File tree Expand file tree Collapse file tree 1 file changed +5
-5
lines changed
Expand file tree Collapse file tree 1 file changed +5
-5
lines changed Original file line number Diff line number Diff line change @@ -1057,17 +1057,17 @@ var Text = new Class({
10571057 } ,
10581058
10591059 /**
1060- * Set the resolution used by this Text object.
1060+ * Set the resolution of the Texture used by this Text object.
10611061 *
1062- * It allows for much clearer text on High DPI devices, at the cost of memory because it uses larger
1063- * internal Canvas textures for the Text .
1062+ * Setting resolution above 1 is useful only if you're scaling up this Text object (or an ancestor) or zooming a Camera on it.
1063+ * Otherwise, any extra detail in the Texture would just be lost during rendering .
10641064 *
1065- * Therefore, please use with caution, as the more high res Text you have, the more memory it uses.
1065+ * Please use with caution, as the more high-resolution Text you have, the more memory it uses.
10661066 *
10671067 * @method Phaser.GameObjects.Text#setResolution
10681068 * @since 3.12.0
10691069 *
1070- * @param {number } value - The resolution for this Text object to use.
1070+ * @param {number } value - The resolution for this Text object to use, relative to 1 .
10711071 *
10721072 * @return {this } This Text object.
10731073 */
You can’t perform that action at this time.
0 commit comments