I did not succeeded in making flash work. This is how I use it:
create: function() {
this.juicy = this.game.plugins.add(new Phaser.Plugin.Juicy(this));
this.flash = this.juicy.createScreenFlash('#ff0000');
// ....
},
update: function() {
this.flash.flash(); //does not work
this.juicy.shake(20, 20); //this works
// ....
}
Console contains no error, but nothing happen. Juicy is loaded correctly, because the shake function works fine.
The flash tween definition is also suspicious, because it does not use the duration variable.
I did not succeeded in making flash work. This is how I use it:
Console contains no error, but nothing happen. Juicy is loaded correctly, because the
shakefunction works fine.The flash tween definition is also suspicious, because it does not use the
durationvariable.