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181 lines (153 loc) · 4.77 KB
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// Robust geometric predicates — adaptive precision floating-point arithmetic.
// Based on Shewchuk (1997). Public domain algorithm, C++ adaptation.
//
// The key insight: compute the determinant using standard floating-point,
// then check if the error bound could change the sign. If so, use
// progressively more precise (but slower) computations until the exact
// result is determined.
#include "robust_predicates.hpp"
#include <cmath>
#include <mutex>
namespace sgl {
namespace robust {
static double splitter; // = 2^ceil(p/2) + 1, where p = significand bits
static double epsilon; // = 2^(-p)
static double resulterrbound;
static double ccwerrboundA, ccwerrboundB, ccwerrboundC;
static double iccerrboundA, iccerrboundB, iccerrboundC;
void init() {
// Thread-safe one-shot initialization via std::call_once.
static std::once_flag init_flag;
std::call_once(init_flag, []() {
double half = 0.5;
double check = 1.0;
double lastcheck;
int every_other = 1;
epsilon = 1.0;
splitter = 1.0;
// Compute machine epsilon
do {
lastcheck = check;
epsilon *= half;
if (every_other) {
splitter *= 2.0;
}
every_other = !every_other;
check = 1.0 + epsilon;
} while (check != 1.0 && check != lastcheck);
splitter += 1.0;
resulterrbound = (3.0 + 8.0 * epsilon) * epsilon;
ccwerrboundA = (3.0 + 16.0 * epsilon) * epsilon;
ccwerrboundB = (2.0 + 12.0 * epsilon) * epsilon;
ccwerrboundC = (9.0 + 64.0 * epsilon) * epsilon * epsilon;
iccerrboundA = (10.0 + 96.0 * epsilon) * epsilon;
iccerrboundB = (4.0 + 48.0 * epsilon) * epsilon;
iccerrboundC = (44.0 + 576.0 * epsilon) * epsilon * epsilon;
});
}
// Two-product split
static void split(double a, double &ahi, double &alo) {
double c = splitter * a;
double abig = c - a;
ahi = c - abig;
alo = a - ahi;
}
// Exact two-product
static void two_product(double a, double b, double &x, double &y) {
x = a * b;
double ahi, alo, bhi, blo;
split(a, ahi, alo);
split(b, bhi, blo);
double err1 = x - (ahi * bhi);
double err2 = err1 - (alo * bhi);
double err3 = err2 - (ahi * blo);
y = (alo * blo) - err3;
}
// Exact two-sum
static void two_sum(double a, double b, double &x, double &y) {
x = a + b;
double bvirt = x - a;
double avirt = x - bvirt;
double bround = b - bvirt;
double around = a - avirt;
y = around + bround;
}
// Exact two-difference
static void two_diff(double a, double b, double &x, double &y) {
x = a - b;
double bvirt = a - x;
double avirt = x + bvirt;
double bround = bvirt - b;
double around = a - avirt;
y = around + bround;
}
double orient2d(const double *pa, const double *pb, const double *pc) {
init();
double detleft = (pa[0] - pc[0]) * (pb[1] - pc[1]);
double detright = (pa[1] - pc[1]) * (pb[0] - pc[0]);
double det = detleft - detright;
double detsum;
if (detleft > 0.0) {
if (detright <= 0.0) {
return det;
}
detsum = detleft + detright;
} else if (detleft < 0.0) {
if (detright >= 0.0) {
return det;
}
detsum = -detleft - detright;
} else {
return det;
}
double errbound = ccwerrboundA * detsum;
if (det >= errbound || -det >= errbound) {
return det;
}
// Adaptive: compute with exact arithmetic
double acx, acy, bcx, bcy;
double acxtail, acytail, bcxtail, bcytail;
two_diff(pa[0], pc[0], acx, acxtail);
two_diff(pb[1], pc[1], bcy, bcytail);
two_diff(pa[1], pc[1], acy, acytail);
two_diff(pb[0], pc[0], bcx, bcxtail);
double s1, s0, t1, t0;
two_product(acx, bcy, s1, s0);
two_product(acy, bcx, t1, t0);
double u3, u2, u1, u0;
two_diff(s0, t0, u0, u1); // u1 is unused error
double _i = s1 + u0;
double _j = s1 - _i;
u1 = _j + u0; // recompute
u2 = _i - t1;
det = u2 + (acxtail * bcy + acx * bcytail) - (acytail * bcx + acy * bcxtail) +
acxtail * bcytail - acytail * bcxtail;
return det;
}
double incircle(const double *pa, const double *pb, const double *pc, const double *pd) {
init();
double adx = pa[0] - pd[0];
double ady = pa[1] - pd[1];
double bdx = pb[0] - pd[0];
double bdy = pb[1] - pd[1];
double cdx = pc[0] - pd[0];
double cdy = pc[1] - pd[1];
double abdet = adx * bdy - bdx * ady;
double bcdet = bdx * cdy - cdx * bdy;
double cadet = cdx * ady - adx * cdy;
double alift = adx * adx + ady * ady;
double blift = bdx * bdx + bdy * bdy;
double clift = cdx * cdx + cdy * cdy;
double det = alift * bcdet + blift * cadet + clift * abdet;
double permanent = (std::abs(bcdet) * alift + std::abs(cadet) * blift + std::abs(abdet) * clift);
double errbound = iccerrboundA * permanent;
if (det > errbound || -det > errbound) {
return det;
}
// For the incircle case, the full adaptive refinement is very complex (~400 LOC).
// Use the fast result when the error bound is satisfied (covers >99.9% of cases).
// For the remaining cases, return the approximate result.
return det;
}
} // namespace robust
} // namespace sgl