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range.lua
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108 lines (83 loc) · 2.68 KB
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--[[
# Element: Range Fader
Changes the opacity of a unit frame based on whether the frame's unit is in the player's range.
## Widget
Range - A table containing opacity values.
## Notes
Offline units are handled as if they are in range.
## Options
.outsideAlpha - Opacity when the unit is out of range. Defaults to 0.55 (number)[0-1].
.insideAlpha - Opacity when the unit is within range. Defaults to 1 (number)[0-1].
## Examples
-- Register with oUF
self.Range = {
insideAlpha = 1,
outsideAlpha = 1/2,
}
--]]
local _, ns = ...
local oUF = ns.oUF
local Private = oUF.Private
local function Update(self, event)
local element = self.Range
local unit = self.unit
--[[ Callback: Range:PreUpdate()
Called before the element has been updated.
* self - the Range element
--]]
if(element.PreUpdate) then
element:PreUpdate()
end
local inRange
local isEligible = UnitIsConnected(unit) and UnitInParty(unit)
if(isEligible) then
inRange = UnitInRange(unit)
self:SetAlphaFromBoolean(inRange, element.insideAlpha, element.outsideAlpha)
else
self:SetAlpha(element.insideAlpha)
end
--[[ Callback: Range:PostUpdate(object, inRange, isEligible)
Called after the element has been updated.
* self - the Range element
* object - the parent object
* inRange - indicates if the unit is within 40 yards of the player (boolean)
* isEligible - indicates if the unit is eligible for the range check (boolean)
--]]
if(element.PostUpdate) then
return element:PostUpdate(self, inRange, isEligible)
end
end
local function Path(self, ...)
--[[ Override: Range.Override(self, event)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
--]]
return (self.Range.Override or Update) (self, ...)
end
local function Enable(self, unit)
local element = self.Range
if(element) then
element.__owner = self
element.insideAlpha = element.insideAlpha or 1
element.outsideAlpha = element.outsideAlpha or 0.55
Private.SmartRegisterUnitEvent(self, 'UNIT_IN_RANGE_UPDATE', self.unit, Path)
self:RegisterEvent('UNIT_CONNECTION', Path)
if(unit == 'party' or unit == 'raid') then
self:RegisterEvent('PARTY_MEMBER_ENABLE', Path, true)
self:RegisterEvent('PARTY_MEMBER_DISABLE', Path, true)
end
return true
end
end
local function Disable(self)
local element = self.Range
if(element) then
self:SetAlpha(element.insideAlpha)
self:UnregisterEvent('UNIT_IN_RANGE_UPDATE', Path)
self:UnregisterEvent('UNIT_CONNECTION', Path)
self:UnregisterEvent('PARTY_MEMBER_ENABLE', Path)
self:UnregisterEvent('PARTY_MEMBER_DISABLE', Path)
end
end
oUF:AddElement('Range', Path, Enable, Disable)