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lines changed Original file line number Diff line number Diff line change @@ -1055,17 +1055,17 @@ var Text = new Class({
10551055 } ,
10561056
10571057 /**
1058- * Set the resolution used by this Text object.
1058+ * Set the resolution of the Texture used by this Text object.
10591059 *
1060- * It allows for much clearer text on High DPI devices, at the cost of memory because it uses larger
1061- * internal Canvas textures for the Text .
1060+ * Setting resolution above 1 is useful only if you're scaling up this Text object (or an ancestor) or zooming a Camera on it.
1061+ * Otherwise, any extra detail in the Texture would just be lost during rendering .
10621062 *
1063- * Therefore, please use with caution, as the more high res Text you have, the more memory it uses.
1063+ * Please use with caution, as the more high-resolution Text you have, the more memory it uses.
10641064 *
10651065 * @method Phaser.GameObjects.Text#setResolution
10661066 * @since 3.12.0
10671067 *
1068- * @param {number } value - The resolution for this Text object to use.
1068+ * @param {number } value - The resolution for this Text object to use, relative to 1 .
10691069 *
10701070 * @return {this } This Text object.
10711071 */
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