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Updated changelog
I forgot to do this for 1.1.1 oops
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changelog.txt

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v1.1.2: Full Moon
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Fixed issue with pineapple.cavegrass script where an essential raws file was placed in the wrong location.
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Added "addbefore" and "addafter" methods to tokens, more grokkable alternatives to writing "add(reverse=True/False)".
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Added option to pineapple.utils.addtoentity to permit an object for all entities if the input is "*".
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Added script pineapple.playanimalmen.
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Added scripts underneath azerty.agriculture, a PyDwarf version of Extended Agriculture.
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v1.1.1: Goblins
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Fixed issue that made PyDwarf scripts with compatibility fields unusable with more recent versions of Dwarf Fortress.
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Fixed yaml dependency issue that could make using PyDwarf in the Python CLI awkward for modders.
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v1.1.0: Chalcedony
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Fixed issue where raws files without headers weren't recognized as such, especially relevant to files like data/init/init.txt.
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Improved class inheritance in raws and pydwarf packages, any classes that previously weren't new-style are now.
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v1.0.2: Magma Forge
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Fixed the vagueness of most exceptions in the raws and pydwarf packages, most of them should now be reasonably forthcoming about what went wrong and why.
@@ -54,6 +68,7 @@ Improved the raws.tokenfilter constructor, which is now decent enough to handle
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Improved stal.armoury, putnam.materialsplus, putnam.microreduce, shukaro.higherlearning, and shukaro.creationforge by rewriting each of them entirely.
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Tweaked almost every script in some way, really, mostly in the interest of utilizing newer and more awesome functionality.
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v1.0.1: Strange Mood
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Fixed pineapple.boneflux reaction by being less bad at string formatting
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Tweaked grass colors in pineapple.cavegrass
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Tweaked names, craftable items, and material values in pineapple.greensteel
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v1.0.0: A New Hope
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First Release
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First Release!

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