Overarching comments for everyone in the room: Work on a pitch not a word doc for in class presentations. See it as an illustration of an idea verses a long form game design document. Think about your art. There's a lack of focus on game art. More illustrative screen grabs would of benefited the whole group.
A word on absences: If you missed this class you are being docked 5 point on your for your final grade. Not turning up to an in class deadline is unacceptable unless assets are handed in ahead of time or you have been granted prior permission. Should anyone who missed today have a doctor's note, please bring it in to avoid being penalized.
#####Team: Adam Bader Gregory Burton Daniel San
Notes: Alienated Unclear idea, no defined logo, no defined game play no defined mechanic What kind of horror, what kind of fps?
Games to consider: Flock
Actions: pass! I love the development so far.
#####Team: Alice Casey, Fabio Hernandez , Katie Carnohan Notes: Galaxy Golf
Great! Your presentation could have been a bit better. Consider graphics. Watch out for scope creep.
Games to reference: Sunburn, No Mans Sky, Mirror Moon, Super Stickman Golf, Desert Golfing
Actions: Pass and get on it! Good ideas
#####Team: Huseyin Geyik, Luke Marchant, Owen Robinson Notes: Perfect Angle Nice presentation, good use of humor. Need to clarify the mechanics and level design.
Games / Books to reference: flatland, 140, Tools: Catlikecoding
Actions: Pass - get on it!
#####Team: Elliott Gossett, Jake Sparrow-Hunter Proxemic
Notes: Like the innovative feel of the idea. PDF presentation required for upload. I'm really looking forward to this. Watch scope creep. What's your story from beginning to end?
Games / books / tools to reference: Procedural games, Cybelle, The Marriage, Dys4ia
Actions: Pass, looking forward to it. Give us a break down of mechanics next week.
Intersteller Courier
Notes: Great presentation. Try this as a card game, scope could ruin you.
Games to reference: Reassembly, FTL, Convoy
Actions: pass
Drydock
Notes: PDF presentation! Logo is getting there.
Actions: Pass and move forward
Rocket
Notes: Keep things tight. Don't expand too much.
Actions: Pass + get at it!
Attack on Mars
Notes: Like of tank idea, granularity of the design should be clarified.
Actions: pass and continue
#####Team: James Dolan, Leyla Mana Zdenko Brazda jdola001
Emerald State
-5 points for late presentation
Notes: Needs to define goal. Needs clearer player motivation.
Actions: pass but if you'd come to class, I'd asked you to represent. This is a really underdeveloped project. Additionally, no logo is here. Please check in post reading week.