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\page bitrl_example_2 BitRL Example 2 Using GymWalk Environment

The \ref bitrl::envs::gdrl::GymWalk "bitrl::envs::gdrl::GymWalk" is an implementation of the environment from https://github.com/mimoralea/gym-walk. Just like with \ref bitrl_example_1, you will need an instance of the bitrl-envs-api server running in order to actually use the environment. Other than that there isn't much to say for this example. Below is the driver code.

@code{.cpp} #include "bitrl/bitrl_types.h" #include "bitrl/envs/gdrl/gym_walk.h" #include "bitrl/network/rest_rl_env_client.h"

#include #include #include #include <unordered_map>

namespace example_1 { using namespace bitrl;

const std::string SERVER_URL = "http://0.0.0.0:8001/api";

using bitrl::envs::gdrl::GymWalk; using bitrl::network::RESTRLEnvClient;

void test_gymwalk(RESTRLEnvClient &server) { // the environment is not registered with the server std::cout << "Is environment registered: " << server.is_env_registered(GymWalk<4>::name) << std::endl;

// when the environment is created we register it with the REST client
GymWalk<4> env(server);

// environment name can also be accessed via env.env_name()
std::cout << "Is environment registered: " << server.is_env_registered(env.env_name())
          << std::endl;
std::cout << "Environment URL: " << env.get_url() << std::endl;

// make the environment we pass both make options
// and reset options
std::unordered_map<std::string, std::any> make_ops;
std::unordered_map<std::string, std::any> reset_ops;
reset_ops.insert({"seed", static_cast<uint_t>(42)});
env.make("v1", make_ops, reset_ops);

// query the environemnt version
std::cout << "Environment version: " << env.version() << std::endl;

// once the env is created we can get it's id
std::cout << "Environment idx is: " << env.idx() << std::endl;

// the created flag should be true
std::cout << "Is environment created? " << env.is_created() << std::endl;

// environment should be alive on the server
std::cout << "Is environment alive? " << env.is_alive() << std::endl;

// FrozenLake is a discrete state-action env so we can
// query number of actions and states
std::cout << "Number of valid actions? " << env.n_actions() << std::endl;
std::cout << "Number of states? " << env.n_states() << std::endl;

// reset the environment
auto time_step = env.reset();

std::cout << "Reward on reset: " << time_step.reward() << std::endl;
std::cout << "Observation on reset: " << time_step.observation() << std::endl;
std::cout << "Is terminal state: " << time_step.done() << std::endl;

//...print the time_step
std::cout << time_step << std::endl;

// take an action in the environment
// 2 = RIGHT
auto new_time_step = env.step(1);
std::cout << new_time_step << std::endl;

// get the dynamics of the environment for the given state and action
auto state = 0;
auto action = 1;
auto dynamics = env.p(state, action);

std::cout << "Dynamics for state=" << state << " and action=" << action << std::endl;
for (auto item : dynamics)
{
    std::cout << std::get<0>(item) << std::endl;
    std::cout << std::get<1>(item) << std::endl;
    std::cout << std::get<2>(item) << std::endl;
    std::cout << std::get<3>(item) << std::endl;
}

// discrete action environments can sample
// actions
action = env.sample_action();
std::cout << "Action sampled: " << action << std::endl;

new_time_step = env.step(action);
std::cout << new_time_step << std::endl;

// close the environment
env.close();

}

} // namespace example_1

int main() {

using namespace example_1;

RESTRLEnvClient server(SERVER_URL, false);

std::cout << "Testing GymWalk..." << std::endl;
example_1::test_gymwalk(server);
std::cout << "====================" << std::endl;
return 0;

}

@endcode