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Copy pathlevels.cpp
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300 lines (261 loc) · 7.16 KB
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#include <bits/stdc++.h>
#include <cstdlib>
#include <conio.h>
#include <windows.h>
#include ".\input.cpp"
#include ".\users.cpp"
#include <chrono>
#include ".\paragraph.cpp"
using namespace std;
using namespace std::chrono;
void typingMaster();
class Report {
private:
int words;
int errors;
int total;
int fixedErr;
double avgAccuracy;
double time;
public:
Report() {
errors = 0;
words = 0;
total = 0;
fixedErr = 0;
avgAccuracy = 0.00;
time = 0.00;
}
int getWords() {
return words;
}
int getErrors() {
return errors;
}
int getTotal() {
return total;
}
int getFixedErr() {
return fixedErr;
}
double getAvgAccuracy() {
return avgAccuracy;
}
double getTime() {
return time;
}
void setWords(int words) {
this -> words = words;
}
void setErrors(int errors) {
this -> errors = errors;
}
void setTotal(int total) {
this -> total = total;
}
void setFixedErr(int fixedErr) {
this -> fixedErr = fixedErr;
}
void setAvgAccuracy(double avgAccuracy) {
this -> avgAccuracy = avgAccuracy;
}
void setTime(double time) {
this -> time = time;
}
void updateDetails(UserInput &obj)
{
errors += obj.getErrors();
fixedErr += obj.getFixedErrors();
total += obj.getTotal();
avgAccuracy += obj.getAccuracy();
words += obj.getWordCount();
}
void printDetails(int n, Users &userObj, string &playerName, int mode)
{
double accuracy = (double) avgAccuracy/n;
int wpm = (int) words*60/(int)getTime();
cout << endl << endl;
cout << "\t Results" << endl;
cout << "******************************" << endl;
cout << setw(10) << "Errors"<< setw(4) << "|" << setw(6) << errors << endl;
cout << setw(10) << "Fixed"<< setw(4) << "|" << setw(6) << fixedErr << endl;
cout << setw(10) << "Speed"<< setw(4) << "|" << setw(6) << wpm << endl;
cout << setw(10) << "Accuracy"<< setw(4) << "|" << setw(6) << fixed << setprecision(2) << accuracy << " %" << endl;
userObj.updateUserInfo(playerName, accuracy, wpm);
userObj.updateScores(playerName, wpm, mode);
}
};
class ClassicMode: public Time
{
private:
int level;
string playerName;
Users userObj;
public:
ClassicMode(string playerName) {
this->playerName = playerName;
}
void menu()
{
cout << "\nSelect the level:-" << endl;
cout << "1. Easy" << endl;
cout << "2. Medium" << endl;
cout << "3. Hard" << endl;
cout << "4. Back To Main Menu" << endl;
cout << "Enter your choice: ";
cin >> level;
switch (level)
{
case 1:
easy();
break;
case 2:
medium();
break;
case 3:
hard();
break;
case 4:
break;
default:
cout << "Invalid Choice Entered\n\n";
menu();
break;
}
}
void takeTest(string difficulty, int mode)
{
system("cls");
typingMaster();
cout << "\n Classic Mode (" << difficulty << ")" <<endl;
Time::startsIn();
int n = 0;
Paragraph para(difficulty);
vector<string> lines = para.getParagraph();
Report myReport;
Time::startClock();
for(auto line: lines) {
UserInput obj(0, line);
n++;
obj.type();
myReport.updateDetails(obj);
if(obj.isTerminated()) {
cout<<"\n\n***************";
cout<<"Test Terminated";
cout<<"***************";
break;
}
cout << " (" << lines.size()-n << " lines Remaining)";
cout << endl;
}
Time::stopClock();
double time = Time::getTime();
myReport.setTime(time);
myReport.printDetails(n, userObj, playerName, mode);
cout << setw(10) << "Time Taken"<< setw(4) << "|" << setw(6) << fixed << setprecision(2) << time << " seconds" << endl;
pressEnter();
}
void easy()
{
takeTest("easy", 1);
}
void medium()
{
takeTest("medium", 2);
}
void hard()
{
takeTest("hard", 3);
}
friend void pressEnter();
};
class TimeAttackMode: public Time
{
private:
int level;
string playerName;
Users userObj;
public:
TimeAttackMode(string playerName) {
this->playerName = playerName;
}
void menu()
{
cout << "\nSelect the Time:-" << endl;
cout << "1. 30 seconds" << endl;
cout << "2. 60 seconds" << endl;
cout << "3. 90 seconds" << endl;
cout << "4. Back To Main Menu" << endl;
cout << "Enter your choice: ";
cin >> level;
switch (level)
{
case 1:
sec_30();
break;
case 2:
sec_60();
break;
case 3:
sec_90();
break;
case 4:
break;
default:
cout << "Invalid Choice Entered\n\n";
menu();
break;
}
}
void takeTest(int target, int mode)
{
system("cls");
typingMaster();
cout << "\n Time Attack Mode (" << target << " seconds)" <<endl;
Time::startsIn();
int n = 0;
Paragraph para("timeAttack");
vector<string> lines = para.getParagraph();
Report myReport;
setTarget(target);
Time::startClock();
for(auto line: lines) {
UserInput obj(1, line);
n++;
obj.type();
myReport.updateDetails(obj);
if(obj.isTerminated()) {
cout<<"\n\n***************";
cout<<"Test Terminated";
cout<<"***************";
break;
}
if(obj.isTimeFinished()) {
cout<<"\n\n***************";
cout<<"Time Finished";
cout<<"***************";
break;
}
cout<<" ("<<Time::getTarget()-Time::getTime()<<" seconds remaining)";
cout<<endl;
}
double time = Time::getTime();
myReport.setTime(time);
myReport.printDetails(n, userObj, playerName, mode);
cout << setw(10) << "Time Taken"<< setw(4) << "|" << setw(6) << fixed << setprecision(2) << time << " seconds" << endl;
pressEnter();
}
void sec_30()
{
takeTest(30, 4);
}
void sec_60()
{
takeTest(60, 5);
}
void sec_90()
{
takeTest(90, 6);
}
friend void pressEnter();
};