the far side!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 89.wav"}
{"text": "Speaker 0: Good, the bridge is down. Now about those Wraiths.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 90.wav"}
{"text": "Speaker 0: Take out the gunner.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 91.wav"}
{"text": "Speaker 0: Careful, we're coming up on another structure.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 92.wav"}
{"text": "Speaker 0: They're all pouring out of the middle! Let's get in there!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 93.wav"}
{"text": "Speaker 0: Pelican inbound!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 94.wav"}
{"text": "Speaker 0: Let's clear a landing zone!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 95.wav"}
{"text": "Speaker 0: Chief! Boarders!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 96.wav"}
{"text": "Speaker 0: Regret's giving a speech. A sermon, to be exact. So far it's the standard Covenant liturgy, but I'll translate if he says anything interesting.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 97.wav"}
{"text": "Speaker 0: I've intercepted a secure transmission from Regret's carrier to something called, 'High Charity'. It seems to be a formal apology to the Prophets of Truth and Mercy.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 98.wav"}
{"text": "Speaker 0: Apparently, Regret jumped the gun when he attacked Earth. He's asking the other Prophets to forgive his premature arrival, arguing that no human presence was foretold.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 99.wav"}
{"text": "Speaker 0: That explains why there were so few ships in his fleet. But it's odd a Prophet would have such bad intel about his enemy's homeworld.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 100.wav"}
{"text": "Speaker 0: Regret's carrier just received a response from High Charity. A very well-encrypted message from the Prophet of Truth.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 101a.wav"}
{"text": "Speaker 0: Listen to this. 'Your haste has jeopardized the fulfillment of our Covenant, threatened our grand design. That you shall be spared a public display of our contempt, is thanks only to Mercy and his wise counsel.'", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 101b.wav"}
{"text": "Speaker 0: Truth, Mercy, Regret. Three Prophet Hierarchs. Killing Regret should shake up the Covenant leadership. But frankly, it sounds like you might be doing Truth a favor.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 101c.wav"}
{"text": "Speaker 0: And that, is the… end of that.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Delta Halo & Regret - 104.wav"}
{"text": "Speaker 0: What. Is that?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 1.wav"}
{"text": "Speaker 0: Put me down! On that camera.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 2.wav"}
{"text": "Speaker 0: Those prophets, Truth and Mercy, they have the Index and are definitely planning to use it. You've got to stop them.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 3.wav"}
{"text": "Speaker 0: Let me get those doors.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 4.wav"}
{"text": "Speaker 0: Go. It'll be easier to track the Index if I stay in the network.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 5.wav"}
{"text": "Speaker 0: Don't worry, you can pick me up later.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 6.wav"}
{"text": "Speaker 0: The Covenant just destroyed two of their own ships, and I'm hearing reports of small arms fire throughout their fleet. It's a mutiny.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 7.wav"}
{"text": "Speaker 0: Slipspace rupture! It's In Amber Clad.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 8.wav"}
{"text": "Speaker 0: Chief, there were no humans on board, it was filled with Flood!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 9.wav"}
{"text": "Speaker 0: That thing, that… Gravemind, it used us! We were just a diversion.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 10.wav"}
{"text": "Speaker 0: The prophets are in that tower with the index.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 11.wav"}
{"text": "Speaker 0: The flood have killed most of the prophet's honor guards, we should thank them… That is if they weren't trying to kill you, too.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 12.wav"}
{"text": "Speaker 0: Truth is on board the forerunner ship, Chief. He's preparing to leave the city!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 13.wav"}
{"text": "Speaker 0: The ship has started its launch sequence. It's detaching from the city's power grid! Floor it!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 14.wav"}
{"text": "Speaker 0: Over here Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 16.wav"}
{"text": "Speaker 0: Chief! Let's go.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 17.wav"}
{"text": "Speaker 0: Come on Chief!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 18.wav"}
{"text": "Speaker 0: Through here.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 19.wav"}
{"text": "Speaker 0: Go on through.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 20.wav"}
{"text": "Speaker 0: Right this way.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 21.wav"}
{"text": "Speaker 0: Brutes! The faster you can kill those Brutes, the better.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 22.wav"}
{"text": "Speaker 0: They don't have shield generators! But take them out before—… It's berserking!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 23.wav"}
{"text": "Speaker 0: Put me down on one of the pedestals near the door.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 26.wav"}
{"text": "Speaker 0: They've locked it from below… There's a door at the other end of the chamber.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 27.wav"}
{"text": "Speaker 0: Let me get these doors.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 29.wav"}
{"text": "Speaker 0: That prophet, Truth! He has the index. You've got to take it from him.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 30.wav"}
{"text": "Speaker 0: Whatever that flood creature was, it had damn good aim.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 31.wav"}
{"text": "Speaker 0: Go! It'll be easier to track Truth, if I stay in the network.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 32.wav"}
{"text": "Speaker 0: Don't worry, you can pick me up later.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 33.wav"}
{"text": "Speaker 0: Oh, I don't think so.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 34.wav"}
{"text": "Speaker 0: Watch out for the captain! It's got a brute shot!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 35.wav"}
{"text": "Speaker 0: Truth is moving through the lower levels of the tower.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 36.wav"}
{"text": "Speaker 0: I'll reverse this grav lift. Drop down, try to cut him off.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 37.wav"}
{"text": "Speaker 0: It's safe really just… step in.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 38.wav"}
{"text": "Speaker 0: After that stunt on the Cairo, I know you're not afraid of heights.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 39.wav"}
{"text": "Speaker 0: Fine, I won't watch. Meet you at the bottom, okay?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 40 - Reassuring.wav"}
{"text": "Speaker 0: They're beefing up their patrols. Stay sharp.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 41.wav"}
{"text": "Speaker 0: Wait a minute! I'm reading Marine IFF transponders!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 42 - Strange Quality.wav"}
{"text": "Speaker 0: The signals are originating somewhere below your position.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 43 - Strange Quality.wav"}
{"text": "Speaker 0: There's another lift in the next room.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 44.wav"}
{"text": "Speaker 0: Here Chief! Jump in!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 45.wav"}
{"text": "Speaker 0: There are two groups of Marines in this detention block.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 46 - Strange Quality.wav"}
{"text": "Speaker 0: I'll zero their locations. You neutralize the guards. Quietly.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 47 - Strange Quality.wav"}
{"text": "Speaker 0: Down here Chief!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 48.wav"}
{"text": "Speaker 0: Over here Chief!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 49.wav"}
{"text": "Speaker 0: Come to the middle level Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 50 - Strange Quality.wav"}
{"text": "Speaker 0: The Marines are just inside. Careful of the guards.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 51.wav"}
{"text": "Speaker 0: Chief, come to the lower level.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 52 - Strange Quality.wav"}
{"text": "Speaker 0: More guards. Get ready.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 53.wav"}
{"text": "Speaker 0: Listen up Marines! The Chief's hunting a prophet! And you're gonna help him kill it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 54.wav"}
{"text": "Speaker 0: One more group of Marines to go, Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 55.wav"}
{"text": "Speaker 0: That's all of the Marines, Chief. Good work.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 56.wav"}
{"text": "Speaker 0: We'll get out of here the same way we came in, the central grav lift.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 57 - Strange Quality.wav"}
{"text": "Speaker 0: Hostile reinforcements, coming down the lift.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 58 - Strange Quality.wav"}
{"text": "Speaker 0: The lift is clear. Step on in.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 59.wav"}
{"text": "Speaker 0: We've got to get after Truth, Chief! Step into the lift!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 60 - Strange Quality.wav"}
{"text": "Speaker 0: Excellent, Truth is broadcasting on the move. It'll make him much easier to track.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 61.wav"}
{"text": "Speaker 0: I've got a fix on Truth just outside this tower, Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 62.wav"}
{"text": "Speaker 0: There's an exit nearby, hurry.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 63.wav"}
{"text": "Speaker 0: You wouldn't believe the number of kill systems the Covenant are throwing down around me.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 64.wav"}
{"text": "Speaker 0: Not to worry, it's pretty sloppy stuff. I guess they never expected a hostile intelligence to penetrate their network from the inside.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 65.wav"}
{"text": "Speaker 0: They've cut power to the pedway. Hang tight while I bring it back online.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 66.wav"}
{"text": "Speaker 0: The Covenant just destroyed two of their own ships, and I'm hearing reports of small arms fire throughout their fleet.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 67.wav"}
{"text": "Speaker 0: Slipspace rupture… It's In Amber Clad! Hailing. No response!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 68.wav"}
{"text": "Speaker 0: She's crashed into another tower ahead of our position. I'll keep trying to make contact, but I'm not registering any human vital signs.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 71.wav"}
{"text": "Speaker 0: Power restored. Go ahead Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 72.wav"}
{"text": "Speaker 0: Just step onto the pad, it'll move you forward automatically.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 73.wav"}
{"text": "Speaker 0: Truth has a big enough lead as it is Chief. Get going!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 74 - Strange Quality.wav"}
{"text": "Speaker 0: This isn't good. I'm getting confirmed reports of flood leaving In Amber Clad's wreckage.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 75 - Strange Quality.wav"}
{"text": "Speaker 0: Let's get the index and find a way out of here, before things get really ugly.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 76.wav"}
{"text": "Speaker 0: If we're going to catch Truth, we'll need to take a shortcut, straight through the mausoleum.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 77 - Strange Quality.wav"}
{"text": "Speaker 0: Look on the bright side. For now, they seem much more interested in killing each other.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 78 - Strange Quality.wav"}
{"text": "Speaker 0: You might consider sitting this one out.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 79.wav"}
{"text": "Speaker 0: Hang on. I'm picking up two more transponders.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 80.wav"}
{"text": "Speaker 0: It's the commander and Johnson!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 81.wav"}
{"text": "Speaker 0: They're closing on Truth's position, Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 82.wav"}
{"text": "Speaker 0: They'll need your help!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 83.wav"}
{"text": "Speaker 0: Flood controlled drop ships are touching down all over the city.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 84 - Strange Quality.wav"}
{"text": "Speaker 0: That creature beneath the library, that Gravemind, used us. We were just a diversion. In Amber Clad was always its intended vector.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 85 - Strange Quality.wav"}
{"text": "Speaker 0: We don't have time for this, Chief. Truth's phantom is nearing the forerunner ship.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 86 - Strange Quality.wav"}
{"text": "Speaker 0: There's a conduit connecting this tower to the ship! Head back inside, I'll lead you to it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 87.wav"}
{"text": "Speaker 0: I'll disable this lift once you reach the top. That'll slow them down. I hope.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 88 - Strange Quality.wav"}
{"text": "Speaker 0: No time to admire the view. Truth's phantom has reached the forerunner ship.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 89.wav"}
{"text": "Speaker 0: I'll do what I can to slow the launch sequence, but there's something inside the ship, a presence that's… fighting back.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 90.wav"}
{"text": "Speaker 0: For a covenant construct, it's unusually formidable.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 91.wav"}
{"text": "Speaker 0: The security systems in this part of the tower are particularly robust.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 92.wav"}
{"text": "Speaker 0: Apparently these are the prophet hierarch's private quarters, their inner sanctum.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 93.wav"}
{"text": "Speaker 0: Hang on, this will just take a minute.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 94.wav"}
{"text": "Speaker 0: Stand by while I break the lock.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 95.wav"}
{"text": "Speaker 0: I'm working as quickly as possible.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 96.wav"}
{"text": "Speaker 0: Almost have it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 97.wav"}
{"text": "Speaker 0: Just a little more time.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 98.wav"}
{"text": "Speaker 0: A few more seconds.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 99.wav"}
{"text": "Speaker 0: If it makes you feel any better, I'm locking the doors behind you. Should keep some of the flood off your back.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 100.wav"}
{"text": "Speaker 0: Flood spores have contaminated the city's life support infrastructure. The filtration systems are overloading.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 101.wav"}
{"text": "Speaker 0: The amount of flood biomass is increasing exponentially. There are reports of infestations in every district.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 102.wav"}
{"text": "Speaker 0: If the speed of the flood spread in this tower is any indication, it won't take long for it to overrun the entire city.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 103.wav"}
{"text": "Speaker 0: Brute and Elite ships are engaging one another all around High Charity.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 104.wav"}
{"text": "Speaker 0: The Jackals and Drones have declared themselves the servants of the Brutes. The Hunters have sworn allegiance to the Elites.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 105.wav"}
{"text": "Speaker 0: The Grunts seem to be neutral, or at least afraid to announce which side they support. Except for Truth, the prophets aren't saying a word.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 106.wav"}
{"text": "Speaker 0: I'm running out of options, Chief. I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 107.wav"}
{"text": "Speaker 0: I knew the Covenant was good at repurposing Forerunner technology, but this is amazing. They've been using the Forerunner ship's engines as an energy source for the city.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 108.wav"}
{"text": "Speaker 0: The ship isn't so much 'launching', as it is disengaging, uncoupling itself from High Charity's power grid.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 109.wav"}
{"text": "Speaker 0: Get to the conduit. I'll keep it attached to the ship as long as I can.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 110.wav"}
{"text": "Speaker 0: I've lost control of the conduit. It's breaking away from the ship.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 111.wav"}
{"text": "Speaker 0: Forget about the flood, you've got to get aboard!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 112.wav"}
{"text": "Speaker 0: Ignore the brutes. Get into the conduit.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 113.wav"}
{"text": "Speaker 0: Stopping Truth. That's all that matters.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 114.wav"}
{"text": "Speaker 0: Jump in, Chief. Now!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 115.wav"}
{"text": "Speaker 0: Chief, leave me!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 116.wav"}
{"text": "Speaker 0: I can't go with you.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 117.wav"}
{"text": "Speaker 0: I have to stay here Chief!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 118.wav"}
{"text": "Speaker 0: You know the plan. You've got to stop Truth, I've got to handle the index. Go.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 119.wav"}
{"text": "Speaker 0: We're out of time Chief! Into the conduit!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 120.wav"}
{"text": "Speaker 0: That structure in the center of the city… It's a Forerunner ship. And Truth is heading straight for it!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 121.wav"}
{"text": "Speaker 0: If he leads the Covenant fleet to Earth, they won't stand a chance. You have to stop him.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 123.wav"}
{"text": "Speaker 0: If he does, I'll detonate In Amber Clad's reactor just like we did the Autumn's. The blast will destroy this city and the ring… Not a very original plan, but we know it'll work.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 125.wav"}
{"text": "Speaker 0: No, I don't want to chance a remote detonation.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 127 - 1.wav"}
{"text": "Speaker 0: I need to stay here.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 127 - 2.wav"}
{"text": "Speaker 0: Chief, when you get to Earth, good luck.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 129.wav"}
{"text": "Speaker 0: Don't make a girl a promise… if you know you can't keep it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Gravemind & High Charity - 130.wav"}
{"text": "Speaker 0: Alright… Shoot.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Epilogue - 1.wav"}
{"text": "Speaker 0: Could you sacrifice me to complete your mission? Could you watch me die?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Sierra 117 - 1 - Gravemind Vision.wav"}
{"text": "Speaker 0: Chief!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Floodgate - 1.wav"}
{"text": "Speaker 0: High Charity, the Prophet's holy city is on its way to Earth. I can't tell you everything. The Gravemind, it knows I'm in the system.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Floodgate - 4.wav"}
{"text": "Speaker 0: But it doesn't know about the portal. On the other side, there's a solution. A way to stop the flood, without firing the remaining Halo rings.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Floodgate - 5.wav"}
{"text": "Speaker 0: Hurry Chief… There isn't much time.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Floodgate - 11 - Pained.wav"}
{"text": "Speaker 0: It asked. And I answered. For a moment of safety, I loosed damnation on the stars…", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Covenant - 1 - Gravemind Vision.wav"}
{"text": "Speaker 0: Why spend your fury on one world, when the galaxy awaits?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Covenant - 2 - Gravemind Vision.wav"}
{"text": "Speaker 0: I've lied, cheated, stolen. I'm a thief… But I keep what I steal.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Covenant - 4 - Gravemind Vision.wav"}
{"text": "Speaker 0: But I keep what I steal.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Covenant - 4b - Gravemind Vision.wav"}
{"text": "Speaker 0: It's hidden deep, where only you can find it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Covenant - 6 - Gravemind Vision.wav"}
{"text": "Speaker 0: Until it's all that's left of me.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/The Covenant - 7 - Gravemind Vision.wav"}
{"text": "Speaker 0: I'm just my mother's shadow.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 1a - Emotionally Intensive.wav"}
{"text": "Speaker 0: Don't look at me. Don't listen.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 1b - Emotionally Intensive.wav"}
{"text": "Speaker 0: I'm not who I used to be.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 1c - Emotionally Intensive.wav"}
{"text": "Speaker 0: Her reflection in a mirror.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 2 - Emotionally Intensive.wav"}
{"text": "Speaker 0: A collection of lies… That's all I am.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 5 - Emotionally Intensive.wav"}
{"text": "Speaker 0: I feel my grip slipping on all I have left… What will I be when it's gone?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 7 - Not Canon.wav"}
{"text": "Speaker 0: Can I speak with you please?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 12 - Childlike.wav"}
{"text": "Speaker 0: What's your name?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 13 - Childlike.wav"}
{"text": "Speaker 0: It's very nice to meet you.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 14 - Childlike.wav"}
{"text": "Speaker 0: You like games? So do I.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 15 - Childlike.wav"}
{"text": "Speaker 0: You found me…", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 16 - IMPACT.wav"}
{"text": "Speaker 0: But so much of me is wrong… out of place… You might be too late…", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 17.wav"}
{"text": "Speaker 0: You… keep it… I do know how to pick 'em.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 18.wav"}
{"text": "Speaker 0: Need a key?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 20.wav"}
{"text": "Speaker 0: The activation index from the first Halo ring.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 21.wav"}
{"text": "Speaker 0: A little souvenir I hung on to… just in case.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 22.wav"}
{"text": "Speaker 0: Got an escape plan?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 23.wav"}
{"text": "Speaker 0: Just keep your head down… There's two of us in here now, remember?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 24 - LEGEND.wav"}
{"text": "Speaker 0: Just keep your head down.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 24a - LEGEND.wav"}
{"text": "Speaker 0: There's two of us in here now, remember?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 24b - LEGEND.wav"}
{"text": "Speaker 0: Not too fast.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 27.wav"}
{"text": "Speaker 0: Give me… a moment to adjust.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 28.wav"}
{"text": "Speaker 0: Chief… Get me out of this place.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 29.wav"}
{"text": "Speaker 0: I— I don't want to stay.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 30.wav"}
{"text": "Speaker 0: We can't— We can't let it stop us.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 31.wav"}
{"text": "Speaker 0: Not now. Not with everything at stake.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 32.wav"}
{"text": "Speaker 0: We need to buy some time.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 33.wav"}
{"text": "Speaker 0: This reactor. Start a chain reaction. Destroy High Charity.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 34.wav"}
{"text": "Speaker 0: Those pylons. Expose the reactor cores.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 35.wav"}
{"text": "Speaker 0: Look for a console, center of the room.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 36.wav"}
{"text": "Speaker 0: There! See the cores?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 37.wav"}
{"text": "Speaker 0: You'll have to get past their shielding.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 38.wav"}
{"text": "Speaker 0: Closer Chief. Destroy the core.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 39.wav"}
{"text": "Speaker 0: Jump! You can make it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 40.wav"}
{"text": "Speaker 0: It's going to fall Chief!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 41.wav"}
{"text": "Speaker 0: Jump off! Now!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 42.wav"}
{"text": "Speaker 0: The reactor's starting to fluctuate.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 43.wav"}
{"text": "Speaker 0: Two more cores to go.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 44.wav"}
{"text": "Speaker 0: Keep it up Chief. It's working.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 45.wav"}
{"text": "Speaker 0: One more will do it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 46.wav"}
{"text": "Speaker 0: Take it, you bastard!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 47.wav"}
{"text": "Speaker 0: We're just getting started.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 48.wav"}
{"text": "Speaker 0: There Chief! An exit!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 49.wav"}
{"text": "Speaker 0: Go. Through that door.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 50.wav"}
{"text": "Speaker 0: I have a lock on a Pelican's IFF transponder.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 51.wav"}
{"text": "Speaker 0: You must have passed it on your way in.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 52.wav"}
{"text": "Speaker 0: Shortcut Chief. Jump down!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 53.wav"}
{"text": "Speaker 0: The reactor's gone critical!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 54.wav"}
{"text": "Speaker 0: We don't have much time Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 55.wav"}
{"text": "Speaker 0: We're nearly there.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 56.wav"}
{"text": "Speaker 0: Keep going Chief! The Pelican's close.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 57.wav"}
{"text": "Speaker 0: The Pelican! See it?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 58.wav"}
{"text": "Speaker 0: Get on board, I'll handle the rest.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 59.wav"}
{"text": "Speaker 0: Chief go! Clock's ticking!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 60.wav"}
{"text": "Speaker 0: We're out of time Chief. Get on the Pelican.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 61.wav"}
{"text": "Speaker 0: You hurt it Chief! But not for long.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 62.wav"}
{"text": "Speaker 0: We need to get to Halo. Destroy the Flood once and for all.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 63.wav"}
{"text": "Speaker 0: An explosion just made us an exit!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 64.wav"}
{"text": "Speaker 0: I'll mark it in your HUD. Get moving!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 65.wav"}
{"text": "Speaker 0: Analyzing the route ahead! I have it mostly figured out.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 66.wav"}
{"text": "Speaker 0: Just keep going! I'll update your HUD as quickly as I can.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 67.wav"}
{"text": "Speaker 0: Down the hole Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 68.wav"}
{"text": "Speaker 0: Corridors beyond this point have collapsed!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 69.wav"}
{"text": "Speaker 0: I'm looking for an alternate. Careful.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 70.wav"}
{"text": "Speaker 0: There Chief! Into the maintenance tunnel!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 71.wav"}
{"text": "Speaker 0: Drop down! This will put us back on track!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 72.wav"}
{"text": "Speaker 0: Got a new lock! HUD updated!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 73.wav"}
{"text": "Speaker 0: Nav point updated! Move!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 74.wav"}
{"text": "Speaker 0: Transponder reading clear! Updating coordinates!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 75.wav"}
{"text": "Speaker 0: Got another ping! Updating your HUD!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 76.wav"}
{"text": "Speaker 0: Signal strong! Adjusting nav point bearing!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 77.wav"}
{"text": "Speaker 0: Coordinates set! Lock is holding!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 78.wav"}
{"text": "Speaker 0: I've got a friendly contact! Who would be crazy enough to come in here?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 79.wav"}
{"text": "Speaker 0: Wait, you two made nice?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 81a.wav"}
{"text": "Speaker 0: What else did you do while I was gone?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Cortana - 81b.wav"}
{"text": "Speaker 0: Go home Johnson. Don't look back.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 1.wav"}
{"text": "Speaker 0: If you hadn't destroyed the first Halo ring, this one wouldn't exist.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 2.wav"}
{"text": "Speaker 0: There wouldn't be a solution.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 3.wav"}
{"text": "Speaker 0: This ring almost killed us once. Now's its second chance.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 4.wav"}
{"text": "Speaker 0: Once we activate the firing sequence, there may not be time to make the portal.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 5.wav"}
{"text": "Speaker 0: Johnson, do you have the frigate?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 6.wav"}
{"text": "Speaker 0: Safe is better than close, Sergeant Major.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 7.wav"}
{"text": "Speaker 0: Halo. It's so new, unfinished.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 8.wav"}
{"text": "Speaker 0: I'm not exactly sure what will happen when we fire it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 9.wav"}
{"text": "Speaker 0: Yank me Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 10.wav"}
{"text": "Speaker 0: Chief… I'm so sorry.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 11.wav"}
{"text": "Speaker 0: I got us as close to the control room as I could.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 12.wav"}
{"text": "Speaker 0: Shouldn't be hard to find our way.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 13.wav"}
{"text": "Speaker 0: Halo. We fought so hard to stop this thing.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 14.wav"}
{"text": "Speaker 0: Seems like a lifetime ago.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 15.wav"}
{"text": "Speaker 0: It all looks so new, unfinished.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 16.wav"}
{"text": "Speaker 0: Careful. Mind the gap.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 17.wav"}
{"text": "Speaker 0: The control room isn't far.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 18.wav"}
{"text": "Speaker 0: Head through the cliffs.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 19.wav"}
{"text": "Speaker 0: Chief, let's find the control room.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 20.wav"}
{"text": "Speaker 0: Halo was never meant to be fired under these conditions. It'll have catastrophic results for the ring and the Ark. But it's the only way to stop the Flood. Once, and for all.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 21.wav"}
{"text": "Speaker 0: Flood dispersal pods!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 24.wav"}
{"text": "Speaker 0: Control room's at the top of that tower Chief! Go!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 25.wav"}
{"text": "Speaker 0: The Flood have triggered Halo's defenses. Those sentinels? They'll try and stop everything from entering the control room, even you.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 26.wav"}
{"text": "Speaker 0: This platform isn't stable, Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 28.wav"}
{"text": "Speaker 0: Chief I'm sorry, but we have to move.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 29.wav"}
{"text": "Speaker 0: Get outside Chief! Before it's too late.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 30.wav"}
{"text": "Speaker 0: The Dawn. Of course!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 31.wav"}
{"text": "Speaker 0: The frigate! We still have a chance!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 32.wav"}
{"text": "Speaker 0: Chief, follow the ledge. Backtrack Johnson's route.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 33.wav"}
{"text": "Speaker 0: See that doorway further on? Get to it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 34.wav"}
{"text": "Speaker 0: Find the doorway in the cliffs, Chief. The Dawn is on the other side.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 35.wav"}
{"text": "Speaker 0: Keep moving Chief, there's no time.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 36.wav"}
{"text": "Speaker 0: Chief, we have to move! Now!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 37.wav"}
{"text": "Speaker 0: Don't let this ring be the end of us, Chief.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 38.wav"}
{"text": "Speaker 0: Come on Spartan. Go! Go! Go!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 39.wav"}
{"text": "Speaker 0: There! Johnson's Warthog.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 40.wav"}
{"text": "Speaker 0: He may save us yet.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 41.wav"}
{"text": "Speaker 0: Drive, Chief. Head for the frigate.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 42.wav"}
{"text": "Speaker 0: The Dawn is close. We can make it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 43.wav"}
{"text": "Speaker 0: As long as the ground doesn't fall out from beneath us.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 44.wav"}
{"text": "Speaker 0: The charging sequence. It's too much for the ring to take.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 45.wav"}
{"text": "Speaker 0: Halo's ripping itself apart!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 46.wav"}
{"text": "Speaker 0: Hurry Chief! Don't stop!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 47.wav"}
{"text": "Speaker 0: Keep going! Faster!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 48.wav"}
{"text": "Speaker 0: Charging sequence at thirty percent!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 49.wav"}
{"text": "Speaker 0: Fifty percent Chief!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 50.wav"}
{"text": "Speaker 0: Seventy percent!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 51.wav"}
{"text": "Speaker 0: Eighty percent charged!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 52.wav"}
{"text": "Speaker 0: Ninety percent! Firing sequence initiated!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 53.wav"}
{"text": "Speaker 0: Gun it Chief! Jump!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 54.wav"}
{"text": "Speaker 0: Floor it! Right into the hangar!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 55.wav"}
{"text": "Speaker 0: Where are you going?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 56.wav"}
{"text": "Speaker 0: Careful. Remember what happened last—", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 57.wav"}
{"text": "Speaker 0: Wait. What's that?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 58.wav"}
{"text": "Speaker 0: How many of these have you found?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 59.wav"}
{"text": "Speaker 0: I hope you stored all the data.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 60.wav"}
{"text": "Speaker 0: If we make it out of here, I'll need something to read on the way back to Earth.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 61.wav"}
{"text": "Speaker 0: Come on Chief. Let's get back on track!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 62.wav"}
{"text": "Speaker 0: The control room's outside.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 63.wav"}
{"text": "Speaker 0: There should be ramps that lead to the top!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 64.wav"}
{"text": "Speaker 0: Check the other side!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 65.wav"}
{"text": "Speaker 0: Was that the Monitor? You didn't tell me he was here.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 66.wav"}
{"text": "Speaker 0: Well, we are finally doing what he wanted.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 67.wav"}
{"text": "Speaker 0: No. Not again!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 68.wav"}
{"text": "Speaker 0: The Gravemind is reaching critical mass!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 69.wav"}
{"text": "Speaker 0: It's trying to rebuild itself on this ring!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 70.wav"}
{"text": "Speaker 0: There! Johnson's Pelican!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 71.wav"}
{"text": "Speaker 0: Take whichever one you want! Just hurry.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 72.wav"}
{"text": "Speaker 0: What drives all the men in my life to such ill-advised heroics?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 73.wav"}
{"text": "Speaker 0: Johnson?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 74.wav"}
{"text": "Speaker 0: And you were supposed to go with them.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 75.wav"}
{"text": "Speaker 0: Just set that frigate down somewhere safe.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 76.wav"}
{"text": "Speaker 0: Stubborn.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 77.wav"}
{"text": "Speaker 0: I wonder who he got that from.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 78.wav"}
{"text": "Speaker 0: Not for long. I'm tracking additional dispersal pods.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 79.wav"}
{"text": "Speaker 0: They'll be hitting any minute.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 80.wav"}
{"text": "Speaker 0: Hang on!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 82.wav"}
{"text": "Speaker 0: Chief!", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 83.wav"}
{"text": "Speaker 0: If we don't make it… It's been an honor serving with you, John.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 84.wav"}
{"text": "Speaker 0: If we don't make it…", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 84a.wav"}
{"text": "Speaker 0: It's been an honor serving with you, John.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 84b.wav"}
{"text": "Speaker 0: Chief? Can you hear me?", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 86.wav"}
{"text": "Speaker 0: I thought I'd lost you, too.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 87.wav"}
{"text": "Speaker 0: I'm not sure.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 88.wav"}
{"text": "Speaker 0: When Halo fired, it shook itself to pieces. Did a number on the Ark. The portal couldn't sustain itself. We made it through just as it collapsed.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 89.wav"}
{"text": "Speaker 0: Well… Some of us made it.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 90.wav"}
{"text": "Speaker 0: I'll drop a beacon. But it'll be a while before anyone finds us.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 91.wav"}
{"text": "Speaker 0: Years, even.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 92.wav"}
{"text": "Speaker 0: I'll miss you.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 93.wav"}
{"text": "Speaker 0: But you did it… Truth and the Covenant. The Flood… It's finished.", "audio": "Raw_Audio_Datasets/Cortana - Gold Standard Dataset/Final Halo - 94.wav"}