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\page bitrl_example_1 Example 1 Using Gymnasium environments

In this example we will see how to interact with Gymnasium environments and specifically how to create an interact with FroznLake environment.

In bitrl, Gymnasium-based environment are interacted over a REST-like API maintained here: bitrl-envs-api. bitrl itself implements classes that hide this interaction from the client code. In general, environment classes in bitrl, have to implement the \ref bitrl::envs::EnvBase "bitrl::envs::EnvBase" API.

In this example we will use the \ref bitrl::envs::gymnasium::FrozenLake "bitrl::envs::gymnasium::FrozenLake"
class. This is a template class, see the example below, that itself inherits from \ref bitrl::envs::gymnasium::GymnasiumEnvBase "bitrl::envs::gymnasium::GymnasiumEnvBase" class.

Below is the driver code.

@code{.cpp} #include "bitrl/bitrl_types.h" #include "bitrl/envs/gymnasium/toy_text/frozen_lake_env.h" #include "bitrl/network/rest_rl_env_client.h"

#include #include #include #include <unordered_map>

namespace example_1 { using namespace bitrl;

const std::string SERVER_URL = "http://0.0.0.0:8001/api"; using bitrl::envs::gymnasium::FrozenLake; using bitrl::network::RESTRLEnvClient;

void test_frozen_lake(RESTRLEnvClient &server) {

// the environment is not registered with the server
std::cout << "Is environment registered: " << server.is_env_registered(FrozenLake<4>::name)
          << std::endl;

// when the environment is created we register it with the REST client
FrozenLake<4> env(server);

// environment name can also be accessed via env.env_name()
std::cout << "Is environment registered: " << server.is_env_registered(env.env_name())
          << std::endl;
std::cout << "Environment URL: " << env.get_url() << std::endl;

// make the environment we pass both make options
// and reset options
std::unordered_map<std::string, std::any> make_ops;
make_ops.insert({"is_slippery", false});

std::unordered_map<std::string, std::any> reset_ops;
reset_ops.insert({"seed", static_cast<uint_t>(42)});
env.make("v1", make_ops, reset_ops);

// query the environemnt version
std::cout << "Environment version: " << env.version() << std::endl;

// once the env is created we can get it's id
std::cout << "Environment idx is: " << env.idx() << std::endl;

// the create flag should be true
std::cout << "Is environment created? " << env.is_created() << std::endl;

// environment should be alive on the server
std::cout << "Is environment alive? " << env.is_alive() << std::endl;

// FrozenLake is a discrete state-action env so we can
// query number of actions and states
std::cout << "Number of valid actions? " << env.n_actions() << std::endl;
std::cout << "Number of states? " << env.n_states() << std::endl;

// how many copies of this environment
auto n_copies = env.n_copies();
std::cout << "n_copies: " << n_copies << std::endl;

// reset the environment
auto time_step = env.reset();

std::cout << "Reward on reset: " << time_step.reward() << std::endl;
std::cout << "Observation on reset: " << time_step.observation() << std::endl;
std::cout << "Is terminal state: " << time_step.done() << std::endl;

//...print the time_step
std::cout << time_step << std::endl;

// take an action in the environment
// 2 = RIGHT
auto new_time_step = env.step(2);
std::cout << new_time_step << std::endl;

// get the dynamics of the environment for the given state and action
auto state = 0;
auto action = 1;
auto dynamics = env.p(state, action);

std::cout << "Dynamics for state=" << state << " and action=" << action << std::endl;
for (auto item : dynamics)
{
    std::cout << std::get<0>(item) << std::endl;
    std::cout << std::get<1>(item) << std::endl;
    std::cout << std::get<2>(item) << std::endl;
    std::cout << std::get<3>(item) << std::endl;
}

// discrete action environments can sample
// actions
action = env.sample_action();
std::cout << "Action sampled: " << action << std::endl;

new_time_step = env.step(action);
std::cout << new_time_step << std::endl;

// close the environment
env.close();

}

} // namespace example_1

int main() { using namespace example_1; RESTRLEnvClient server(SERVER_URL, false);

std::cout << "Testing FrozenLake..." << std::endl;
example_1::test_frozen_lake(server);
std::cout << "====================" << std::endl;
return 0;

} @endcode

In order to run the example you will need an instance of the bitrl-envs-api server running on your machine listening at por 8001. Note the actual example also shows how to use \ref bitrl::envs::gymnasium::Taxi "bitrl::envs::gymnasium::Taxi", \ref bitrl::envs::gymnasium::CliffWorld "bitrl::envs::gymnasium::CliffWorld" and \ref bitrl::envs::gymnasium::BlackJack "bitrl::envs::gymnasium::BlackJack" environments.