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import { Box, Sphere } from "@react-three/drei";
import {
CapsuleCollider,
CollisionEnterHandler,
HeightfieldArgs,
HeightfieldCollider,
interactionGroups,
RigidBody,
RigidBodyOptions
} from "@react-three/rapier";
import {
createContext,
Dispatch,
memo,
ReactNode,
SetStateAction,
useCallback,
useContext,
useState
} from "react";
import { PlaneGeometry } from "three";
import { useSuzanne } from "../all-shapes/AllShapesExample";
import { resetOrbitControl } from "../../hooks/resetOrbitControl";
const Suzanne = ({ color }: { color: string }) => {
const { nodes: suzanne } = useSuzanne();
return (
<primitive object={suzanne.Suzanne.clone()} castShadow receiveShadow>
<meshPhysicalMaterial color={color} />
</primitive>
);
};
const explosionContext = createContext<{
explosions: ReactNode[];
setExplosions: Dispatch<SetStateAction<ReactNode[]>>;
} | null>(null);
const heightFieldHeight = 50;
const heightFieldWidth = 50;
const heightField = Array.from({
length: heightFieldHeight * heightFieldWidth
}).map((_, index) => {
return Math.random();
});
const heightFieldGeometry = new PlaneGeometry(
heightFieldWidth,
heightFieldHeight,
heightFieldWidth - 1,
heightFieldHeight - 1
);
heightField.forEach((v, index) => {
(heightFieldGeometry.attributes.position.array)[index * 3 + 2] =
v;
});
heightFieldGeometry.scale(1, -1, 1);
heightFieldGeometry.rotateX(-Math.PI / 2);
heightFieldGeometry.rotateY(-Math.PI / 2);
heightFieldGeometry.computeVertexNormals();
const Explosion = ({ position }: { position: [number, number, number] }) => {
return (
<Sphere position={position} scale={0.5}>
<meshPhysicalMaterial />
</Sphere>
);
};
const Collisioner = (
props: Omit<RigidBodyOptions, "children"> & {
children(color: string): ReactNode;
}
) => {
const [color, setColor] = useState("blue");
const { setExplosions } = useContext(explosionContext) as {
setExplosions: Dispatch<SetStateAction<ReactNode[]>>;
};
const { children, type, colliders, position } = props;
const handleCollisionEnter: CollisionEnterHandler = useCallback(
({ manifold, other, target }) => {
setColor("red");
const contact = manifold?.solverContactPoint(0) as {
x: number;
y: number;
z: number;
};
if (contact) {
setExplosions((curr: ReactNode[]) => [
...curr,
<Explosion position={[contact.x, contact.y, contact.z]} />
]);
}
},
[]
);
const handleCollsionExit = useCallback(() => {
setColor("blue");
}, []);
return (
<RigidBody
type={type}
colliders={colliders}
position={position}
onCollisionEnter={handleCollisionEnter}
onCollisionExit={handleCollsionExit}
name={props.name}
>
{children(color)}
</RigidBody>
);
};
const heightFieldArgs: HeightfieldArgs = [
heightFieldWidth - 1,
heightFieldWidth - 1,
heightField,
{
x: heightFieldWidth,
y: 1,
z: heightFieldWidth
}
];
const Collisioners = memo(() => {
return (
<group>
<Collisioner position={[1, 4, 0]} colliders={"cuboid"} name={"Box 1"}>
{(color) => (
<Box>
<meshPhysicalMaterial color={color} />
</Box>
)}
</Collisioner>
<Collisioner position={[-1, 5, 0]} colliders={"cuboid"} name={"Box 2"}>
{(color) => (
<Box>
<meshPhysicalMaterial color={color} />
</Box>
)}
</Collisioner>
<Collisioner colliders="ball" position={[0, 8, 0]} name={"Sphere 1"}>
{(color) => (
<Sphere>
<meshPhysicalMaterial color={color} />
</Sphere>
)}
</Collisioner>
<Collisioner colliders="hull" position={[-4, 2, 0]} name={"Suzanne"}>
{(color) => <Suzanne color={color} />}
</Collisioner>
<Collisioner
colliders={false}
collisionGroups={interactionGroups([1])}
name={"Capsule 1"}
>
{(color) => (
<>
<mesh>
<capsuleGeometry args={[1, 2, 16, 16]} />
<meshPhysicalMaterial color={color} />
</mesh>
<CapsuleCollider
args={[1, 1]}
collisionGroups={interactionGroups([2])}
onCollisionEnter={({ collider }) =>
console.log("ENTER collider / collider", collider)
}
onCollisionExit={({ collider }) =>
console.log("EXIT collider / collider", collider)
}
/>
</>
)}
</Collisioner>
<Collisioner
type={"fixed"}
position={[0, -8, 0]}
colliders={false}
name={"Floor"}
>
{(color) => (
<>
<mesh geometry={heightFieldGeometry} receiveShadow>
<meshPhysicalMaterial side={2} color={color} />
</mesh>
<HeightfieldCollider args={heightFieldArgs} />
</>
)}
</Collisioner>
</group>
);
});
const Explosions = () => {
const { explosions } = useContext(explosionContext) as {
explosions: ReactNode[];
};
return (
<>
{explosions.map((explosion, index) => (
<group key={index}>{explosion}</group>
))}
</>
);
};
export const CollisionEventsExample = () => {
const [explosions, setExplosions] = useState<ReactNode[]>([]);
resetOrbitControl(30);
return (
<explosionContext.Provider value={{ explosions, setExplosions }}>
<Collisioners />
<Explosions />
</explosionContext.Provider>
);
};